Player Matchup

Ganesha
Ganesha
Fonus_Uzumaki
Ganesha
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Horus
Horus
Piece-Ctrl-prose
Horus
Level 7
God Stats
2W - 1L
1,427 SR
Queue Stats
8W - 9L
1,373 Elo+
Solo
Baron Samedi
Baron Samedi
Speed-Random504
Baron Samedi
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,190 Elo+
Solo
Hercules
Hercules
chubby_elephaant
Hercules
Level 26
God Stats
4W - 3L
1,568 SR
Queue Stats
32W - 20L
1,585 Elo+
Solo
Pele
Pele
curdog_26
Pele
Level 25
God Stats
36W - 65L
1,265 SR
Queue Stats
151W - 205L
1,216 Elo+
Solo
Team Averages
Level 15
1,452 SR
1,373 Elo+

VS

Team Averages
Level 17
1,439 SR
1,312 Elo+
Ah Puch
Ah Puch
BatsTheOG
Ah Puch
Level 19
God Stats
0W - 5L
1,268 SR
Queue Stats
0W - 6L
1,053 Elo+
Solo
Ao Kuang
Ao Kuang
BladeWolf30
Ao Kuang
Level 13
God Stats
4W - 3L
1,500 SR
Queue Stats
20W - 17L
1,408 Elo+
Solo
Bellona
Bellona
MFTLTOFFICIAL
Bellona
Level 17
God Stats
9W - 6L
1,425 SR
Queue Stats
25W - 24L
1,364 Elo+
Solo
Erlang Shen
Erlang Shen
SestherBound
Erlang Shen
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
34W - 34L
1,480 Elo+
Solo
Olorun
Olorun
danny_dino12
Olorun
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
20
0 / 2 / 29
14,100
1,085
9,681
21,742
36,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
4 / 4 / 17
12,420
955
11,195
20,981
16,050
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Speed-Random504
Baron Samedi
20
10 / 3 / 14
13,640
1,049
23,125
15,182
9,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
18 / 3 / 11
15,633
1,203
30,519
20,451
18,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pele
20
8 / 5 / 11
13,733
1,056
14,289
19,296
9,472
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

233

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BatsTheOG
Ah Puch
18
1 / 9 / 5
11,679
898
18,490
16,937
5,158
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ao Kuang
BladeWolf30
Ao Kuang
19
7 / 9 / 5
14,531
1,118
18,886
26,046
8,787
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
20
5 / 11 / 11
14,346
1,104
29,202
26,878
24,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
SestherBound
Erlang Shen
20
4 / 7 / 9
13,509
1,039
19,679
22,878
17,963
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
17
0 / 4 / 2
10,215
786
1,392
4,189
1,253
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
49
40
Kills
17
17
Deaths
40
82
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BatsTheOG
Ah Puch
1
9
5
0.39
L
Ao Kuang
BladeWolf30
Ao Kuang
7
9
5
1.06
W
Ganesha
0
2
29
7.25
L
Bellona
5
11
11
0.95
W
4
4
17
3.13
L
Erlang Shen
SestherBound
Erlang Shen
4
7
9
1.21
W
Baron Samedi
Speed-Random504
Baron Samedi
10
3
14
5.67
W
18
3
11
7.83
W
Pele
8
5
11
2.7
L
Olorun
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,809
Damage
87,649
97,652
Taken
96,928
89,915
Mitigated
57,912
26,136
Healing
9,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BatsTheOG
Ah Puch
18,490
1,058
0
740
16,937
5,158
0
3,454
13,483
40,142
0
L
Ao Kuang
BladeWolf30
Ao Kuang
18,886
6,340
0
3,450
26,046
8,787
0
8,871
17,175
40,026
0
W
Ganesha
9,681
1,987
0
1,508
21,742
36,098
0
11,079
10,663
15,484
0
L
Bellona
29,202
12,202
0
3,185
26,878
24,751
0
12,656
14,222
0
55,930
W
11,195
5,843
3,740
4,794
20,981
16,050
0
8,332
12,649
328
20,494
L
Erlang Shen
SestherBound
Erlang Shen
19,679
9,702
0
1,539
22,878
17,963
0
6,900
15,978
0
26,747
W
Baron Samedi
Speed-Random504
Baron Samedi
23,125
2,700
5,169
5,035
15,182
9,384
0
5,097
10,085
43,554
0
W
30,519
13,143
0
5,128
20,451
18,911
0
8,943
11,508
0
59,793
W
Pele
14,289
3,412
0
762
19,296
9,472
0
5,317
13,706
30
36,239
L
Olorun
1,392
574
0
406
4,189
1,253
0
1,111
3,078
4,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,526
Gold Earned
64,280
217
Minions Killed
156
5
Camps Cleared
7
1,188,243
Distance Traveled
966,869
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,679
898
48
4
0
196,687
0
L
Ao Kuang
14,531
1,118
33
3
5
243,350
0
W
Ganesha
14,100
1,085
2
0
0
263,002
0
L
Bellona
14,346
1,104
52
4
2
222,076
0
W
Horus
12,420
955
19
1
1
207,872
0
L
Erlang Shen
13,509
1,039
20
2
0
244,105
0
W
Baron Samedi
13,640
1,049
48
4
0
225,540
1
W
Hercules
15,633
1,203
92
7
4
260,309
2
W
Pele
13,733
1,056
56
4
0
231,520
0
L
Olorun
10,215
786
3
0
0
60,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role