Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Cole The OG
Thoth
Level 127
God Stats
1W - 0L
1,659 SR
Queue Stats
21W - 11L
1,645 Elo+
Party 1
Neith
Neith
DRGDragon8737
Neith
Level 16
God Stats
8W - 4L
1,670 SR
Queue Stats
27W - 23L
1,383 Elo+
Party 1
Team Averages
Level 56
1,609 SR
1,510 Elo+

VS

Team Averages
Level 17
1,379 SR
1,211 Elo+
Bakasura
Bakasura
Lil_Freezer420
Bakasura
Level 17
God Stats
1W - 3L
1,307 SR
Queue Stats
11W - 25L
1,345 Elo+
Solo
Geb
Geb
ROCCITYNINJA
Geb
Level 23
God Stats
0W - 4L
1,254 SR
Queue Stats
1W - 8L
1,105 Elo+
Solo
Cthulhu
Cthulhu
TurnupCRob35
Cthulhu
Level 12
God Stats
2W - 10L
1,576 SR
Queue Stats
7W - 23L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 2 / 15
7,315
732
6,641
9,351
6,285
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
13 / 0 / 2
9,337
934
12,731
5,380
2,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 1 / 12
7,200
720
8,587
3,167
1,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
9
2 / 9 / 1
6,552
655
2,398
10,038
3,295
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 5 / 0
6,389
639
5,088
12,159
9,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cthulhu
TurnupCRob35
Cthulhu
8
0 / 2 / 1
5,781
578
3,187
11,431
4,436
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
16
Kills
3
3
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
15
4.25
W
13
0
2
14
W
2
1
12
8
L
Bakasura
2
9
1
0.28
L
1
5
0
0.2
L
Cthulhu
TurnupCRob35
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,959
Damage
10,673
17,898
Taken
33,628
10,012
Mitigated
17,426
1,124
Healing
2,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,641
1,024
255
28
9,351
6,285
312
4,296
4,501
13,248
0
W
12,731
547
0
319
5,380
2,204
280
3,027
2,353
51,465
0
W
8,587
4,475
0
522
3,167
1,523
0
1,747
1,420
0
14,511
L
Bakasura
2,398
1,561
0
182
10,038
3,295
0
6,088
3,950
0
4,870
L
5,088
941
0
468
12,159
9,695
0
6,863
5,296
11,730
0
L
Cthulhu
TurnupCRob35
Cthulhu
3,187
268
0
2,121
11,431
4,436
0
6,421
5,010
10,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,852
Gold Earned
18,722
128
Minions Killed
40
9
Camps Cleared
0
556,794
Distance Traveled
505,460
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,315
732
16
2
0
181,816
0
W
Thoth
9,337
934
94
9
8
195,989
1
W
Neith
7,200
720
18
2
1
178,989
2
L
Bakasura
6,552
655
17
2
0
164,194
0
L
Geb
6,389
639
11
1
0
175,416
0
L
Cthulhu
5,781
578
12
1
0
165,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role