Player Matchup

Baba Yaga
Baba Yaga
Masters
Burglаr
Baba Yaga
Masters
Level 98
God Stats
6W - 3L
1,876 SR
Queue Stats
125W - 53L
3,208 MMR
Solo
Nike
Nike
Masters
Emerged 63
Nike
Masters
Level 156
God Stats
21W - 14L
1,730 SR
Queue Stats
419W - 395L
2,400 MMR
Party 1
Skadi
Skadi
Diamond III
Ninjawizard1227
Skadi
Diamond III
Level 127
God Stats
100W - 63L
1,710 SR
Queue Stats
383W - 379L
2,298 MMR
Solo
Sylvanus
Sylvanus
Diamond II
Phoenixfull
Sylvanus
Diamond II
Level 144
God Stats
4W - 4L
1,483 SR
Queue Stats
366W - 342L
2,284 MMR
Solo
Fenrir
Fenrir
Diamond I
Sifex12
Fenrir
Diamond I
Level 136
God Stats
27W - 28L
1,656 SR
Queue Stats
202W - 177L
2,390 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,691 SR
2,516 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,653 SR
2,289 MMR
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond III
Drewdraws14
Jing Wei
Diamond III
Level 157
God Stats
6W - 3L
1,770 SR
Queue Stats
184W - 180L
2,445 MMR
Solo
Sol
Sol
Diamond V
Msg4Help
Sol
Diamond V
Level 148
God Stats
6W - 9L
1,633 SR
Queue Stats
317W - 315L
2,140 MMR
Solo
Ares
Ares
Masters
Neo LiThilLic
Ares
Masters
Level 154
God Stats
2W - 1L
1,706 SR
Queue Stats
161W - 131L
2,676 MMR
Solo
Gilgamesh
Gilgamesh
Masters
froggerss
Gilgamesh
Masters
Level 155
God Stats
0W - 3L
1,654 SR
Queue Stats
175W - 156L
2,685 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Burglаr
Baba Yaga
15
5 / 1 / 4
9,044
646
8,351
5,506
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 0 / 6
8,658
618
6,898
11,519
6,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
4 / 1 / 2
9,278
663
7,203
6,655
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sylvanus
Phoenixfull
Sylvanus
11
2 / 3 / 8
6,915
494
6,445
10,779
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Sifex12
Fenrir
15
4 / 2 / 5
8,663
619
6,875
10,940
5,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
LokiCliodhnaOdinTiamat

VS

Bans
GebMulanArtioAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 2 / 1
7,183
513
6,075
8,722
7,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Drewdraws14
Jing Wei
13
0 / 3 / 0
7,361
526
1,987
9,216
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 2
6,390
456
5,841
8,778
2,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 1
6,070
434
5,128
10,636
7,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
froggerss
Gilgamesh
12
4 / 6 / 3
7,313
522
6,760
12,255
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
16
Kills
7
7
Deaths
17
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
W
Baba Yaga
Burglаr
Baba Yaga
5
1
4
7
L
Jing Wei
Drewdraws14
Jing Wei
0
3
0
0
W
1
0
6
4
L
1
3
2
0.67
L
2
3
1
0.83
W
4
1
2
5
W
Sylvanus
Phoenixfull
Sylvanus
2
3
8
2
W
Fenrir
Sifex12
Fenrir
4
2
5
3.25
L
Gilgamesh
froggerss
Gilgamesh
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,772
Damage
25,791
45,399
Taken
49,607
20,404
Mitigated
24,893
16,725
Healing
12,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,075
517
201
3,568
8,722
7,312
0
730
7,319
44,414
0
W
Baba Yaga
Burglаr
Baba Yaga
8,351
293
0
1,347
5,506
2,215
233
2,317
3,189
65,544
0
L
Jing Wei
Drewdraws14
Jing Wei
1,987
1,160
0
2,419
9,216
3,021
0
829
8,387
0
53,554
W
6,898
1,344
0
6,544
11,519
6,472
370
3,495
7,306
234
55,154
L
5,841
901
0
2,665
8,778
2,911
0
3,933
4,752
34,827
3,872
L
5,128
330
0
1,063
10,636
7,438
0
5,767
4,821
10,676
0
W
7,203
3,211
0
500
6,655
2,023
1,475
1,277
5,378
0
67,211
W
Sylvanus
Phoenixfull
Sylvanus
6,445
2,059
2,122
3,577
10,779
4,633
253
5,528
5,070
16,224
5,447
W
Fenrir
Sifex12
Fenrir
6,875
1,591
0
2,635
10,940
5,061
99
3,263
7,586
0
65,244
L
Gilgamesh
froggerss
Gilgamesh
6,760
2,808
0
3,017
12,255
4,211
0
2,650
9,466
0
41,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,558
Gold Earned
34,317
510
Minions Killed
388
0
Camps Cleared
0
1,424,413
Distance Traveled
1,384,135
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,183
513
112
8
0
302,776
2
W
Baba Yaga
9,044
646
124
9
0
306,509
2
L
Jing Wei
7,361
526
112
8
0
279,606
3
W
Nike
8,658
618
118
8
0
277,401
4
L
Sol
6,390
456
74
5
0
245,687
0
L
Ares
6,070
434
12
1
0
284,058
2
W
Skadi
9,278
663
131
9
0
277,018
5
W
Sylvanus
6,915
494
32
2
0
256,723
1
W
Fenrir
8,663
619
105
8
0
306,762
2
L
Gilgamesh
7,313
522
78
6
0
272,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role