Player Matchup

Achilles
Achilles
ChiviiDantte
Achilles
Level 95
God Stats
2W - 6L
1,284 SR
Queue Stats
240W - 285L
1,395 Elo+
Party 1
Cerberus
Cerberus
Nkrox
Cerberus
Level 141
God Stats
2W - 4L
1,639 SR
Queue Stats
210W - 205L
1,488 Elo+
Party 1
Raijin
Raijin
Silkien
Raijin
Level 65
God Stats
3W - 3L
1,494 SR
Queue Stats
108W - 127L
1,481 Elo+
Party 1
Team Averages
Level 100
1,473 SR
1,455 Elo+

VS

Team Averages
Level 53
1,581 SR
1,515 Elo+
Mulan
Mulan
KiraKiraLolipop
Mulan
Level 107
God Stats
26W - 20L
1,614 SR
Queue Stats
202W - 182L
1,491 Elo+
Party 2
Sobek
Sobek
LKOD
Sobek
Level 16
God Stats
17W - 9L
1,631 SR
Queue Stats
25W - 17L
1,470 Elo+
Party 2
Nu Wa
Nu Wa
Lukepscott
Nu Wa
Level 35
God Stats
9W - 4L
1,499 SR
Queue Stats
150W - 83L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChiviiDantte
Achilles
13
3 / 4 / 0
8,870
591
4,294
15,750
17,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Nkrox
Cerberus
10
0 / 3 / 1
7,855
524
4,693
8,354
4,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
Silkien
Raijin
13
0 / 1 / 3
8,639
576
12,268
5,145
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 4
10,561
704
11,180
12,210
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sobek
LKOD
Sobek
13
1 / 2 / 6
9,282
619
3,288
12,271
12,394
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
14
3 / 1 / 5
9,313
621
10,274
4,265
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
8
8
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
ChiviiDantte
Achilles
3
4
0
0.75
W
4
0
4
6
W
Sobek
LKOD
Sobek
1
2
6
2
W
Nu Wa
3
1
5
5.5
L
Cerberus
Nkrox
Cerberus
0
3
1
0.17
L
Raijin
Silkien
Raijin
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,255
Damage
24,742
29,249
Taken
28,746
23,536
Mitigated
22,266
6,916
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ChiviiDantte
Achilles
4,294
222
0
4,242
15,750
17,597
0
6,261
8,974
0
22,184
W
11,180
1,361
0
5,886
12,210
8,488
552
7,083
4,297
0
40,946
W
Sobek
LKOD
Sobek
3,288
169
487
1,723
12,271
12,394
28
5,458
5,437
11,521
0
W
Nu Wa
10,274
2,115
0
736
4,265
1,384
621
3,005
953
31,628
0
L
Cerberus
Nkrox
Cerberus
4,693
0
0
2,179
8,354
4,171
0
4,825
3,336
17,169
0
L
Raijin
Silkien
Raijin
12,268
603
0
495
5,145
1,768
0
2,291
2,718
47,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,364
Gold Earned
29,156
176
Minions Killed
152
6
Camps Cleared
6
701,810
Distance Traveled
881,106
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,870
591
37
2
1
253,141
1
W
Mulan
10,561
704
88
6
3
318,735
2
W
Sobek
9,282
619
16
1
1
303,627
6
W
Nu Wa
9,313
621
48
3
2
258,744
2
L
Cerberus
7,855
524
44
3
3
177,493
4
L
Raijin
8,639
576
95
6
2
271,176
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role