Player Matchup

Sun Wukong
Sun Wukong
Slemur_88
Sun Wukong
Level 17
God Stats
7W - 3L
1,608 SR
Queue Stats
19W - 15L
1,420 Elo+
Party 1
Hercules
Hercules
awalleee
Hercules
Level 28
God Stats
4W - 3L
1,594 SR
Queue Stats
17W - 23L
1,439 Elo+
Party 3
Skadi
Skadi
blastofjoy
Skadi
Level 21
God Stats
16W - 19L
1,395 SR
Queue Stats
24W - 27L
1,324 Elo+
Party 1
Ymir
Ymir
estorno_brunido
Ymir
Level 8
God Stats
12W - 14L
1,393 SR
Queue Stats
16W - 20L
1,319 Elo+
Solo
The Morrigan
The Morrigan
woadierre
The Morrigan
Level 18
God Stats
1W - 0L
1,832 SR
Queue Stats
8W - 12L
1,390 Elo+
Party 3
Team Averages
Level 18
1,564 SR
1,378 Elo+

VS

Team Averages
Level 20
1,555 SR
1,446 Elo+
Bellona
Bellona
Livin-Truth
Bellona
Level 21
God Stats
21W - 33L
1,358 SR
Queue Stats
59W - 82L
1,277 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Racc00nKing2493
Ah Muzen Cab
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 237L
1,455 Elo+
Party 2
Cthulhu
Cthulhu
RealLogiic
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,487 Elo+
Party 2
Da Ji
Da Ji
eva twistedd
Da Ji
Level 24
God Stats
19W - 21L
1,665 SR
Queue Stats
153W - 167L
1,451 Elo+
Party 2
Olorun
Olorun
xd gxcko
Olorun
Level 5
God Stats
2W - 3L
1,752 SR
Queue Stats
5W - 6L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Slemur_88
Sun Wukong
14
5 / 2 / 2
8,189
546
6,816
10,131
5,442
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
awalleee
Hercules
12
9 / 0 / 5
7,522
501
10,456
8,580
8,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Skadi
12
2 / 0 / 8
7,122
475
3,830
2,909
653
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

16
8 / 1 / 6
8,995
600
7,105
7,345
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
woadierre
The Morrigan
15
3 / 0 / 3
8,706
580
4,072
7,156
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Livin-Truth
Bellona
13
2 / 5 / 0
7,828
522
5,842
11,401
8,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
Racc00nKing2493
Ah Muzen Cab
10
1 / 7 / 0
6,064
404
4,276
9,484
3,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
RealLogiic
Cthulhu
8
0 / 5 / 0
5,138
343
1,826
11,684
8,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
0 / 8 / 0
5,621
375
3,600
10,407
4,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
xd gxcko
Olorun
9
0 / 2 / 0
5,599
373
667
3,794
1,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
27
Kills
3
3
Deaths
27
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
Livin-Truth
Bellona
2
5
0
0.4
L
Ah Muzen Cab
Racc00nKing2493
Ah Muzen Cab
1
7
0
0.14
L
Cthulhu
RealLogiic
Cthulhu
0
5
0
0
W
Sun Wukong
Slemur_88
Sun Wukong
5
2
2
3
W
Hercules
awalleee
Hercules
9
0
5
11.5
W
Skadi
2
0
8
6
W
8
1
6
11
L
0
8
0
0
W
The Morrigan
woadierre
The Morrigan
3
0
3
4.5
L
Olorun
xd gxcko
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,279
Damage
16,211
36,121
Taken
46,770
21,439
Mitigated
26,374
14,034
Healing
5,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Livin-Truth
Bellona
5,842
1,670
0
3,103
11,401
8,216
972
359
11,042
0
43,539
L
Ah Muzen Cab
Racc00nKing2493
Ah Muzen Cab
4,276
1,737
0
1,774
9,484
3,642
0
3,539
5,700
0
33,036
L
Cthulhu
RealLogiic
Cthulhu
1,826
338
0
0
11,684
8,988
0
2,696
8,539
8,854
0
W
Sun Wukong
Slemur_88
Sun Wukong
6,816
706
0
1,988
10,131
5,442
0
0
10,131
0
40,182
W
Hercules
awalleee
Hercules
10,456
3,153
0
4,564
8,580
8,778
176
1,569
7,011
0
20,773
W
Skadi
3,830
2,572
0
797
2,909
653
560
145
2,764
0
26,410
W
7,105
1,733
0
2,928
7,345
3,766
0
246
7,099
73,998
0
L
3,600
750
0
529
10,407
4,118
0
1,662
8,480
0
27,969
W
The Morrigan
woadierre
The Morrigan
4,072
265
0
3,757
7,156
2,800
1,460
513
6,643
66,189
1,678
L
Olorun
xd gxcko
Olorun
667
96
0
441
3,794
1,410
0
1,436
2,219
16,255
2,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,534
Gold Earned
30,250
446
Minions Killed
250
0
Camps Cleared
0
1,450,072
Distance Traveled
1,390,890
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,828
522
97
6
0
288,149
0
L
Ah Muzen Cab
6,064
404
56
4
0
255,569
1
L
Cthulhu
5,138
343
12
1
0
271,872
0
W
Sun Wukong
8,189
546
90
6
0
318,110
0
W
Hercules
7,522
501
29
2
0
279,019
0
W
Skadi
7,122
475
58
4
0
270,801
0
W
Ymir
8,995
600
140
9
0
302,038
0
L
Da Ji
5,621
375
45
3
0
299,870
2
W
The Morrigan
8,706
580
129
9
0
280,104
1
L
Olorun
5,599
373
40
3
0
275,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role