Player Matchup

Sol
Sol
BK BLASTOISE
Sol
Level 66
God Stats
86W - 67L
1,671 SR
Queue Stats
333W - 316L
1,633 Elo+
Party 2
Artio
Artio
TCrawford71
Artio
Level 129
God Stats
9W - 7L
1,526 SR
Queue Stats
258W - 180L
1,670 Elo+
Solo
Medusa
Medusa
TheLima
Medusa
Level 62
God Stats
6W - 2L
1,679 SR
Queue Stats
290W - 244L
1,639 Elo+
Party 2
Team Averages
Level 86
1,626 SR
1,647 Elo+

VS

Team Averages
Level 111
1,553 SR
1,549 Elo+
Ne Zha
Ne Zha
RenjikuTheCrow
Ne Zha
Level 160
God Stats
1W - 5L
1,658 SR
Queue Stats
94W - 55L
1,775 Elo+
Solo
Sun Wukong
Sun Wukong
VastRaze
Sun Wukong
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,298 Elo+
Party 1
Sol
Sol
huyaboo
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 39L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 9
14,093
742
13,555
16,217
5,148
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 13
12,052
634
10,839
30,856
32,457
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
TheLima
Medusa
18
8 / 7 / 5
14,002
737
17,255
20,766
5,948
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 10
12,270
646
18,598
17,382
13,542
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
VastRaze
Sun Wukong
15
4 / 6 / 9
12,415
653
10,929
14,041
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
17
10 / 4 / 5
13,919
733
26,880
18,719
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
40
16
Kills
16
16
Deaths
17
27
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
3
9
3.83
L
2
7
10
1
W
1
6
13
1.25
W
Medusa
TheLima
Medusa
8
7
5
1.5
L
Sun Wukong
VastRaze
Sun Wukong
4
6
9
1.42
L
Sol
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,649
Damage
56,407
67,839
Taken
50,142
43,553
Mitigated
25,702
27,322
Healing
13,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,555
3,381
0
6,729
16,217
5,148
2,998
4,588
11,497
76,662
0
L
18,598
2,160
0
2,067
17,382
13,542
407
7,950
9,432
0
51,820
W
10,839
304
1,900
12,426
30,856
32,457
105
15,033
15,115
29,437
0
W
Medusa
TheLima
Medusa
17,255
9,179
0
6,267
20,766
5,948
802
5,864
14,597
0
75,482
L
Sun Wukong
VastRaze
Sun Wukong
10,929
2,453
0
2,513
14,041
6,383
882
6,922
6,784
0
28,090
L
Sol
26,880
10,763
415
8,812
18,719
5,777
2,387
10,316
8,403
71,238
6,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,147
Gold Earned
38,604
241
Minions Killed
199
11
Camps Cleared
7
1,041,267
Distance Traveled
1,036,264
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,093
742
116
6
7
341,764
0
L
Ne Zha
12,270
646
57
3
1
357,621
2
W
Artio
12,052
634
24
1
1
356,192
6
W
Medusa
14,002
737
101
5
3
343,311
3
L
Sun Wukong
12,415
653
54
3
2
375,771
4
L
Sol
13,919
733
88
5
4
302,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role