Player Matchup

Geb
Geb
 
Geb
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DRMToni
Discordia
Level 35
God Stats
8W - 10L
1,524 SR
Queue Stats
32W - 37L
1,505 Elo+
Party 2
Nu Wa
Nu Wa
Kerdiso
Nu Wa
Level 7
God Stats
13W - 7L
1,728 SR
Queue Stats
16W - 26L
1,744 Elo+
Party 2
Arachne
Arachne
museo_eseguito
Arachne
Level 65
God Stats
9W - 13L
1,420 SR
Queue Stats
87W - 139L
1,374 Elo+
Party 2
Charybdis
Charybdis
ricciardinho2
Charybdis
Level 78
God Stats
0W - 1L
1,612 SR
Queue Stats
46W - 86L
1,340 Elo+
Party 2
Team Averages
Level 64
1,557 SR
1,493 Elo+

VS

Team Averages
Level 119
1,580 SR
1,536 Elo+
Hera
Hera
 
Hera
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Markb9709
Odin
Level 86
God Stats
8W - 4L
1,597 SR
Queue Stats
219W - 209L
1,430 Elo+
Party 1
Yemoja
Yemoja
NeuRegiment
Yemoja
Level 158
God Stats
1W - 2L
1,580 SR
Queue Stats
253W - 233L
1,663 Elo+
Party 3
Arachne
Arachne
ReaperTM03
Arachne
Level 35
God Stats
45W - 30L
1,662 SR
Queue Stats
154W - 149L
1,431 Elo+
Party 1
Ullr
Ullr
S0laire0fAstora
Ullr
Level 160
God Stats
13W - 14L
1,561 SR
Queue Stats
335W - 357L
1,655 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 1 / 1
8,009
364
4,441
12,576
9,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
DRMToni
Discordia
14
0 / 7 / 1
8,587
390
8,255
11,726
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
Kerdiso
Nu Wa
16
1 / 2 / 1
9,510
432
10,730
6,670
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 1
9,126
415
3,837
16,120
5,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
ricciardinho2
Charybdis
12
0 / 6 / 0
7,943
361
2,067
12,900
2,932
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
9 / 0 / 5
13,472
612
8,069
8,520
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
16
1 / 1 / 6
11,289
513
6,200
16,582
13,122
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
15
3 / 0 / 9
11,731
533
4,453
11,676
11,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
ReaperTM03
Arachne
18
2 / 1 / 5
11,865
539
6,460
15,731
6,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 1 / 7
12,524
569
17,088
17,943
8,352
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
2
Kills
20
20
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
1
0.5
W
Hera
 
Hera
9
0
5
11.5
L
Discordia
DRMToni
Discordia
0
7
1
0.07
L
Nu Wa
Kerdiso
Nu Wa
1
2
1
0.75
W
Odin
1
1
6
4
W
Yemoja
3
0
9
7.5
W
Arachne
ReaperTM03
Arachne
2
1
5
4.5
W
5
1
7
8.5
L
1
4
1
0.38
L
Charybdis
ricciardinho2
Charybdis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,330
Damage
42,270
59,992
Taken
70,452
23,325
Mitigated
42,361
9,610
Healing
32,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,441
755
0
1,495
12,576
9,895
0
3,859
8,519
22,707
0
W
Hera
 
Hera
8,069
1,639
0
2,370
8,520
3,807
4,371
3,123
5,181
102,365
0
L
Discordia
DRMToni
Discordia
8,255
209
0
0
11,726
3,323
0
3,634
7,986
54,375
0
L
Nu Wa
Kerdiso
Nu Wa
10,730
1,728
0
435
6,670
1,783
482
1,093
5,541
60,617
0
W
Odin
6,200
311
0
2,954
16,582
13,122
911
3,661
12,825
8,133
48,451
W
Yemoja
4,453
1,003
10,334
5,449
11,676
11,023
783
4,849
6,623
32,609
0
W
Arachne
ReaperTM03
Arachne
6,460
4,298
0
8,374
15,731
6,057
888
4,817
10,842
0
76,491
W
17,088
7,045
0
3,469
17,943
8,352
7,233
6,328
11,483
0
125,661
L
3,837
2,997
0
6,228
16,120
5,392
360
2,077
14,009
0
53,698
L
Charybdis
ricciardinho2
Charybdis
2,067
959
0
1,452
12,900
2,932
0
2,393
10,466
0
34,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,175
Gold Earned
60,881
475
Minions Killed
657
0
Camps Cleared
0
2,009,941
Distance Traveled
2,230,020
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,009
364
33
2
0
362,782
3
W
Hera
13,472
612
201
9
0
447,253
9
L
Discordia
8,587
390
113
5
0
392,792
0
L
Nu Wa
9,510
432
107
5
0
375,963
6
W
Odin
11,289
513
113
5
0
426,548
0
W
Yemoja
11,731
533
38
2
0
428,757
4
W
Arachne
11,865
539
123
6
0
501,022
5
W
Ullr
12,524
569
182
8
0
426,440
10
L
Arachne
9,126
415
125
6
0
490,324
1
L
Charybdis
7,943
361
97
4
0
388,080
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role