Player Matchup

Sun Wukong
Sun Wukong
KornInbredWalace
Sun Wukong
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
355W - 207L
1,691 Elo+
Party 1
Awilix
Awilix
oFUTYLE_DEATHo
Awilix
Level 150
God Stats
4W - 1L
1,806 SR
Queue Stats
496W - 301L
1,629 Elo+
Party 1
Ra
Ra
xMailMoose
Ra
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 4L
1,777 Elo+
Party 1
Team Averages
Level 98
1,602 SR
1,699 Elo+

VS

Team Averages
Level 63
1,733 SR
1,622 Elo+
Mercury
Mercury
RagingGummie
Mercury
Level 28
God Stats
1W - 1L
1,739 SR
Queue Stats
155W - 180L
1,399 Elo+
Solo
Yemoja
Yemoja
ShackDadddy
Yemoja
Level 16
God Stats
1W - 1L
1,742 SR
Queue Stats
18W - 3L
1,900 Elo+
Party 2
Nike
Nike
TranquililtyMD
Nike
Level 146
God Stats
6W - 3L
1,717 SR
Queue Stats
238W - 189L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KornInbredWalace
Sun Wukong
11
2 / 0 / 12
7,197
720
5,584
9,496
8,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
8 / 3 / 9
8,183
818
11,468
8,987
3,338
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
8 / 3 / 9
8,546
855
7,612
7,455
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
RagingGummie
Mercury
10
3 / 10 / 3
7,558
756
3,654
10,062
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
11
3 / 4 / 0
6,834
683
8,821
9,389
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 5
6,586
659
7,078
9,318
6,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
18
Kills
6
6
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
KornInbredWalace
Sun Wukong
2
0
12
8
L
Mercury
RagingGummie
Mercury
3
10
3
0.45
L
Yemoja
3
4
0
0.75
L
0
5
5
0.5
W
8
3
9
4.17
W
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,664
Damage
19,553
25,938
Taken
28,769
14,313
Mitigated
14,169
8,468
Healing
4,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
KornInbredWalace
Sun Wukong
5,584
936
0
2,187
9,496
8,289
93
3,331
5,407
0
16,862
L
Mercury
RagingGummie
Mercury
3,654
2,115
50
910
10,062
3,833
0
3,396
6,441
0
10,960
L
Yemoja
8,821
1,989
654
1,229
9,389
3,567
0
1,640
7,585
22,249
0
L
7,078
590
0
1,616
9,318
6,769
0
2,607
6,266
0
15,103
W
11,468
4,044
0
375
8,987
3,338
0
2,396
5,939
0
23,919
W
7,612
846
2,047
3,859
7,455
2,686
0
3,078
3,886
30,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,926
Gold Earned
20,978
117
Minions Killed
79
8
Camps Cleared
1
549,527
Distance Traveled
467,272
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,197
720
16
2
1
186,554
0
L
Mercury
7,558
756
21
2
0
161,590
0
L
Yemoja
6,834
683
32
3
1
140,035
0
L
Nike
6,586
659
26
3
0
165,647
3
W
Awilix
8,183
818
29
3
3
192,736
2
W
Ra
8,546
855
72
7
4
170,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role