Player Matchup

Medusa
Medusa
Bronze III
PapaGonz1
Medusa
Bronze III
Level 104
God Stats
0W - 4L
1,498 SR
Queue Stats
0W - 5L
1,413 MMR
Party 2
King Arthur
King Arthur
Silver I
SOLOFOX99
King Arthur
Silver I
Level 87
God Stats
9W - 23L
1,449 SR
Queue Stats
241W - 250L
1,229 MMR
Solo
Ravana
Ravana
Bronze III
TieNx10
Ravana
Bronze III
Level 79
God Stats
6W - 8L
1,379 SR
Queue Stats
122W - 121L
1,321 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
maddmattt
Sylvanus
Gold IV
Level 86
God Stats
19W - 10L
1,686 SR
Queue Stats
159W - 162L
1,225 MMR
Solo
Raijin
Raijin
Silver II
thegreatmaximus
Raijin
Silver II
Level 124
God Stats
6W - 5L
1,581 SR
Queue Stats
228W - 249L
1,179 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,518 SR
1,273 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,642 SR
1,339 MMR
Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold V
StormSlayer359
Awilix
Gold V
Level 67
God Stats
34W - 24L
1,653 SR
Queue Stats
136W - 137L
1,300 MMR
Party 1
Nu Wa
Nu Wa
Silver II
appayipyip13
Nu Wa
Silver II
Level 149
God Stats
7W - 8L
1,656 SR
Queue Stats
13W - 12L
1,460 MMR
Party 3
Skadi
Skadi
Silver IV
armoredprime
Skadi
Silver IV
Level 145
God Stats
3W - 1L
1,682 SR
Queue Stats
15W - 15L
1,370 MMR
Party 3
Sun Wukong
Sun Wukong
Silver II
zaidemm1122
Sun Wukong
Silver II
Level 102
God Stats
41W - 22L
1,719 SR
Queue Stats
413W - 402L
1,064 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
PapaGonz1
Medusa
13
3 / 5 / 2
8,376
441
8,866
12,663
3,445
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
SOLOFOX99
King Arthur
16
1 / 2 / 2
9,370
493
8,865
15,528
14,236
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ravana
TieNx10
Ravana
13
1 / 7 / 3
7,908
416
5,497
14,240
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
maddmattt
Sylvanus
12
2 / 4 / 6
7,554
398
7,413
14,683
13,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 4 / 1
9,814
517
9,031
10,299
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ArtioCliodhnaCamazotz

VS

Bans
MulanGebThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 3 / 14
9,463
498
7,390
15,419
15,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
10 / 1 / 6
11,614
611
12,083
11,542
4,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 8
9,844
518
9,770
7,389
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
8 / 3 / 2
11,457
603
9,756
8,889
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
zaidemm1122
Sun Wukong
18
3 / 3 / 6
11,083
583
11,245
14,791
11,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
13
Kills
22
22
Deaths
13
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
14
2.33
L
Medusa
PapaGonz1
Medusa
3
5
2
0.8
L
King Arthur
SOLOFOX99
King Arthur
1
2
2
1
W
10
1
6
13
L
Ravana
TieNx10
Ravana
1
7
3
0.36
W
1
3
8
1.67
W
8
3
2
3
L
Sylvanus
maddmattt
Sylvanus
2
4
6
1.25
L
6
4
1
1.63
W
Sun Wukong
zaidemm1122
Sun Wukong
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,672
Damage
50,244
67,413
Taken
58,030
38,753
Mitigated
36,463
16,567
Healing
18,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
7,390
762
1,240
2,854
15,419
15,418
0
4,960
10,335
35,294
0
L
Medusa
PapaGonz1
Medusa
8,866
3,815
0
2,292
12,663
3,445
208
4,465
8,198
0
59,877
L
King Arthur
SOLOFOX99
King Arthur
8,865
769
0
3,135
15,528
14,236
0
1,629
12,837
13,574
51,800
W
12,083
4,327
0
4,988
11,542
4,641
822
3,267
8,084
0
94,320
L
Ravana
TieNx10
Ravana
5,497
1,412
0
4,206
14,240
4,174
0
3,228
10,969
0
49,839
W
9,770
3,560
59
3,227
7,389
2,296
1,524
2,554
4,650
68,575
0
W
9,756
5,478
0
2,226
8,889
2,180
3,148
2,307
6,494
0
79,564
L
Sylvanus
maddmattt
Sylvanus
7,413
1,657
2,053
3,393
14,683
13,502
0
5,544
9,039
26,741
7,179
L
9,031
1,206
0
1,488
10,299
3,396
0
3,343
6,913
63,045
0
W
Sun Wukong
zaidemm1122
Sun Wukong
11,245
2,384
0
3,854
14,791
11,928
402
4,628
10,044
7,258
70,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,022
Gold Earned
53,461
487
Minions Killed
606
0
Camps Cleared
0
1,795,833
Distance Traveled
1,879,505
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,463
498
14
1
0
373,133
7
L
Medusa
8,376
441
98
5
0
362,728
5
L
King Arthur
9,370
493
125
7
0
372,695
3
W
Awilix
11,614
611
151
8
0
464,759
0
L
Ravana
7,908
416
89
5
0
380,210
7
W
Nu Wa
9,844
518
136
7
0
311,877
10
W
Skadi
11,457
603
150
8
0
369,973
5
L
Sylvanus
7,554
398
41
2
0
346,977
2
L
Raijin
9,814
517
134
7
0
333,223
2
W
Sun Wukong
11,083
583
155
8
0
359,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role