Player Matchup

Thanatos
Thanatos
Dakheel_5
Thanatos
Level 76
God Stats
7W - 13L
1,301 SR
Queue Stats
145W - 217L
1,360 Elo+
Party 3
Zhong Kui
Zhong Kui
ForeHead-V8
Zhong Kui
Level 6
God Stats
4W - 7L
1,432 SR
Queue Stats
17W - 26L
1,375 Elo+
Party 3
Ullr
Ullr
Hjamjoom
Ullr
Level 70
God Stats
19W - 12L
1,566 SR
Queue Stats
285W - 345L
1,389 Elo+
Party 3
Odin
Odin
MrUnknown_1997
Odin
Level 108
God Stats
1W - 0L
1,564 SR
Queue Stats
76W - 86L
1,382 Elo+
Party 1
Nu Wa
Nu Wa
MrsUnknown01
Nu Wa
Level 22
God Stats
1W - 0L
1,397 SR
Queue Stats
6W - 8L
1,154 Elo+
Party 1
Team Averages
Level 56
1,452 SR
1,332 Elo+

VS

Team Averages
Level 66
1,389 SR
1,360 Elo+
Medusa
Medusa
El-kun__aguero10
Medusa
Level 63
God Stats
2W - 7L
1,320 SR
Queue Stats
34W - 55L
1,353 Elo+
Party 4
Baron Samedi
Baron Samedi
TT-Keener
Baron Samedi
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,392 Elo+
Solo
Osiris
Osiris
XYUS666
Osiris
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 176L
1,323 Elo+
Party 2
Thor
Thor
ZerokPressL2
Thor
Level 56
God Stats
5W - 14L
1,221 SR
Queue Stats
271W - 320L
1,380 Elo+
Party 2
Olorun
Olorun
bourrdouga
Olorun
Level 17
God Stats
8W - 10L
1,406 SR
Queue Stats
10W - 19L
1,352 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dakheel_5
Thanatos
12
9 / 1 / 5
7,635
636
6,471
7,835
3,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
ForeHead-V8
Zhong Kui
12
6 / 3 / 4
7,219
602
7,351
7,995
4,756
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
12
5 / 2 / 3
7,211
601
7,377
9,086
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
2 / 2 / 1
6,184
515
4,489
10,208
5,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 2
5,637
470
3,392
4,857
1,551
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 2
5,923
494
5,060
6,724
1,710
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
TT-Keener
Baron Samedi
10
3 / 1 / 1
6,596
550
5,474
6,749
4,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
XYUS666
Osiris
10
4 / 6 / 0
6,595
550
6,265
9,154
6,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

9
0 / 6 / 0
5,368
447
4,328
9,746
2,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
bourrdouga
Olorun
8
1 / 7 / 0
5,655
471
4,637
9,201
3,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
23
Kills
9
9
Deaths
24
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Dakheel_5
Thanatos
9
1
5
11.5
L
1
4
2
0.5
W
Zhong Kui
ForeHead-V8
Zhong Kui
6
3
4
2.67
W
Ullr
5
2
3
3.25
W
2
2
1
1.25
W
1
1
2
2
L
Baron Samedi
TT-Keener
Baron Samedi
3
1
1
3.5
L
Osiris
XYUS666
Osiris
4
6
0
0.67
L
0
6
0
0
L
Olorun
bourrdouga
Olorun
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,080
Damage
25,764
39,981
Taken
41,574
18,589
Mitigated
18,795
19,888
Healing
7,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Dakheel_5
Thanatos
6,471
1,797
0
7,953
7,835
3,336
0
1,713
6,122
0
35,905
L
5,060
2,868
0
535
6,724
1,710
0
1,153
5,571
0
26,626
W
Zhong Kui
ForeHead-V8
Zhong Kui
7,351
433
0
2,884
7,995
4,756
903
0
7,995
30,253
0
W
Ullr
7,377
2,082
0
3,505
9,086
3,251
704
3,180
5,906
0
37,447
W
4,489
1,400
267
3,280
10,208
5,695
176
2,409
7,799
0
27,668
W
3,392
1,343
192
1,807
4,857
1,551
144
2,064
2,793
19,056
0
L
Baron Samedi
TT-Keener
Baron Samedi
5,474
682
612
2,928
6,749
4,306
66
2,325
4,424
18,743
0
L
Osiris
XYUS666
Osiris
6,265
2,720
34
822
9,154
6,927
141
4,276
4,878
70
26,306
L
4,328
462
200
616
9,746
2,793
0
2,173
7,573
0
28,137
L
Olorun
bourrdouga
Olorun
4,637
2,333
80
1,525
9,201
3,059
96
816
8,385
25,322
2,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,886
Gold Earned
30,137
269
Minions Killed
234
0
Camps Cleared
0
1,128,513
Distance Traveled
1,117,915
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,635
636
61
5
0
269,551
0
L
Medusa
5,923
494
65
5
0
231,887
0
W
Zhong Kui
7,219
602
60
5
0
207,938
5
W
Ullr
7,211
601
77
6
0
225,142
2
W
Odin
6,184
515
37
3
0
221,313
3
W
Nu Wa
5,637
470
34
3
0
204,569
0
L
Baron Samedi
6,596
550
19
2
0
246,471
4
L
Osiris
6,595
550
48
4
0
215,104
0
L
Thor
5,368
447
50
4
0
213,359
0
L
Olorun
5,655
471
52
4
0
211,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role