Player Matchup

Achilles
Achilles
DucttapeNinja41
Achilles
Level 28
God Stats
4W - 11L
1,161 SR
Queue Stats
64W - 92L
1,381 Elo+
Party 1
Raijin
Raijin
HeadFirstMangoo
Raijin
Level 46
God Stats
1W - 3L
1,726 SR
Queue Stats
73W - 88L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
Texan-mexican255
Cthulhu
Level 25
God Stats
15W - 22L
1,482 SR
Queue Stats
29W - 43L
1,272 Elo+
Party 1
Team Averages
Level 33
1,457 SR
1,346 Elo+

VS

Team Averages
Level 82
1,533 SR
1,420 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
KeyBladeGod115
Aphrodite
Level 105
God Stats
2W - 1L
1,598 SR
Queue Stats
77W - 81L
1,460 Elo+
Solo
Medusa
Medusa
Lurcury
Medusa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 45L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
0 / 0 / 3
6,333
633
6,202
8,684
9,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
2 / 4 / 1
6,885
689
6,757
5,928
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 1
6,600
660
5,064
9,949
8,152
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 1 / 5
7,026
703
10,195
9,631
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
KeyBladeGod115
Aphrodite
13
6 / 1 / 2
7,855
786
6,607
8,492
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Lurcury
Medusa
11
1 / 1 / 5
6,579
658
2,672
5,647
1,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
9
9
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
1
5
4.5
L
Achilles
0
0
3
1.5
L
2
4
1
0.63
W
Aphrodite
KeyBladeGod115
Aphrodite
6
1
2
7
W
Medusa
Lurcury
Medusa
1
1
5
3.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,023
Damage
19,474
24,561
Taken
23,770
19,645
Mitigated
8,633
2,413
Healing
11,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
10,195
1,364
139
1,726
9,631
3,241
229
4,694
4,409
27,033
0
L
Achilles
6,202
506
0
1,512
8,684
9,519
0
6,047
2,336
0
9,772
L
6,757
896
0
530
5,928
1,974
0
4,564
1,169
22,629
0
W
Aphrodite
KeyBladeGod115
Aphrodite
6,607
928
3,119
5,982
8,492
3,542
29
3,789
4,119
30,708
0
W
Medusa
Lurcury
Medusa
2,672
1,621
0
102
5,647
1,850
297
3,107
2,197
0
9,910
L
5,064
135
0
371
9,949
8,152
0
5,785
3,788
19,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,818
Gold Earned
21,460
95
Minions Killed
129
3
Camps Cleared
6
508,120
Distance Traveled
564,130
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,026
703
46
5
1
188,896
3
L
Achilles
6,333
633
10
1
0
205,645
2
L
Raijin
6,885
689
50
5
2
141,971
2
W
Aphrodite
7,855
786
65
7
4
191,454
4
W
Medusa
6,579
658
18
2
1
183,780
0
L
Cthulhu
6,600
660
35
4
1
160,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role