Player Matchup

Cthulhu
Cthulhu
jpdqd
Cthulhu
Level 8
God Stats
3W - 1L
1,777 SR
Queue Stats
11W - 20L
1,308 Elo+
Party 2
Anhur
Anhur
oldPink
Anhur
Level 29
God Stats
7W - 8L
1,573 SR
Queue Stats
184W - 139L
1,594 Elo+
Solo
Kuzenbo
Kuzenbo
willybrhm
Kuzenbo
Level 28
God Stats
4W - 8L
1,340 SR
Queue Stats
40W - 52L
1,404 Elo+
Party 2
Team Averages
Level 22
1,563 SR
1,435 Elo+

VS

Team Averages
Level 82
1,436 SR
1,374 Elo+
Vulcan
Vulcan
Jose99G
Vulcan
Level 127
God Stats
14W - 13L
1,502 SR
Queue Stats
249W - 167L
1,562 Elo+
Party 1
Neith
Neith
Killer23551G
Neith
Level 100
God Stats
12W - 4L
1,628 SR
Queue Stats
65W - 38L
1,586 Elo+
Party 1
The Morrigan
The Morrigan
deathgun057
The Morrigan
Level 18
God Stats
2W - 4L
1,177 SR
Queue Stats
15W - 89L
972 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
jpdqd
Cthulhu
20
6 / 4 / 14
16,737
620
22,492
40,134
58,330
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
oldPink
Anhur
17
12 / 13 / 3
16,463
610
19,723
31,236
10,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
willybrhm
Kuzenbo
20
10 / 4 / 13
16,978
629
23,218
41,514
39,245
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Jose99G
Vulcan
20
9 / 5 / 11
18,391
681
45,408
27,129
11,371
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 6 / 11
18,907
700
37,024
24,984
7,830
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
deathgun057
The Morrigan
17
4 / 17 / 7
16,358
606
8,089
19,697
6,164
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
50
28
Kills
21
21
Deaths
28
30
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Jose99G
Vulcan
9
5
11
2.9
W
8
6
11
2.25
W
The Morrigan
deathgun057
The Morrigan
4
17
7
0.44
L
Cthulhu
jpdqd
Cthulhu
6
4
14
3.25
L
Anhur
oldPink
Anhur
12
13
3
1.04
L
Kuzenbo
willybrhm
Kuzenbo
10
4
13
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,433
Damage
90,521
112,884
Taken
71,810
108,237
Mitigated
25,365
25,778
Healing
10,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Jose99G
Vulcan
45,408
10,358
0
6,259
27,129
11,371
412
15,824
11,305
117,326
0
W
37,024
14,106
0
3,436
24,984
7,830
1,341
16,191
8,793
0
82,353
W
The Morrigan
deathgun057
The Morrigan
8,089
1,187
0
374
19,697
6,164
90
13,927
5,674
21,470
4,874
L
Cthulhu
jpdqd
Cthulhu
22,492
604
2,240
7,067
40,134
58,330
432
19,438
19,873
92,007
0
L
Anhur
oldPink
Anhur
19,723
7,469
0
4,210
31,236
10,662
1,193
15,348
15,385
0
81,316
L
Kuzenbo
willybrhm
Kuzenbo
23,218
4,089
410
11,851
41,514
39,245
344
16,382
24,462
75,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,178
Gold Earned
53,656
348
Minions Killed
310
15
Camps Cleared
8
1,286,326
Distance Traveled
1,256,647
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
18,391
681
184
7
1
521,296
2
W
Neith
18,907
700
87
3
6
438,471
11
W
The Morrigan
16,358
606
39
1
1
296,880
2
L
Cthulhu
16,737
620
162
6
3
485,169
2
L
Anhur
16,463
610
105
4
8
322,245
0
L
Kuzenbo
16,978
629
81
3
4
478,912
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role