Player Matchup

Jormungandr
Jormungandr
Bonenasher
Jormungandr
Level 17
God Stats
1W - 3L
1,461 SR
Queue Stats
4W - 12L
1,134 Elo+
Party 2
Scylla
Scylla
leebb
Scylla
Level 66
God Stats
2W - 6L
1,110 SR
Queue Stats
38W - 64L
1,339 Elo+
Party 2
Charybdis
Charybdis
sunkiss153
Charybdis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,332 Elo+
Solo
Team Averages
Level 37
1,357 SR
1,268 Elo+

VS

Team Averages
Level 23
1,599 SR
1,364 Elo+
Heimdallr
Heimdallr
SanitySacrifice
Heimdallr
Level 28
God Stats
17W - 11L
1,723 SR
Queue Stats
100W - 87L
1,481 Elo+
Party 1
Ra
Ra
Trilliuxx
Ra
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 24L
1,178 Elo+
Solo
Nike
Nike
instabeenkillin
Nike
Level 21
God Stats
52W - 32L
1,575 SR
Queue Stats
84W - 73L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bonenasher
Jormungandr
16
4 / 4 / 7
12,374
651
11,515
18,994
16,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
leebb
Scylla
16
6 / 10 / 5
12,708
669
20,149
18,321
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
sunkiss153
Charybdis
16
3 / 9 / 8
12,315
648
7,877
15,535
3,832
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
SanitySacrifice
Heimdallr
19
8 / 4 / 13
13,892
731
19,330
21,303
8,651
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
10 / 4 / 10
13,362
703
15,798
12,009
4,212
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 5 / 10
12,980
683
10,256
24,420
16,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
56
13
Kills
23
23
Deaths
13
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bonenasher
Jormungandr
4
4
7
1.88
W
Heimdallr
SanitySacrifice
Heimdallr
8
4
13
3.63
W
10
4
10
3.75
W
5
5
10
2
L
Scylla
leebb
Scylla
6
10
5
0.85
L
Charybdis
sunkiss153
Charybdis
3
9
8
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,541
Damage
45,384
52,850
Taken
57,732
24,934
Mitigated
29,825
8,115
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bonenasher
Jormungandr
11,515
1,736
614
3,963
18,994
16,986
189
7,093
11,550
36,875
0
W
Heimdallr
SanitySacrifice
Heimdallr
19,330
7,462
0
8,612
21,303
8,651
1,502
10,469
10,486
0
81,588
W
15,798
1,430
1,829
2,831
12,009
4,212
1,548
7,708
3,995
46,500
0
W
10,256
1,672
666
6,186
24,420
16,962
76
13,359
10,677
0
40,234
L
Scylla
leebb
Scylla
20,149
2,953
462
2,022
18,321
4,116
172
4,081
13,835
47,681
0
L
Charybdis
sunkiss153
Charybdis
7,877
3,813
0
1,054
15,535
3,832
469
5,378
9,655
0
34,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,397
Gold Earned
40,234
165
Minions Killed
224
2
Camps Cleared
13
958,901
Distance Traveled
966,173
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,374
651
58
3
0
292,418
0
W
Heimdallr
13,892
731
98
5
6
327,420
0
W
Ra
13,362
703
67
4
1
311,957
3
W
Nike
12,980
683
59
3
6
326,796
1
L
Scylla
12,708
669
54
3
1
347,772
2
L
Charybdis
12,315
648
53
3
1
318,711
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role