Player Matchup

Morgan Le Fay
Morgan Le Fay
Dansej
Morgan Le Fay
Level 25
God Stats
1W - 1L
1,498 SR
Queue Stats
14W - 14L
1,535 Elo+
Party 1
Nemesis
Nemesis
Essidav
Nemesis
Level 28
God Stats
4W - 1L
1,834 SR
Queue Stats
14W - 14L
1,535 Elo+
Party 1
Neith
Neith
Viyee
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,813 Elo+
Party 1
Erlang Shen
Erlang Shen
Wakerr
Erlang Shen
Level 19
God Stats
2W - 1L
1,480 SR
Queue Stats
14W - 14L
1,535 Elo+
Party 1
Sylvanus
Sylvanus
efjik9ds9sf
Sylvanus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,535 Elo+
Party 1
Team Averages
Level 21
1,562 SR
1,591 Elo+

VS

Team Averages
Level 24
1,536 SR
1,425 Elo+
Tiamat
Tiamat
Eddbeast
Tiamat
Level 19
God Stats
0W - 1L
1,473 SR
Queue Stats
11W - 9L
1,557 Elo+
Party 3
Kuzenbo
Kuzenbo
Heszu
Kuzenbo
Level 29
God Stats
0W - 1L
1,547 SR
Queue Stats
3W - 4L
1,310 Elo+
Party 2
Loki
Loki
ReviveFenix
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,203 Elo+
Solo
Hou Yi
Hou Yi
almighty23
Hou Yi
Level 31
God Stats
3W - 3L
1,659 SR
Queue Stats
6W - 5L
1,550 Elo+
Party 2
Sun Wukong
Sun Wukong
kaybet
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dansej
Morgan Le Fay
15
7 / 1 / 6
9,223
615
6,252
6,410
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Essidav
Nemesis
15
12 / 2 / 5
9,607
640
8,206
10,165
3,082
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
Viyee
Neith
12
4 / 3 / 9
7,880
525
11,600
7,890
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Erlang Shen
Wakerr
Erlang Shen
15
3 / 2 / 2
9,103
607
7,184
8,843
4,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
efjik9ds9sf
Sylvanus
12
3 / 0 / 9
7,997
533
4,799
11,307
7,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Eddbeast
Tiamat
12
2 / 7 / 2
7,496
500
6,250
8,632
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Heszu
Kuzenbo
9
0 / 5 / 3
6,600
440
4,115
12,003
10,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 6 / 2
6,596
440
1,793
9,316
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
almighty23
Hou Yi
11
4 / 6 / 1
7,564
504
11,797
10,926
2,729
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
kaybet
Sun Wukong
11
1 / 5 / 1
6,723
448
4,368
12,175
4,563
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
29
Kills
8
8
Deaths
29
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Dansej
Morgan Le Fay
7
1
6
10
L
Tiamat
Eddbeast
Tiamat
2
7
2
0.43
W
Nemesis
Essidav
Nemesis
12
2
5
7.25
L
Kuzenbo
Heszu
Kuzenbo
0
5
3
0.3
L
1
6
2
0.33
W
Neith
Viyee
Neith
4
3
9
2.83
W
Erlang Shen
Wakerr
Erlang Shen
3
2
2
2
L
Hou Yi
almighty23
Hou Yi
4
6
1
0.75
W
Sylvanus
efjik9ds9sf
Sylvanus
3
0
9
7.5
L
Sun Wukong
kaybet
Sun Wukong
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,041
Damage
28,323
44,615
Taken
53,052
19,965
Mitigated
23,311
13,818
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Dansej
Morgan Le Fay
6,252
834
0
963
6,410
2,212
345
3,363
2,735
43,639
0
L
Tiamat
Eddbeast
Tiamat
6,250
652
0
872
8,632
3,905
0
4,338
3,971
32,124
0
W
Nemesis
Essidav
Nemesis
8,206
3,413
0
3,992
10,165
3,082
20
1,285
8,788
0
65,460
L
Kuzenbo
Heszu
Kuzenbo
4,115
1,827
0
1,893
12,003
10,509
0
3,230
8,678
16,357
0
L
1,793
762
0
2,404
9,316
1,605
0
728
8,568
0
25,886
W
Neith
Viyee
Neith
11,600
6,504
0
941
7,890
2,551
1,563
1,488
6,350
0
41,728
W
Erlang Shen
Wakerr
Erlang Shen
7,184
2,939
0
3,206
8,843
4,195
1,143
296
8,539
0
61,347
L
Hou Yi
almighty23
Hou Yi
11,797
6,683
0
3,138
10,926
2,729
0
2,301
8,623
0
46,024
W
Sylvanus
efjik9ds9sf
Sylvanus
4,799
1,826
1,506
3,210
11,307
7,925
150
3,573
7,662
16,814
0
L
Sun Wukong
kaybet
Sun Wukong
4,368
1,147
0
2,823
12,175
4,563
40
216
11,947
0
32,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,810
Gold Earned
34,979
418
Minions Killed
325
0
Camps Cleared
0
1,358,898
Distance Traveled
1,277,640
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,223
615
99
7
0
304,999
2
L
Tiamat
7,496
500
75
5
0
250,479
0
W
Nemesis
9,607
640
91
6
0
286,757
1
L
Kuzenbo
6,600
440
30
2
0
271,905
0
L
Loki
6,596
440
65
4
0
254,904
1
W
Neith
7,880
525
86
6
0
225,604
1
W
Erlang Shen
9,103
607
119
8
0
289,847
4
L
Hou Yi
7,564
504
85
6
0
227,235
0
W
Sylvanus
7,997
533
23
2
0
251,691
1
L
Sun Wukong
6,723
448
70
5
0
273,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role