Player Matchup

Nu Wa
Nu Wa
MortalMachine
Nu Wa
Level 109
God Stats
105W - 85L
1,513 SR
Queue Stats
170W - 176L
1,479 Elo+
Solo
Sun Wukong
Sun Wukong
Riluk_Y-lime
Sun Wukong
Level 127
God Stats
15W - 19L
1,456 SR
Queue Stats
378W - 424L
1,437 Elo+
Party 1
Fenrir
Fenrir
TPS_odin
Fenrir
Level 66
God Stats
7W - 5L
1,581 SR
Queue Stats
82W - 107L
1,426 Elo+
Party 1
Cerberus
Cerberus
huella_cabal
Cerberus
Level 69
God Stats
18W - 15L
1,561 SR
Queue Stats
233W - 306L
1,368 Elo+
Solo
Charybdis
Charybdis
koshmar28
Charybdis
Level 104
God Stats
10W - 13L
1,399 SR
Queue Stats
146W - 191L
1,428 Elo+
Party 1
Team Averages
Level 95
1,502 SR
1,428 Elo+

VS

Team Averages
Level 60
1,405 SR
1,333 Elo+
Neith
Neith
BosttaDeVaca
Neith
Level 93
God Stats
1W - 4L
1,596 SR
Queue Stats
318W - 325L
1,379 Elo+
Solo
Xing Tian
Xing Tian
GotecKanup
Xing Tian
Level 47
God Stats
11W - 26L
1,328 SR
Queue Stats
117W - 184L
1,348 Elo+
Party 2
Chaac
Chaac
Maestryk
Chaac
Level 39
God Stats
10W - 16L
1,373 SR
Queue Stats
75W - 144L
1,254 Elo+
Party 2
Loki
Loki
ReaDerx2662
Loki
Level 68
God Stats
2W - 3L
1,355 SR
Queue Stats
40W - 61L
1,358 Elo+
Solo
Janus
Janus
shaokkan
Janus
Level 51
God Stats
9W - 15L
1,373 SR
Queue Stats
126W - 166L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,257
526
2,395
3,099
858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Riluk_Y-lime
Sun Wukong
11
4 / 1 / 3
6,225
623
4,244
7,288
4,448
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
TPS_odin
Fenrir
9
2 / 2 / 7
5,692
569
3,203
5,500
2,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
huella_cabal
Cerberus
10
7 / 0 / 6
6,947
695
4,833
4,680
2,923
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charybdis
koshmar28
Charybdis
11
9 / 0 / 4
7,131
713
8,762
4,816
1,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,174
517
2,097
5,855
968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
GotecKanup
Xing Tian
7
1 / 7 / 0
4,554
455
2,459
9,648
4,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
Maestryk
Chaac
9
2 / 5 / 0
5,210
521
4,499
7,990
4,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 3 / 3
5,265
527
2,909
5,965
1,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
shaokkan
Janus
8
1 / 4 / 2
5,088
509
1,661
4,922
710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
22
Kills
5
5
Deaths
22
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Xing Tian
GotecKanup
Xing Tian
1
7
0
0.14
L
Chaac
Maestryk
Chaac
2
5
0
0.4
W
0
2
4
1
L
1
3
3
0.83
W
Sun Wukong
Riluk_Y-lime
Sun Wukong
4
1
3
5.5
W
Fenrir
TPS_odin
Fenrir
2
2
7
2.75
W
Cerberus
huella_cabal
Cerberus
7
0
6
10
W
Charybdis
koshmar28
Charybdis
9
0
4
11
L
Janus
shaokkan
Janus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,437
Damage
13,625
25,383
Taken
34,380
11,739
Mitigated
11,866
8,506
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,097
1,296
0
1,401
5,855
968
0
1,726
4,129
0
30,613
L
Xing Tian
GotecKanup
Xing Tian
2,459
525
0
1,675
9,648
4,812
0
2,513
7,135
9,498
0
L
Chaac
Maestryk
Chaac
4,499
853
0
2,229
7,990
4,113
0
1,657
6,333
0
22,632
W
2,395
477
0
0
3,099
858
76
651
2,448
26,150
0
L
2,909
1,326
0
1,798
5,965
1,263
0
1,097
4,868
0
26,651
W
Sun Wukong
Riluk_Y-lime
Sun Wukong
4,244
779
0
1,899
7,288
4,448
905
1,087
5,966
4,261
26,782
W
Fenrir
TPS_odin
Fenrir
3,203
908
0
1,393
5,500
2,203
604
269
5,105
0
24,899
W
Cerberus
huella_cabal
Cerberus
4,833
327
0
2,511
4,680
2,923
0
916
3,680
20,838
0
W
Charybdis
koshmar28
Charybdis
8,762
4,659
0
2,703
4,816
1,307
0
1,197
3,619
0
37,875
L
Janus
shaokkan
Janus
1,661
192
0
406
4,922
710
0
777
4,145
17,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,252
Gold Earned
25,291
269
Minions Killed
220
0
Camps Cleared
0
999,035
Distance Traveled
951,111
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,174
517
64
6
0
182,919
0
L
Xing Tian
4,554
455
11
1
0
188,952
0
L
Chaac
5,210
521
43
4
0
160,361
0
W
Nu Wa
5,257
526
47
5
0
183,423
0
L
Loki
5,265
527
58
6
0
214,024
0
W
Sun Wukong
6,225
623
60
6
0
183,808
3
W
Fenrir
5,692
569
50
5
0
227,751
1
W
Cerberus
6,947
695
41
4
0
222,066
2
W
Charybdis
7,131
713
71
7
0
181,987
1
L
Janus
5,088
509
44
4
0
204,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role