Player Matchup

Jing Wei
Jing Wei
Acrous_
Jing Wei
Level 47
God Stats
8W - 16L
1,213 SR
Queue Stats
41W - 75L
1,290 Elo+
Party 2
Cliodhna
Cliodhna
Calinou120
Cliodhna
Level 59
God Stats
4W - 13L
1,169 SR
Queue Stats
64W - 104L
1,277 Elo+
Party 2
Geb
Geb
IzzySkunk85
Geb
Level 94
God Stats
2W - 5L
1,219 SR
Queue Stats
133W - 221L
1,250 Elo+
Party 2
Team Averages
Level 67
1,200 SR
1,272 Elo+

VS

Team Averages
Level 38
1,407 SR
1,214 Elo+
Skadi
Skadi
Itsnickzzzz_YT
Skadi
Level 18
God Stats
1W - 1L
1,381 SR
Queue Stats
3W - 6L
1,151 Elo+
Party 1
Hercules
Hercules
StickyFingerz5
Hercules
Level 27
God Stats
59W - 87L
1,368 SR
Queue Stats
248W - 326L
1,260 Elo+
Solo
Bakasura
Bakasura
davy_wayvie
Bakasura
Level 68
God Stats
0W - 1L
1,473 SR
Queue Stats
21W - 35L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Acrous_
Jing Wei
13
9 / 1 / 7
9,884
824
11,270
13,856
4,640
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
Calinou120
Cliodhna
13
5 / 5 / 5
9,225
769
9,442
12,263
4,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 0 / 13
10,290
858
11,131
15,014
16,371
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 5
7,282
607
8,863
11,680
3,728
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
12
3 / 2 / 1
7,993
666
8,086
13,334
10,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bakasura
davy_wayvie
Bakasura
10
2 / 8 / 3
7,624
635
8,615
14,318
5,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
19
Kills
5
6
Deaths
19
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Acrous_
Jing Wei
9
1
7
12.5
W
Cliodhna
Calinou120
Cliodhna
5
5
5
1.5
L
0
9
5
0.28
W
5
0
13
11.5
L
Hercules
3
2
1
1.75
L
Bakasura
davy_wayvie
Bakasura
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,843
Damage
25,564
41,133
Taken
39,332
25,716
Mitigated
19,426
17,589
Healing
4,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Acrous_
Jing Wei
11,270
5,058
1,162
4,637
13,856
4,640
1,438
618
12,883
0
39,142
W
Cliodhna
Calinou120
Cliodhna
9,442
1,374
805
3,609
12,263
4,705
150
0
12,034
0
26,357
L
8,863
4,089
249
420
11,680
3,728
9
3,334
8,346
0
18,956
W
11,131
2,219
1,506
5,870
15,014
16,371
227
0
14,380
26,726
0
L
Hercules
8,086
2,082
0
2,436
13,334
10,414
90
3,985
9,349
0
24,872
L
Bakasura
davy_wayvie
Bakasura
8,615
5,621
0
1,863
14,318
5,284
0
4,308
10,010
0
13,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,399
Gold Earned
22,899
108
Minions Killed
102
4
Camps Cleared
4
710,648
Distance Traveled
575,870
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,884
824
55
5
2
248,726
0
W
Cliodhna
9,225
769
28
2
2
218,878
3
L
Skadi
7,282
607
28
2
0
160,864
0
W
Geb
10,290
858
25
2
0
243,044
1
L
Hercules
7,993
666
50
4
2
231,135
2
L
Bakasura
7,624
635
24
2
2
183,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role