Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CyniicalWraith
Loki
Level 108
God Stats
14W - 22L
1,560 SR
Queue Stats
575W - 538L
1,589 Elo+
Solo
Rama
Rama
GimmeDuhLutes
Rama
Level 128
God Stats
3W - 4L
1,648 SR
Queue Stats
260W - 242L
1,619 Elo+
Solo
Gilgamesh
Gilgamesh
JAB90
Gilgamesh
Level 160
God Stats
13W - 13L
1,635 SR
Queue Stats
177W - 187L
1,596 Elo+
Solo
Ymir
Ymir
ShakerTheChief
Ymir
Level 125
God Stats
3W - 5L
1,532 SR
Queue Stats
193W - 195L
1,541 Elo+
Solo
Team Averages
Level 135
1,575 SR
1,569 Elo+

VS

Team Averages
Level 122
1,659 SR
1,655 Elo+
Cliodhna
Cliodhna
AchilisKIC
Cliodhna
Level 121
God Stats
6W - 2L
1,657 SR
Queue Stats
175W - 126L
1,701 Elo+
Party 1
Eset
Eset
IcyhotKIC
Eset
Level 140
God Stats
3W - 0L
1,941 SR
Queue Stats
101W - 72L
1,637 Elo+
Party 1
Nemesis
Nemesis
Murrayking222
Nemesis
Level 63
God Stats
9W - 2L
1,646 SR
Queue Stats
33W - 28L
1,614 Elo+
Party 1
Jormungandr
Jormungandr
Stewieman
Jormungandr
Level 128
God Stats
1W - 1L
1,526 SR
Queue Stats
272W - 263L
1,612 Elo+
Solo
Apollo
Apollo
jingwack
Apollo
Level 158
God Stats
8W - 9L
1,526 SR
Queue Stats
194W - 147L
1,709 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
1 / 5 / 2
8,266
517
3,793
8,386
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 3
8,706
544
5,291
11,485
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 1
8,865
554
4,206
8,440
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
JAB90
Gilgamesh
12
2 / 4 / 0
7,374
461
6,169
12,534
6,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 2 / 5
7,036
440
2,927
12,163
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AchilisKIC
Cliodhna
16
10 / 1 / 2
9,999
625
10,163
7,604
2,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
13
1 / 2 / 7
8,331
521
7,330
7,085
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
13
0 / 2 / 5
8,067
504
7,886
11,854
10,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Stewieman
Jormungandr
13
0 / 2 / 5
7,422
464
4,289
9,246
7,012
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
jingwack
Apollo
16
4 / 1 / 5
9,180
574
7,921
9,594
2,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
15
15
Deaths
8
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
2
0.4
W
Cliodhna
AchilisKIC
Cliodhna
10
1
2
11
L
4
3
3
1.83
L
1
1
1
1.5
W
Eset
1
2
7
2.25
L
Gilgamesh
JAB90
Gilgamesh
2
4
0
0.5
W
Nemesis
0
2
5
1.25
L
0
2
5
1.25
W
Jormungandr
Stewieman
Jormungandr
0
2
5
1.25
W
Apollo
jingwack
Apollo
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,386
Damage
37,589
53,008
Taken
45,383
24,792
Mitigated
25,578
14,338
Healing
17,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,793
420
0
470
8,386
2,683
0
3,522
4,582
52,479
0
W
Cliodhna
AchilisKIC
Cliodhna
10,163
1,243
0
4,943
7,604
2,891
82
755
6,849
0
69,165
L
5,291
1,436
0
3,544
11,485
3,890
0
1,375
9,939
0
56,340
L
4,206
3,650
0
5,195
8,440
2,593
56
931
7,471
0
77,734
W
Eset
7,330
855
899
1,454
7,085
2,123
927
2,540
4,545
45,717
0
L
Gilgamesh
JAB90
Gilgamesh
6,169
1,938
0
1,492
12,534
6,214
0
1,104
10,561
910
35,255
W
Nemesis
7,886
1,827
0
5,468
11,854
10,566
1,135
1,059
10,795
0
40,689
L
2,927
262
137
3,500
12,163
9,412
0
4,255
7,562
19,238
0
W
Jormungandr
Stewieman
Jormungandr
4,289
480
584
1,060
9,246
7,012
406
1,327
7,919
42,322
0
W
Apollo
jingwack
Apollo
7,921
5,504
0
3,254
9,594
2,986
4,524
1,517
8,077
0
65,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,247
Gold Earned
42,999
494
Minions Killed
485
0
Camps Cleared
0
1,459,031
Distance Traveled
1,606,113
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,266
517
125
8
0
260,178
3
W
Cliodhna
9,999
625
114
7
0
372,097
3
L
Loki
8,706
544
109
7
0
367,755
2
L
Rama
8,865
554
162
10
0
275,134
3
W
Eset
8,331
521
94
6
0
313,766
2
L
Gilgamesh
7,374
461
75
5
0
244,345
3
W
Nemesis
8,067
504
93
6
0
296,227
3
L
Ymir
7,036
440
23
1
0
311,619
6
W
Jormungandr
7,422
464
62
4
0
307,696
7
W
Apollo
9,180
574
122
8
0
316,327
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role