Player Matchup

Neith
Neith
Alpha_Kxmi
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
CxZEROxGRAVITY
Ymir
Level 27
God Stats
0W - 2L
1,290 SR
Queue Stats
99W - 103L
1,276 Elo+
Solo
Set
Set
SNShadow
Set
Level 16
God Stats
10W - 12L
1,204 SR
Queue Stats
16W - 24L
1,126 Elo+
Solo
Olorun
Olorun
gentefina1995
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
its crashx
Anhur
Level 25
God Stats
0W - 1L
1,477 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,394 SR
1,380 Elo+

VS

Team Averages
Level 16
1,426 SR
1,321 Elo+
Cabrakan
Cabrakan
ASAP Autism7226
Cabrakan
Level 29
God Stats
7W - 8L
1,391 SR
Queue Stats
53W - 46L
1,121 Elo+
Solo
Aphrodite
Aphrodite
Dak_Attack10
Aphrodite
Level 28
God Stats
10W - 13L
1,491 SR
Queue Stats
116W - 107L
1,256 Elo+
Solo
Nemesis
Nemesis
PeePoo-cheeck
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Artemis
Artemis
Yeetmistro1582
Artemis
Level 17
God Stats
1W - 1L
1,248 SR
Queue Stats
18W - 32L
1,230 Elo+
Solo
Neith
Neith
gulayk
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
3 / 8 / 2
5,769
444
7,848
8,603
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 4 / 1
5,342
411
2,753
9,174
5,370
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

3
0 / 3 / 1
4,213
324
392
3,028
759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
2 / 6 / 3
5,463
420
4,845
7,767
2,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
7
0 / 8 / 2
4,828
371
3,325
7,920
1,945
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
3 / 0 / 10
6,743
519
4,985
9,673
8,936
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Aphrodite
Dak_Attack10
Aphrodite
10
5 / 0 / 5
6,999
538
3,179
4,429
1,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
13
16 / 1 / 4
8,319
640
10,257
10,694
3,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 2 / 6
5,886
453
5,817
4,628
1,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
gulayk
Neith
8
0 / 4 / 9
5,386
414
3,195
5,628
1,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
61
7
Kills
27
29
Deaths
7
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
3
0
10
8
L
Neith
3
8
2
0.5
L
2
4
1
0.63
W
Aphrodite
Dak_Attack10
Aphrodite
5
0
5
7.5
W
Nemesis
16
1
4
18
L
0
3
1
0.17
W
3
2
6
3
L
2
6
3
0.58
W
Neith
gulayk
Neith
0
4
9
1.13
L
Anhur
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,163
Damage
27,433
36,492
Taken
35,052
13,442
Mitigated
17,439
3,584
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
4,985
624
0
749
9,673
8,936
216
2,374
7,299
27,186
0
L
Neith
7,848
2,834
0
924
8,603
2,955
609
1,323
7,280
0
26,674
L
2,753
536
165
105
9,174
5,370
76
2,412
6,762
10,732
0
W
Aphrodite
Dak_Attack10
Aphrodite
3,179
675
1,298
3,410
4,429
1,679
1,020
164
4,265
27,902
0
W
Nemesis
10,257
5,329
0
3,226
10,694
3,761
287
1,846
8,811
0
46,546
L
392
104
308
464
3,028
759
0
281
2,747
0
4,309
W
5,817
2,520
0
427
4,628
1,204
1,069
1,023
3,567
0
18,762
L
4,845
2,098
134
1,097
7,767
2,413
379
1,875
5,892
22,213
3,353
W
Neith
gulayk
Neith
3,195
793
0
638
5,628
1,859
0
1,481
4,147
0
13,716
L
Anhur
3,325
2,221
0
387
7,920
1,945
1,131
2,585
5,335
0
15,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,615
Gold Earned
33,333
130
Minions Killed
250
0
Camps Cleared
0
824,740
Distance Traveled
1,115,022
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,743
519
52
4
0
251,959
0
L
Neith
5,769
444
42
3
0
183,328
0
L
Ymir
5,342
411
22
2
0
186,597
1
W
Aphrodite
6,999
538
51
4
0
179,346
0
W
Nemesis
8,319
640
84
6
0
279,642
1
L
Set
4,213
324
7
1
0
85,156
0
W
Artemis
5,886
453
33
3
0
208,617
0
L
Olorun
5,463
420
32
2
0
190,614
1
W
Neith
5,386
414
30
2
0
195,458
3
L
Anhur
4,828
371
27
2
0
179,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role