Player Matchup

Geb
Geb
Brandon2103
Geb
Level 88
God Stats
4W - 1L
1,505 SR
Queue Stats
117W - 95L
1,428 Elo+
Solo
Hachiman
Hachiman
DrClutch437
Hachiman
Level 105
God Stats
5W - 5L
1,857 SR
Queue Stats
245W - 237L
1,420 Elo+
Solo
Mulan
Mulan
EdenSanctum6
Mulan
Level 107
God Stats
16W - 11L
1,577 SR
Queue Stats
705W - 685L
1,403 Elo+
Solo
Nu Wa
Nu Wa
MR Bruno Loko
Nu Wa
Level 66
God Stats
18W - 3L
1,804 SR
Queue Stats
254W - 248L
1,413 Elo+
Solo
Fenrir
Fenrir
Tragik Dino
Fenrir
Level 98
God Stats
6W - 9L
1,358 SR
Queue Stats
197W - 206L
1,461 Elo+
Solo
Team Averages
Level 93
1,620 SR
1,425 Elo+

VS

Team Averages
Level 117
1,491 SR
1,435 Elo+
Izanami
Izanami
Semper Fi6507
Izanami
Level 85
God Stats
16W - 19L
1,489 SR
Queue Stats
96W - 114L
1,424 Elo+
Solo
Skadi
Skadi
TorN NoVa
Skadi
Level 105
God Stats
179W - 135L
1,515 SR
Queue Stats
410W - 403L
1,420 Elo+
Solo
Gilgamesh
Gilgamesh
TreeFiddy12
Gilgamesh
Level 156
God Stats
3W - 6L
1,462 SR
Queue Stats
222W - 228L
1,456 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZeroTwo4240
Morgan Le Fay
Level 115
God Stats
8W - 11L
1,468 SR
Queue Stats
145W - 157L
1,451 Elo+
Solo
Fafnir
Fafnir
wtfisachucko
Fafnir
Level 126
God Stats
9W - 10L
1,524 SR
Queue Stats
788W - 774L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 6
7,397
493
6,333
14,515
9,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
DrClutch437
Hachiman
14
7 / 2 / 2
8,804
587
11,489
8,208
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
4 / 3 / 3
8,593
573
12,375
14,697
7,316
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
1 / 2 / 7
7,941
529
15,337
7,503
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
13
4 / 3 / 1
7,937
529
3,349
12,071
3,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
1 / 8 / 1
6,997
466
6,552
12,311
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Skadi
TorN NoVa
Skadi
13
2 / 3 / 4
7,939
529
8,546
14,018
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
TreeFiddy12
Gilgamesh
13
4 / 1 / 0
7,991
533
6,406
13,088
8,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
ZeroTwo4240
Morgan Le Fay
13
3 / 4 / 3
7,774
518
9,225
8,682
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
10
1 / 1 / 3
6,880
459
4,383
15,976
15,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
17
Kills
11
11
Deaths
17
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
Hachiman
DrClutch437
Hachiman
7
2
2
4
W
4
3
3
1.83
W
1
2
7
2.25
L
Izanami
1
8
1
0.19
L
Skadi
TorN NoVa
Skadi
2
3
4
1.33
W
Fenrir
4
3
1
1.5
L
Gilgamesh
TreeFiddy12
Gilgamesh
4
1
0
4
L
Morgan Le Fay
ZeroTwo4240
Morgan Le Fay
3
4
3
1.13
L
Fafnir
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,883
Damage
35,112
56,994
Taken
64,075
24,553
Mitigated
34,916
17,820
Healing
15,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,333
990
2,283
2,861
14,515
9,088
294
4,141
10,004
25,029
0
W
Hachiman
DrClutch437
Hachiman
11,489
6,430
0
931
8,208
1,988
3,262
2,328
5,802
0
54,044
W
12,375
1,031
0
5,561
14,697
7,316
398
1,530
12,513
0
52,702
W
15,337
4,596
126
1,094
7,503
2,310
506
3,590
3,597
55,920
0
L
Izanami
6,552
3,484
0
1,931
12,311
2,807
158
1,780
10,355
0
49,686
L
Skadi
TorN NoVa
Skadi
8,546
4,293
0
5,456
14,018
4,541
997
3,807
9,997
0
59,121
W
Fenrir
3,349
834
0
4,964
12,071
3,851
0
2,653
8,972
0
38,020
L
Gilgamesh
TreeFiddy12
Gilgamesh
6,406
725
0
2,909
13,088
8,776
0
3,525
9,365
11,106
35,168
L
Morgan Le Fay
ZeroTwo4240
Morgan Le Fay
9,225
1,385
0
1,160
8,682
2,821
0
4,306
4,018
47,208
0
L
Fafnir
4,383
767
248
4,284
15,976
15,971
0
6,872
8,670
14,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,672
Gold Earned
37,581
396
Minions Killed
413
0
Camps Cleared
0
1,392,980
Distance Traveled
1,396,751
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,397
493
18
1
0
290,632
2
W
Hachiman
8,804
587
110
7
0
245,497
2
W
Mulan
8,593
573
103
7
0
269,844
7
W
Nu Wa
7,941
529
88
6
0
272,512
2
L
Izanami
6,997
466
85
6
0
255,043
3
L
Skadi
7,939
529
109
7
0
269,363
1
W
Fenrir
7,937
529
77
5
0
314,495
5
L
Gilgamesh
7,991
533
101
7
0
288,162
2
L
Morgan Le Fay
7,774
518
96
6
0
278,498
6
L
Fafnir
6,880
459
22
1
0
305,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role