Player Matchup

Xing Tian
Xing Tian
Silver I
JusteLute
Xing Tian
Silver I
Level 129
God Stats
22W - 15L
1,576 SR
Queue Stats
123W - 132L
1,192 MMR
Solo
Tiamat
Tiamat
Gold IV
KungFuMiggi
Tiamat
Gold IV
Level 66
God Stats
5W - 14L
1,540 SR
Queue Stats
134W - 134L
1,415 MMR
Solo
Medusa
Medusa
Bronze III
PapaGonz1
Medusa
Bronze III
Level 104
God Stats
0W - 4L
1,580 SR
Queue Stats
0W - 5L
1,459 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
Sushimadness
Gilgamesh
Gold V
Level 119
God Stats
2W - 5L
1,619 SR
Queue Stats
130W - 135L
1,328 MMR
Solo
Chiron
Chiron
Bronze III
TieNx10
Chiron
Bronze III
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 121L
1,367 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,563 SR
1,352 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,495 SR
1,338 MMR
Chang'e
Chang'e
Gold III
EternalDemiGod
Chang'e
Gold III
Level 109
God Stats
4W - 6L
1,452 SR
Queue Stats
334W - 327L
1,475 MMR
Solo
Ares
Ares
Silver II
Figliz
Ares
Silver II
Level 129
God Stats
2W - 1L
1,395 SR
Queue Stats
109W - 110L
982 MMR
Solo
Bellona
Bellona
Gold IV
Herokoma
Bellona
Gold IV
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 47L
1,393 MMR
Solo
Ravana
Ravana
Gold IV
SamuraiBlacckGG
Ravana
Gold IV
Level 107
God Stats
7W - 6L
1,543 SR
Queue Stats
227W - 221L
1,386 MMR
Solo
Hou Yi
Hou Yi
Gold III
Wansu
Hou Yi
Gold III
Level 150
God Stats
18W - 18L
1,585 SR
Queue Stats
678W - 687L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JusteLute
Xing Tian
11
1 / 4 / 2
7,567
420
5,671
16,357
11,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
13
1 / 6 / 4
7,888
438
9,962
13,297
6,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
PapaGonz1
Medusa
14
2 / 9 / 4
9,150
508
7,999
14,484
3,267
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Sushimadness
Gilgamesh
13
2 / 6 / 1
8,669
482
12,385
18,393
12,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
TieNx10
Chiron
13
3 / 7 / 5
8,611
478
9,564
16,157
4,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CliodhnaOdinLokiMulan

VS

Bans
Morgan Le FayAthenaAchillesArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 6
10,139
563
13,131
13,207
4,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ares
Figliz
Ares
15
9 / 2 / 12
10,645
591
14,206
20,511
24,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Herokoma
Bellona
16
7 / 0 / 5
10,522
585
12,562
15,366
16,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 2 / 8
10,291
572
9,218
12,100
6,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
Wansu
Hou Yi
16
6 / 2 / 9
10,687
594
12,871
12,124
4,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
72
9
Kills
32
32
Deaths
9
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
6
3
6
3
W
Ares
Figliz
Ares
9
2
12
7.5
W
Bellona
Herokoma
Bellona
7
0
5
9.5
L
Xing Tian
JusteLute
Xing Tian
1
4
2
0.5
L
Tiamat
1
6
4
0.5
L
Medusa
PapaGonz1
Medusa
2
9
4
0.44
W
4
2
8
4
L
Gilgamesh
Sushimadness
Gilgamesh
2
6
1
0.42
L
Chiron
TieNx10
Chiron
3
7
5
0.79
W
Hou Yi
Wansu
Hou Yi
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,581
Damage
61,988
78,688
Taken
73,308
39,031
Mitigated
57,109
15,483
Healing
30,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,131
711
4,565
7,720
13,207
4,960
513
3,187
9,798
70,388
0
W
Ares
Figliz
Ares
14,206
776
0
3,920
20,511
24,555
53
5,229
14,982
34,244
0
W
Bellona
Herokoma
Bellona
12,562
2,903
226
4,783
15,366
16,993
849
1,078
14,242
10,063
48,270
L
Xing Tian
JusteLute
Xing Tian
5,671
496
1,915
3,548
16,357
11,333
0
7,984
7,874
21,020
0
L
Tiamat
9,962
1,950
54
2,176
13,297
6,587
139
5,991
7,022
47,609
0
L
Medusa
PapaGonz1
Medusa
7,999
3,903
0
1,148
14,484
3,267
886
3,393
10,979
0
54,310
W
9,218
1,931
0
4,487
12,100
6,042
1,277
1,901
10,075
0
75,828
L
Gilgamesh
Sushimadness
Gilgamesh
12,385
3,715
0
1,234
18,393
12,870
0
4,818
12,340
0
42,456
L
Chiron
TieNx10
Chiron
9,564
3,573
68
5,340
16,157
4,974
0
6,225
9,648
0
49,753
W
Hou Yi
Wansu
Hou Yi
12,871
6,758
0
4,520
12,124
4,559
1,488
3,420
8,578
0
68,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,885
Gold Earned
52,284
386
Minions Killed
529
0
Camps Cleared
0
1,629,825
Distance Traveled
1,816,476
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,139
563
134
7
0
369,807
4
W
Ares
10,645
591
34
2
0
348,898
3
W
Bellona
10,522
585
127
7
0
371,453
10
L
Xing Tian
7,567
420
25
1
0
360,578
4
L
Tiamat
7,888
438
103
6
0
326,670
7
L
Medusa
9,150
508
94
5
0
303,584
4
W
Ravana
10,291
572
122
7
0
392,734
6
L
Gilgamesh
8,669
482
85
5
0
316,864
2
L
Chiron
8,611
478
79
4
0
322,129
4
W
Hou Yi
10,687
594
112
6
0
333,584
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role