Player Matchup

Anubis
Anubis
Bryantcheksah
Anubis
Level 25
God Stats
1W - 1L
1,460 SR
Queue Stats
24W - 56L
1,169 Elo+
Party 2
Ra
Ra
Gazi_uwu
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,045 Elo+
Party 1
Nemesis
Nemesis
La-banane-doree
Nemesis
Level 28
God Stats
4W - 1L
1,893 SR
Queue Stats
21W - 24L
1,353 Elo+
Party 2
Izanami
Izanami
Mugiwara_no_kev_
Izanami
Level 29
God Stats
4W - 12L
1,313 SR
Queue Stats
33W - 64L
1,205 Elo+
Party 2
Hun Batz
Hun Batz
qZeroll
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,045 Elo+
Party 1
Team Averages
Level 18
1,533 SR
1,163 Elo+

VS

Team Averages
Level 12
1,515 SR
1,349 Elo+
Bakasura
Bakasura
Azokej
Bakasura
Level 29
God Stats
15W - 26L
1,353 SR
Queue Stats
60W - 79L
1,283 Elo+
Solo
Jormungandr
Jormungandr
Dyjasek
Jormungandr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
FenoFenomen
Erlang Shen
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,179 Elo+
Party 3
Athena
Athena
KiyoichiKotan
Athena
Level 23
God Stats
5W - 3L
1,720 SR
Queue Stats
26W - 55L
1,283 Elo+
Solo
Ra
Ra
Tredsoon
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 2
9,757
444
17,040
14,199
6,569
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 6 / 2
8,511
387
5,982
12,167
3,199
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 2 / 4
9,055
412
11,215
13,792
5,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 5 / 3
10,424
474
23,073
12,920
4,312
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
qZeroll
Hun Batz
13
1 / 8 / 2
8,636
393
7,542
17,049
5,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Azokej
Bakasura
17
5 / 0 / 7
11,204
509
7,894
18,118
8,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Dyjasek
Jormungandr
14
0 / 9 / 1
8,592
391
2,726
18,857
13,891
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
FenoFenomen
Erlang Shen
18
13 / 1 / 7
11,823
537
23,667
18,861
15,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
4 / 1 / 6
10,273
467
4,340
20,310
22,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 7 / 8
10,840
493
14,313
16,047
5,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
17
Kills
28
28
Deaths
18
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Azokej
Bakasura
5
0
7
8.5
L
5
7
2
0.86
W
Jormungandr
Dyjasek
Jormungandr
0
9
1
0.06
W
Erlang Shen
FenoFenomen
Erlang Shen
13
1
7
16.5
L
0
6
2
0.17
W
4
1
6
7
L
4
2
4
3
L
7
5
3
1.7
W
6
7
8
1.43
L
Hun Batz
qZeroll
Hun Batz
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,852
Damage
52,940
70,127
Taken
92,193
24,573
Mitigated
65,729
12,321
Healing
22,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Azokej
Bakasura
7,894
4,865
0
7,002
18,118
8,333
6,117
3,035
15,083
0
69,479
L
17,040
1,399
0
927
14,199
6,569
553
7,390
6,371
54,008
0
W
Jormungandr
Dyjasek
Jormungandr
2,726
1,742
15
15
18,857
13,891
875
465
18,392
26,706
0
W
Erlang Shen
FenoFenomen
Erlang Shen
23,667
11,347
0
5,436
18,861
15,866
1,511
6,176
12,685
0
66,031
L
5,982
699
740
1,559
12,167
3,199
2,040
2,339
9,557
43,097
0
W
4,340
834
718
4,740
20,310
22,096
185
4,683
15,627
28,014
0
L
11,215
5,510
0
3,487
13,792
5,156
135
5,206
8,437
0
28,939
L
23,073
15,916
104
2,261
12,920
4,312
1,546
3,908
8,349
0
83,234
W
14,313
1,160
784
3,856
16,047
5,543
1,046
9,090
6,957
47,840
0
L
Hun Batz
qZeroll
Hun Batz
7,542
2,818
0
3,243
17,049
5,337
18
1,924
14,967
0
49,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,383
Gold Earned
52,732
425
Minions Killed
396
0
Camps Cleared
0
1,794,778
Distance Traveled
1,893,682
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,204
509
137
6
0
448,620
0
L
Anubis
9,757
444
81
4
0
328,197
1
W
Jormungandr
8,592
391
48
2
0
312,294
1
W
Erlang Shen
11,823
537
75
3
0
411,905
9
L
Ra
8,511
387
84
4
0
341,570
3
W
Athena
10,273
467
39
2
0
392,828
2
L
Nemesis
9,055
412
38
2
0
402,604
2
L
Izanami
10,424
474
124
6
0
350,571
0
W
Ra
10,840
493
97
4
0
328,035
4
L
Hun Batz
8,636
393
98
4
0
371,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role