Player Matchup

Hades
Hades
Mokomi113
Hades
Level 38
God Stats
3W - 1L
1,674 SR
Queue Stats
26W - 19L
1,584 Elo+
Party 1
Loki
Loki
WhiteMochaLatte
Loki
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 22L
1,500 Elo+
Party 1
Tyr
Tyr
jecx93
Tyr
Level 98
God Stats
3W - 2L
1,447 SR
Queue Stats
14W - 13L
1,536 Elo+
Party 1
Bacchus
Bacchus
p000000pie
Bacchus
Level 2
God Stats
14W - 6L
1,500 SR
Queue Stats
69W - 42L
1,500 Elo+
Party 1
Hachiman
Hachiman
sonnycheeba
Hachiman
Level 27
God Stats
22W - 32L
1,379 SR
Queue Stats
54W - 76L
1,364 Elo+
Solo
Team Averages
Level 33
1,500 SR
1,497 Elo+

VS

Team Averages
Level 11
1,460 SR
1,310 Elo+
Nemesis
Nemesis
BrawlSmile1575
Nemesis
Level 14
God Stats
1W - 1L
1,739 SR
Queue Stats
27W - 20L
1,497 Elo+
Solo
Danzaburou
Danzaburou
BrokenBone2324
Danzaburou
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,435 Elo+
Party 2
Cerberus
Cerberus
Spibs
Cerberus
Level 13
God Stats
10W - 8L
1,520 SR
Queue Stats
21W - 33L
1,249 Elo+
Solo
Zeus
Zeus
Tiberius0012
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,470 Elo+
Party 2
Ra
Ra
bellarue
Ra
Level 6
God Stats
2W - 7L
1,043 SR
Queue Stats
3W - 11L
900 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Mokomi113
Hades
20
13 / 2 / 19
12,746
1,159
23,953
14,113
6,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
17 / 2 / 21
14,184
1,289
25,961
8,130
2,948
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tyr
jecx93
Tyr
19
5 / 0 / 23
11,844
1,077
9,307
7,136
6,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
p000000pie
Bacchus
19
9 / 0 / 24
13,103
1,191
13,444
7,268
12,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hachiman
sonnycheeba
Hachiman
18
3 / 3 / 13
10,555
960
5,561
8,612
3,311
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

245

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 3
10,595
963
8,093
16,402
6,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
BrokenBone2324
Danzaburou
16
2 / 8 / 4
10,411
946
11,222
15,956
5,458
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Spibs
Cerberus
17
1 / 5 / 6
11,187
1,017
6,946
17,770
22,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

16
1 / 15 / 3
9,821
893
8,050
20,381
6,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 11 / 2
9,070
825
4,029
15,296
4,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
25
47
Kills
7
7
Deaths
47
100
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
L
Danzaburou
BrokenBone2324
Danzaburou
2
8
4
0.5
W
Hades
Mokomi113
Hades
13
2
19
11.25
L
Cerberus
Spibs
Cerberus
1
5
6
0.8
L
1
15
3
0.17
W
17
2
21
13.75
L
0
11
2
0.09
W
Tyr
jecx93
Tyr
5
0
23
16.5
W
Bacchus
p000000pie
Bacchus
9
0
24
21
W
Hachiman
sonnycheeba
Hachiman
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,226
Damage
38,340
45,259
Taken
85,805
31,343
Mitigated
46,134
9,321
Healing
6,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,093
1,985
0
832
16,402
6,913
0
6,174
10,228
0
20,063
L
Danzaburou
BrokenBone2324
Danzaburou
11,222
6,370
0
1,273
15,956
5,458
0
6,297
9,659
0
39,777
W
Hades
Mokomi113
Hades
23,953
3,036
412
6,291
14,113
6,465
0
7,225
6,888
51,557
0
L
Cerberus
Spibs
Cerberus
6,946
848
0
3,890
17,770
22,245
0
9,653
8,117
18,459
0
L
8,050
2,041
0
304
20,381
6,861
0
7,487
12,894
32,174
0
W
25,961
10,331
0
0
8,130
2,948
0
2,648
5,482
0
49,744
L
4,029
989
319
59
15,296
4,657
0
7,786
7,510
21,723
0
W
Tyr
jecx93
Tyr
9,307
1,251
0
1,014
7,136
6,537
0
3,460
3,676
0
16,996
W
Bacchus
p000000pie
Bacchus
13,444
2,524
68
1,291
7,268
12,082
0
2,702
4,566
22,641
0
W
Hachiman
sonnycheeba
Hachiman
5,561
4,744
0
245
8,612
3,311
0
2,990
5,622
0
19,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,432
Gold Earned
51,084
182
Minions Killed
207
11
Camps Cleared
4
978,385
Distance Traveled
849,842
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,595
963
29
3
0
213,965
0
L
Danzaburou
10,411
946
59
5
1
180,858
1
W
Hades
12,746
1,159
70
6
1
189,583
0
L
Cerberus
11,187
1,017
23
2
0
155,900
0
L
Zeus
9,821
893
43
4
2
173,522
1
W
Loki
14,184
1,289
50
5
7
186,331
0
L
Ra
9,070
825
53
5
1
125,597
0
W
Tyr
11,844
1,077
13
1
2
239,386
0
W
Bacchus
13,103
1,191
14
1
1
220,440
5
W
Hachiman
10,555
960
35
3
0
142,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role