Player Matchup

Geb
Geb
Heszu
Geb
Level 29
God Stats
1W - 0L
1,590 SR
Queue Stats
3W - 4L
1,250 Elo+
Party 3
Cernunnos
Cernunnos
Noggger
Cernunnos
Level 45
God Stats
13W - 7L
1,622 SR
Queue Stats
85W - 61L
1,579 Elo+
Party 4
Ra
Ra
RonaldKoeman
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,601 Elo+
Party 4
Hou Yi
Hou Yi
almighty23
Hou Yi
Level 32
God Stats
3W - 3L
1,644 SR
Queue Stats
6W - 5L
1,492 Elo+
Party 3
Bastet
Bastet
rodrigo98285
Bastet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,229 Elo+
Solo
Team Averages
Level 28
1,571 SR
1,430 Elo+

VS

Team Averages
Level 7
1,497 SR
1,521 Elo+
Chronos
Chronos
 
Chronos
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Appollonis
Neith
Level 5
God Stats
7W - 6L
1,384 SR
Queue Stats
25W - 28L
1,183 Elo+
Party 1
Ares
Ares
CatGirlLover69
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,657 Elo+
Party 2
Baron Samedi
Baron Samedi
Lauchii4444
Baron Samedi
Level 17
God Stats
2W - 4L
1,600 SR
Queue Stats
50W - 42L
1,607 Elo+
Party 1
The Morrigan
The Morrigan
faeyla
The Morrigan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Heszu
Geb
12
1 / 2 / 8
8,050
537
2,907
11,449
6,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Noggger
Cernunnos
18
16 / 1 / 2
11,808
787
16,983
11,883
5,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
8 / 2 / 6
10,073
672
12,166
7,784
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
almighty23
Hou Yi
14
6 / 2 / 3
9,130
609
7,638
9,249
2,994
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
15
3 / 1 / 6
9,724
648
4,219
10,029
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
2 / 8 / 3
7,458
497
7,698
14,160
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
11
1 / 5 / 3
6,721
448
6,226
8,348
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 7 / 0
4,572
305
2,066
7,220
4,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Lauchii4444
Baron Samedi
9
2 / 5 / 2
6,383
426
4,201
12,697
5,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
faeyla
The Morrigan
9
2 / 9 / 1
6,216
414
2,605
10,615
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
34
Kills
7
8
Deaths
34
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
8
3
0.44
L
Neith
1
5
3
0.5
L
0
7
0
0
W
Geb
Heszu
Geb
1
2
8
2.5
L
Baron Samedi
Lauchii4444
Baron Samedi
2
5
2
0.6
W
Cernunnos
Noggger
Cernunnos
16
1
2
17
W
8
2
6
5.5
W
Hou Yi
almighty23
Hou Yi
6
2
3
3.75
L
The Morrigan
faeyla
The Morrigan
2
9
1
0.28
W
Bastet
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,913
Damage
22,796
50,394
Taken
53,040
21,620
Mitigated
18,390
24,179
Healing
6,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,698
1,847
0
1,128
14,160
3,963
67
6,089
8,071
30,526
2,379
L
Neith
6,226
2,209
0
1,490
8,348
2,288
0
1,752
6,596
0
27,371
L
2,066
479
0
241
7,220
4,311
0
1,099
6,121
4,566
0
W
Geb
Heszu
Geb
2,907
566
0
2,969
11,449
6,736
323
1,247
10,163
15,413
0
L
Baron Samedi
Lauchii4444
Baron Samedi
4,201
584
237
2,526
12,697
5,358
0
2,689
10,008
19,101
0
W
Cernunnos
Noggger
Cernunnos
16,983
9,994
0
7,379
11,883
5,344
365
5,228
6,503
0
114,974
W
12,166
818
1,496
3,986
7,784
3,097
115
4,978
2,728
68,849
0
W
Hou Yi
almighty23
Hou Yi
7,638
4,278
0
3,827
9,249
2,994
3,506
1,436
7,813
0
53,587
L
The Morrigan
faeyla
The Morrigan
2,605
847
0
1,252
10,615
2,470
0
3,444
7,039
22,324
116
W
Bastet
4,219
1,465
0
4,522
10,029
3,449
2,240
2,714
7,239
0
58,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,785
Gold Earned
31,350
549
Minions Killed
191
0
Camps Cleared
0
1,472,902
Distance Traveled
1,187,664
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,458
497
57
4
0
279,548
5
L
Neith
6,721
448
65
4
0
247,930
3
L
Ares
4,572
305
7
0
0
168,193
3
W
Geb
8,050
537
19
1
0
294,053
1
L
Baron Samedi
6,383
426
15
1
0
248,347
2
W
Cernunnos
11,808
787
180
12
0
299,736
1
W
Ra
10,073
672
130
9
0
315,219
6
W
Hou Yi
9,130
609
106
7
0
255,961
0
L
The Morrigan
6,216
414
47
3
0
243,646
0
W
Bastet
9,724
648
114
8
0
307,933
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role