Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DRGDragon8737
Neith
Level 16
God Stats
8W - 4L
1,717 SR
Queue Stats
27W - 23L
1,394 Elo+
Party 2
Ymir
Ymir
JuanDanieldaniel
Ymir
Level 43
God Stats
2W - 6L
1,465 SR
Queue Stats
92W - 132L
1,250 Elo+
Solo
Team Averages
Level 28
1,561 SR
1,381 Elo+

VS

Team Averages
Level 68
1,417 SR
1,139 Elo+
Olorun
Olorun
BL1NK24
Olorun
Level 37
God Stats
5W - 7L
1,450 SR
Queue Stats
9W - 14L
1,141 Elo+
Party 1
Ullr
Ullr
God of war45880
Ullr
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 60L
1,157 Elo+
Solo
Yemoja
Yemoja
iLLTRiiGG3R
Yemoja
Level 28
God Stats
1W - 1L
1,300 SR
Queue Stats
4W - 6L
1,120 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 8 / 2
7,036
704
4,333
9,792
2,840
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 6 / 1
7,190
719
8,399
8,583
2,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 7 / 0
6,365
637
5,033
16,203
12,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BL1NK24
Olorun
13
4 / 1 / 14
8,363
836
10,291
6,995
2,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
15 / 1 / 6
10,007
1,001
12,763
7,844
2,927
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
12
2 / 1 / 17
8,571
857
6,406
6,941
3,428
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
3
Kills
21
21
Deaths
3
3
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
8
2
0.25
W
Olorun
BL1NK24
Olorun
4
1
14
11
L
2
6
1
0.42
W
15
1
6
18
L
0
7
0
0
W
Yemoja
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,765
Damage
29,460
34,578
Taken
21,780
17,847
Mitigated
9,060
4,003
Healing
6,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,333
3,629
0
0
9,792
2,840
0
5,359
4,433
0
13,899
W
Olorun
BL1NK24
Olorun
10,291
5,495
628
2,947
6,995
2,705
1,779
1,392
5,603
30,325
0
L
8,399
2,948
0
613
8,583
2,786
0
4,111
4,472
0
16,180
W
12,763
9,292
0
926
7,844
2,927
125
2,202
5,642
0
27,535
L
5,033
1,018
283
3,107
16,203
12,221
0
7,333
8,870
17,004
0
W
Yemoja
6,406
1,371
1,195
1,040
6,941
3,428
749
1,846
5,095
15,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,591
Gold Earned
26,941
74
Minions Killed
109
2
Camps Cleared
6
466,009
Distance Traveled
500,356
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,036
704
20
2
0
158,231
0
W
Olorun
8,363
836
45
5
3
178,538
2
L
Neith
7,190
719
21
2
2
154,608
1
W
Ullr
10,007
1,001
33
3
3
157,653
0
L
Ymir
6,365
637
33
3
0
153,170
4
W
Yemoja
8,571
857
31
3
0
164,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role