Player Matchup

Vulcan
Vulcan
Mrav_0198
Vulcan
Level 29
God Stats
2W - 1L
1,437 SR
Queue Stats
66W - 85L
1,456 Elo+
Solo
Anhur
Anhur
Rush_julian2008
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,710 Elo+
Solo
Hachiman
Hachiman
Yorchcool
Hachiman
Level 17
God Stats
14W - 29L
1,292 SR
Queue Stats
94W - 158L
1,326 Elo+
Solo
Cthulhu
Cthulhu
ciciak26
Cthulhu
Level 29
God Stats
0W - 5L
1,131 SR
Queue Stats
97W - 99L
1,471 Elo+
Solo
Fenrir
Fenrir
unicorngirl9649
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,464 Elo+
Solo
Team Averages
Level 17
1,372 SR
1,486 Elo+

VS

Team Averages
Level 20
1,589 SR
1,515 Elo+
Neith
Neith
Alha_Mo2711
Neith
Level 18
God Stats
2W - 2L
1,262 SR
Queue Stats
20W - 24L
1,361 Elo+
Party 1
Fenrir
Fenrir
OhhBombat
Fenrir
Level 28
God Stats
9W - 3L
1,732 SR
Queue Stats
165W - 148L
1,491 Elo+
Party 1
Hel
Hel
PignoufTriseau
Hel
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 12L
1,634 Elo+
Party 2
Ymir
Ymir
Utopianfr
Ymir
Level 25
God Stats
5W - 7L
1,627 SR
Queue Stats
85W - 87L
1,457 Elo+
Solo
Heimdallr
Heimdallr
kataclism1018
Heimdallr
Level 16
God Stats
3W - 0L
1,823 SR
Queue Stats
31W - 14L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Mrav_0198
Vulcan
14
1 / 8 / 4
8,345
417
12,273
12,223
3,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 12 / 0
7,029
351
2,946
14,258
3,025
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
Yorchcool
Hachiman
14
0 / 6 / 2
8,152
408
5,146
11,812
3,041
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
ciciak26
Cthulhu
13
1 / 5 / 4
8,707
435
11,666
15,562
12,168
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
13 / 7 / 1
11,789
589
20,411
18,750
8,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 5
11,017
551
4,236
6,391
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
OhhBombat
Fenrir
19
7 / 5 / 7
11,974
599
11,446
17,323
9,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
8 / 4 / 7
11,908
595
13,127
16,188
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
16
7 / 1 / 5
11,706
585
6,972
22,165
13,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
kataclism1018
Heimdallr
17
10 / 6 / 4
12,175
609
10,783
19,638
8,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
16
Kills
36
38
Deaths
17
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Vulcan
Mrav_0198
Vulcan
1
8
4
0.38
W
Fenrir
OhhBombat
Fenrir
7
5
7
2.1
W
8
4
7
2.88
L
1
12
0
0.08
W
Ymir
7
1
5
9.5
L
Hachiman
Yorchcool
Hachiman
0
6
2
0.17
L
Cthulhu
ciciak26
Cthulhu
1
5
4
0.6
W
Heimdallr
kataclism1018
Heimdallr
10
6
4
2
L
13
7
1
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,442
Damage
46,564
72,605
Taken
81,705
30,547
Mitigated
38,198
12,715
Healing
36,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,236
2,567
0
1,090
6,391
2,317
2,432
1,503
4,848
0
56,061
L
Vulcan
Mrav_0198
Vulcan
12,273
4,486
0
1,117
12,223
3,933
0
5,195
7,028
42,395
0
W
Fenrir
OhhBombat
Fenrir
11,446
3,251
0
5,856
17,323
9,165
0
4,323
12,899
0
77,532
W
13,127
1,767
4,458
6,920
16,188
5,154
232
4,245
11,785
81,937
0
L
2,946
1,492
0
1,715
14,258
3,025
276
2,545
11,713
0
30,581
W
Ymir
6,972
1,879
2,907
9,978
22,165
13,520
148
8,195
13,748
29,814
0
L
Hachiman
Yorchcool
Hachiman
5,146
1,982
0
1,388
11,812
3,041
0
4,370
7,442
0
45,030
L
Cthulhu
ciciak26
Cthulhu
11,666
647
386
2,229
15,562
12,168
448
4,072
11,490
45,815
0
W
Heimdallr
kataclism1018
Heimdallr
10,783
4,350
0
5,752
19,638
8,042
5,262
5,112
14,486
0
75,409
L
20,411
7,123
0
5,880
18,750
8,380
0
4,365
14,385
0
87,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,022
Gold Earned
58,780
391
Minions Killed
537
0
Camps Cleared
0
1,780,474
Distance Traveled
1,765,592
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,017
551
130
7
0
348,555
0
L
Vulcan
8,345
417
73
4
0
321,303
0
W
Fenrir
11,974
599
123
6
0
382,039
4
W
Hel
11,908
595
138
7
0
375,185
3
L
Anhur
7,029
351
53
3
0
337,981
0
W
Ymir
11,706
585
25
1
0
335,035
6
L
Hachiman
8,152
408
71
4
0
312,386
0
L
Cthulhu
8,707
435
79
4
0
383,076
1
W
Heimdallr
12,175
609
121
6
0
324,778
1
L
Fenrir
11,789
589
115
6
0
425,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role