Player Matchup

Raijin
Raijin
AtypicalNUT
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,260 Elo+
Party 1
He Bo
He Bo
BaldingBuffalo
He Bo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,409 Elo+
Party 1
Odin
Odin
C0baltCrusader
Odin
Level 23
God Stats
1W - 2L
1,582 SR
Queue Stats
50W - 66L
1,474 Elo+
Party 3
Agni
Agni
Treesquasher
Agni
Level 83
God Stats
0W - 2L
1,289 SR
Queue Stats
21W - 23L
1,433 Elo+
Party 3
Thoth
Thoth
WickedSheDevil
Thoth
Level 125
God Stats
5W - 8L
1,211 SR
Queue Stats
155W - 187L
1,412 Elo+
Solo
Team Averages
Level 54
1,416 SR
1,398 Elo+

VS

Team Averages
Level 69
1,595 SR
1,562 Elo+
Ymir
Ymir
Brutalitee
Ymir
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,656 Elo+
Party 2
Kukulkan
Kukulkan
EmperorHasbulla
Kukulkan
Level 15
God Stats
1W - 0L
1,892 SR
Queue Stats
12W - 10L
1,725 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Godric22
Cu Chulainn
Level 88
God Stats
3W - 2L
1,399 SR
Queue Stats
37W - 30L
1,525 Elo+
Party 2
Ah Puch
Ah Puch
R4g3n4r0k
Ah Puch
Level 56
God Stats
2W - 2L
1,234 SR
Queue Stats
20W - 15L
1,517 Elo+
Party 2
Geb
Geb
strangekreatures
Geb
Level 102
God Stats
12W - 3L
1,953 SR
Queue Stats
640W - 692L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
1 / 10 / 5
7,585
690
3,903
12,126
4,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 8 / 5
8,653
787
7,346
12,777
4,924
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 8 / 5
7,576
689
4,894
19,646
11,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 5 / 4
8,411
765
9,236
8,347
3,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 6 / 9
7,484
680
4,574
9,735
3,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 19
10,299
936
9,517
11,528
12,262
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
17
8 / 2 / 14
10,581
962
13,287
6,144
2,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Godric22
Cu Chulainn
17
10 / 2 / 21
10,429
948
13,829
18,776
16,386
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
R4g3n4r0k
Ah Puch
17
9 / 2 / 14
10,021
911
16,175
8,752
3,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 5 / 15
8,732
794
4,296
14,036
13,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
120
12
Kills
37
37
Deaths
14
28
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Raijin
1
10
5
0.35
L
4
8
5
0.81
W
8
3
19
5.83
L
2
8
5
0.56
W
Kukulkan
8
2
14
7.5
W
Cu Chulainn
Godric22
Cu Chulainn
10
2
21
10.25
W
Ah Puch
R4g3n4r0k
Ah Puch
9
2
14
8
L
4
5
4
1.2
L
1
6
9
0.92
W
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,953
Damage
57,104
62,631
Taken
59,236
28,559
Mitigated
48,830
10,568
Healing
25,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
3,903
537
60
253
12,126
4,481
187
8,186
3,940
7,960
0
L
7,346
476
1,240
1,739
12,777
4,924
352
7,197
5,580
14,010
0
W
9,517
1,194
2,562
1,716
11,528
12,262
328
4,435
6,969
15,886
0
L
4,894
1,796
476
3,515
19,646
11,854
29
16,182
3,464
0
6,897
W
Kukulkan
13,287
762
1,172
633
6,144
2,763
631
2,328
3,692
35,398
0
W
Cu Chulainn
Godric22
Cu Chulainn
13,829
2,138
2,198
7,628
18,776
16,386
235
8,485
10,027
634
20,690
W
Ah Puch
R4g3n4r0k
Ah Puch
16,175
1,196
1,559
3,949
8,752
3,722
1,325
3,906
4,687
29,098
0
L
9,236
379
619
1,525
8,347
3,564
260
5,640
2,707
22,977
0
L
4,574
369
461
680
9,735
3,736
0
6,129
3,606
10,225
0
W
4,296
543
1,564
2,715
14,036
13,697
441
4,878
8,802
8,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,709
Gold Earned
50,062
80
Minions Killed
99
0
Camps Cleared
0
848,760
Distance Traveled
1,100,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,585
690
10
1
0
158,681
0
L
He Bo
8,653
787
12
1
0
154,679
0
W
Ymir
10,299
936
15
1
0
215,189
0
L
Odin
7,576
689
4
0
0
165,323
0
W
Kukulkan
10,581
962
45
4
0
227,781
0
W
Cu Chulainn
10,429
948
9
1
0
246,458
0
W
Ah Puch
10,021
911
28
3
0
216,116
0
L
Agni
8,411
765
36
3
0
198,243
0
L
Thoth
7,484
680
18
2
0
171,834
0
W
Geb
8,732
794
2
0
0
195,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role