Player Matchup

Pele
Pele
BH__Jaime
Pele
Level 96
God Stats
4W - 6L
1,477 SR
Queue Stats
163W - 165L
1,446 Elo+
Solo
Nu Wa
Nu Wa
JCuup
Nu Wa
Level 94
God Stats
1W - 1L
1,235 SR
Queue Stats
104W - 108L
1,417 Elo+
Solo
King Arthur
King Arthur
Spiketor66
King Arthur
Level 127
God Stats
30W - 26L
1,438 SR
Queue Stats
167W - 155L
1,379 Elo+
Solo
Cthulhu
Cthulhu
UnitedTHE MAKER
Cthulhu
Level 142
God Stats
10W - 6L
1,535 SR
Queue Stats
414W - 405L
1,464 Elo+
Solo
Jing Wei
Jing Wei
usmcthor356
Jing Wei
Level 127
God Stats
5W - 4L
1,477 SR
Queue Stats
119W - 120L
1,434 Elo+
Solo
Team Averages
Level 117
1,432 SR
1,428 Elo+

VS

Team Averages
Level 117
1,612 SR
1,449 Elo+
Cu Chulainn
Cu Chulainn
JaySpoox
Cu Chulainn
Level 120
God Stats
50W - 44L
1,518 SR
Queue Stats
154W - 162L
1,405 Elo+
Solo
Zhong Kui
Zhong Kui
NINNY_MUGGlNS
Zhong Kui
Level 104
God Stats
8W - 7L
1,549 SR
Queue Stats
199W - 190L
1,444 Elo+
Solo
Danzaburou
Danzaburou
T_hardscoped
Danzaburou
Level 153
God Stats
18W - 8L
1,698 SR
Queue Stats
650W - 615L
1,506 Elo+
Party 1
Bastet
Bastet
jyxvo
Bastet
Level 107
God Stats
0W - 1L
1,916 SR
Queue Stats
51W - 44L
1,426 Elo+
Solo
Yemoja
Yemoja
vickiey10
Yemoja
Level 102
God Stats
23W - 35L
1,378 SR
Queue Stats
426W - 418L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
2 / 4 / 3
7,076
472
5,444
12,935
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
JCuup
Nu Wa
13
4 / 2 / 2
8,076
538
6,953
7,142
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Spiketor66
King Arthur
11
1 / 2 / 5
7,052
470
5,074
11,407
9,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 2 / 2
7,959
531
7,455
8,998
7,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
usmcthor356
Jing Wei
12
1 / 4 / 4
6,989
466
6,835
12,302
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JaySpoox
Cu Chulainn
15
2 / 1 / 2
8,423
562
7,577
12,759
10,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
NINNY_MUGGlNS
Zhong Kui
14
7 / 2 / 1
8,774
585
10,540
11,423
7,885
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
T_hardscoped
Danzaburou
10
0 / 4 / 4
6,100
407
4,174
9,501
2,450
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
jyxvo
Bastet
13
4 / 1 / 5
7,767
518
9,120
11,294
3,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
vickiey10
Yemoja
11
1 / 2 / 4
6,876
458
4,276
6,542
5,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
10
Kills
14
14
Deaths
10
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Pele
2
4
3
0.88
W
Nu Wa
JCuup
Nu Wa
4
2
2
2.5
L
Cu Chulainn
JaySpoox
Cu Chulainn
2
1
2
3
L
Zhong Kui
NINNY_MUGGlNS
Zhong Kui
7
2
1
3.75
W
King Arthur
Spiketor66
King Arthur
1
2
5
1.75
L
Danzaburou
T_hardscoped
Danzaburou
0
4
4
0.5
W
2
2
2
1.5
L
Bastet
jyxvo
Bastet
4
1
5
6.5
W
Jing Wei
usmcthor356
Jing Wei
1
4
4
0.75
L
Yemoja
vickiey10
Yemoja
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,761
Damage
35,687
52,784
Taken
51,519
25,726
Mitigated
28,884
17,090
Healing
21,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
5,444
1,142
0
3,520
12,935
3,839
0
3,845
9,090
0
42,229
W
Nu Wa
JCuup
Nu Wa
6,953
2,100
0
1,333
7,142
1,908
0
2,907
4,235
40,496
0
L
Cu Chulainn
JaySpoox
Cu Chulainn
7,577
1,308
0
4,900
12,759
10,177
779
4,993
7,025
3,593
59,554
L
Zhong Kui
NINNY_MUGGlNS
Zhong Kui
10,540
1,409
0
5,671
11,423
7,885
140
4,423
6,858
55,431
0
W
King Arthur
Spiketor66
King Arthur
5,074
493
0
3,145
11,407
9,588
130
5,145
6,262
0
28,287
L
Danzaburou
T_hardscoped
Danzaburou
4,174
552
343
1,810
9,501
2,450
0
1,611
7,842
0
39,300
W
7,455
546
0
3,746
8,998
7,130
454
738
8,260
39,330
0
L
Bastet
jyxvo
Bastet
9,120
1,813
0
5,371
11,294
3,330
24
2,174
9,077
0
45,403
W
Jing Wei
usmcthor356
Jing Wei
6,835
3,090
0
5,346
12,302
3,261
1,362
2,615
9,687
0
44,590
L
Yemoja
vickiey10
Yemoja
4,276
517
1,019
2,164
6,542
5,042
0
461
6,081
21,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,152
Gold Earned
37,940
373
Minions Killed
424
0
Camps Cleared
0
1,502,484
Distance Traveled
1,436,814
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,076
472
79
5
0
313,845
3
W
Nu Wa
8,076
538
69
5
0
284,571
8
L
Cu Chulainn
8,423
562
133
9
0
303,221
4
L
Zhong Kui
8,774
585
121
8
0
277,494
5
W
King Arthur
7,052
470
37
2
0
319,274
1
L
Danzaburou
6,100
407
56
4
0
229,567
0
W
Cthulhu
7,959
531
96
6
0
289,499
3
L
Bastet
7,767
518
73
5
0
346,189
6
W
Jing Wei
6,989
466
92
6
0
295,295
5
L
Yemoja
6,876
458
41
3
0
280,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role