Player Matchup

Loki
Loki
BYRNMAH
Loki
Level 20
God Stats
4W - 7L
1,291 SR
Queue Stats
58W - 68L
1,412 Elo+
Solo
Geb
Geb
Dr-Pistols12
Geb
Level 28
God Stats
2W - 2L
1,537 SR
Queue Stats
21W - 32L
1,297 Elo+
Party 1
Tyr
Tyr
Hemo_-016
Tyr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 27L
1,319 Elo+
Party 1
Nemesis
Nemesis
estorno_brunido
Nemesis
Level 8
God Stats
2W - 3L
1,416 SR
Queue Stats
16W - 20L
1,291 Elo+
Solo
Izanami
Izanami
iz-dreezy
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,287 Elo+
Solo
Team Averages
Level 16
1,449 SR
1,321 Elo+

VS

Team Averages
Level 26
1,444 SR
1,363 Elo+
Artio
Artio
LOBOALFA_LCSS
Artio
Level 28
God Stats
34W - 29L
1,480 SR
Queue Stats
274W - 317L
1,313 Elo+
Solo
Ganesha
Ganesha
SCREAMING_RICK
Ganesha
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,329 Elo+
Solo
Fenrir
Fenrir
xoticc Sloth
Fenrir
Level 20
God Stats
1W - 1L
1,507 SR
Queue Stats
11W - 18L
1,400 Elo+
Party 2
Tiamat
Tiamat
xoticc blade
Tiamat
Level 29
God Stats
9W - 6L
1,378 SR
Queue Stats
39W - 36L
1,358 Elo+
Party 2
Bacchus
Bacchus
xoticc flame
Bacchus
Level 37
God Stats
0W - 1L
1,354 SR
Queue Stats
25W - 31L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
BYRNMAH
Loki
12
3 / 4 / 1
8,162
430
7,881
8,748
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 12
9,008
474
7,416
12,858
12,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 7
8,696
458
5,514
13,116
9,524
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
5 / 2 / 8
10,125
533
13,224
12,996
5,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
iz-dreezy
Izanami
17
12 / 4 / 7
10,953
576
14,116
10,080
3,330
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,949
418
8,785
13,731
10,800
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 2
7,380
388
4,378
16,245
11,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
12
0 / 8 / 2
7,674
404
3,436
12,531
4,399
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
12
3 / 7 / 0
8,265
435
8,413
12,168
4,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
xoticc flame
Bacchus
11
4 / 4 / 0
7,873
414
5,004
11,905
5,257
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
26
Kills
9
10
Deaths
26
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
BYRNMAH
Loki
3
4
1
0.88
W
3
0
12
9
W
3
0
7
6.5
L
1
3
1
0.5
L
1
4
2
0.5
W
5
2
8
4.5
W
Izanami
iz-dreezy
Izanami
12
4
7
3.88
L
Fenrir
0
8
2
0.13
L
Tiamat
3
7
0
0.43
L
Bacchus
xoticc flame
Bacchus
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,151
Damage
30,016
57,798
Taken
66,580
33,453
Mitigated
37,188
17,570
Healing
12,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
BYRNMAH
Loki
7,881
2,469
0
2,581
8,748
2,922
294
3,639
5,061
0
38,471
W
7,416
592
440
2,528
12,858
12,443
305
6,361
6,266
19,669
0
W
5,514
908
80
6,365
13,116
9,524
630
7,335
5,650
0
36,789
L
8,785
426
689
4,647
13,731
10,800
584
2,624
11,107
38,116
0
L
4,378
677
539
1,998
16,245
11,986
164
2,000
14,245
15,291
0
W
13,224
4,457
0
4,278
12,996
5,234
2,294
4,911
7,869
0
77,430
W
Izanami
iz-dreezy
Izanami
14,116
11,694
0
1,298
10,080
3,330
500
3,660
6,372
0
68,328
L
Fenrir
3,436
1,638
0
1,113
12,531
4,399
2,782
1,034
11,497
0
34,519
L
Tiamat
8,413
1,507
0
1,618
12,168
4,746
2,122
1,205
10,963
36,559
0
L
Bacchus
xoticc flame
Bacchus
5,004
959
135
1,519
11,905
5,257
1,186
553
11,352
19,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,944
Gold Earned
39,141
403
Minions Killed
258
0
Camps Cleared
0
1,703,844
Distance Traveled
1,653,936
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,162
430
76
4
0
227,715
2
W
Geb
9,008
474
17
1
0
399,696
1
W
Tyr
8,696
458
60
3
0
355,025
3
L
Artio
7,949
418
65
3
0
370,556
2
L
Ganesha
7,380
388
20
1
0
314,250
0
W
Nemesis
10,125
533
127
7
0
368,092
0
W
Izanami
10,953
576
123
6
0
353,316
0
L
Fenrir
7,674
404
71
4
0
343,472
2
L
Tiamat
8,265
435
74
4
0
298,421
1
L
Bacchus
7,873
414
28
1
0
327,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role