Player Matchup

Bellona
Bellona
Lucifer135
Bellona
Level 148
God Stats
6W - 8L
1,460 SR
Queue Stats
555W - 519L
1,595 Elo+
Solo
Cthulhu
Cthulhu
Sicafoose3
Cthulhu
Level 128
God Stats
5W - 2L
1,850 SR
Queue Stats
358W - 419L
1,632 Elo+
Party 2
Sol
Sol
XX_HOOD-XX10
Sol
Level 149
God Stats
40W - 49L
1,536 SR
Queue Stats
179W - 189L
1,545 Elo+
Party 2
Team Averages
Level 142
1,615 SR
1,591 Elo+

VS

Team Averages
Level 113
1,616 SR
1,693 Elo+
Skadi
Skadi
Inpuratus
Skadi
Level 160
God Stats
2W - 0L
1,600 SR
Queue Stats
445W - 252L
1,769 Elo+
Party 1
Tiamat
Tiamat
YouBrokenTrojan
Tiamat
Level 140
God Stats
4W - 3L
1,544 SR
Queue Stats
205W - 118L
1,783 Elo+
Party 1
Nike
Nike
technica562
Nike
Level 38
God Stats
1W - 0L
1,703 SR
Queue Stats
23W - 24L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lucifer135
Bellona
11
1 / 3 / 4
7,188
599
4,834
11,853
7,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Sicafoose3
Cthulhu
10
1 / 6 / 1
6,898
575
5,892
16,601
11,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 5 / 2
8,145
679
8,585
9,754
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Inpuratus
Skadi
13
8 / 1 / 4
9,321
777
15,662
8,667
2,925
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 0 / 10
8,565
714
10,751
7,818
4,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 5 / 12
8,184
682
8,010
12,840
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
14
14
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Skadi
Inpuratus
Skadi
8
1
4
10
L
Bellona
Lucifer135
Bellona
1
3
4
1
L
Cthulhu
Sicafoose3
Cthulhu
1
6
1
0.25
L
3
5
2
0.8
W
4
0
10
9
W
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,311
Damage
34,423
38,208
Taken
29,325
20,735
Mitigated
14,298
6,734
Healing
9,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Inpuratus
Skadi
15,662
7,445
0
3,323
8,667
2,925
1,848
4,390
3,901
0
43,765
L
Bellona
Lucifer135
Bellona
4,834
1,554
621
2,230
11,853
7,307
14
3,170
8,293
0
15,550
L
Cthulhu
Sicafoose3
Cthulhu
5,892
211
28
1,086
16,601
11,281
0
5,316
10,936
14,663
0
L
8,585
647
0
2,769
9,754
2,147
86
3,621
5,711
25,694
0
W
10,751
1,001
0
2,574
7,818
4,261
500
3,592
3,766
31,390
0
W
8,010
895
0
3,164
12,840
7,112
241
5,393
6,855
3,022
14,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,231
Gold Earned
26,070
110
Minions Killed
132
3
Camps Cleared
7
613,682
Distance Traveled
671,611
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,321
777
61
5
3
211,078
2
L
Bellona
7,188
599
21
2
1
232,058
4
L
Cthulhu
6,898
575
35
3
1
213,115
2
L
Sol
8,145
679
54
5
1
168,509
0
W
Tiamat
8,565
714
51
4
3
233,621
2
W
Nike
8,184
682
20
2
1
226,912
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role