Player Matchup

Medusa
Medusa
Fenix 102588
Medusa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,334 Elo+
Solo
Olorun
Olorun
Hyts987
Olorun
Level 26
God Stats
5W - 3L
1,701 SR
Queue Stats
78W - 83L
1,347 Elo+
Solo
Thor
Thor
Lucas70subgoku
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,134 Elo+
Solo
Zeus
Zeus
Pedr9k
Zeus
Level 4
God Stats
0W - 1L
1,776 SR
Queue Stats
3W - 4L
1,269 Elo+
Solo
Hun Batz
Hun Batz
Vitê
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 43L
1,409 Elo+
Solo
Team Averages
Level 15
1,595 SR
1,299 Elo+

VS

Team Averages
Level 31
1,446 SR
1,260 Elo+
Nu Wa
Nu Wa
Anyloi65
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 29L
1,224 Elo+
Party 1
Susano
Susano
DescoHy
Susano
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 21L
1,310 Elo+
Party 2
Nox
Nox
ElMati12334
Nox
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 10L
1,316 Elo+
Party 2
Mulan
Mulan
GordoAnashe
Mulan
Level 6
God Stats
9W - 5L
1,229 SR
Queue Stats
12W - 8L
1,229 Elo+
Party 2
Kali
Kali
Zyraquenn
Kali
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 30L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 1 / 3
7,650
510
5,188
8,527
3,523
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
Hyts987
Olorun
12
3 / 3 / 2
7,129
475
7,536
7,978
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
0 / 15 / 2
5,032
335
2,167
11,502
2,878
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
Pedr9k
Zeus
6
0 / 3 / 1
5,508
367
80
5,036
979
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Vitê
Hun Batz
11
1 / 3 / 3
6,864
458
2,079
11,135
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Anyloi65
Nu Wa
11
3 / 1 / 7
6,971
465
3,846
4,672
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
DescoHy
Susano
12
6 / 0 / 6
7,627
508
4,299
8,512
2,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
10 / 2 / 8
8,332
555
12,868
7,666
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 1
7,882
525
5,394
7,451
5,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kali
11
3 / 2 / 2
7,110
474
3,077
8,819
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
6
Kills
24
25
Deaths
6
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Anyloi65
Nu Wa
3
1
7
6.5
W
Susano
DescoHy
Susano
6
0
6
9
W
10
2
8
7
L
Medusa
2
1
3
3.5
W
2
1
1
2.5
L
Olorun
Hyts987
Olorun
3
3
2
1.33
L
0
15
2
0.07
L
Zeus
Pedr9k
Zeus
0
3
1
0.17
L
Hun Batz
Vitê
Hun Batz
1
3
3
0.83
W
Kali
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,050
Damage
29,484
44,178
Taken
37,120
13,647
Mitigated
16,258
8,914
Healing
10,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Anyloi65
Nu Wa
3,846
1,393
0
0
4,672
1,339
1,394
771
3,901
17,580
0
W
Susano
DescoHy
Susano
4,299
1,343
0
3,148
8,512
2,942
638
911
7,601
0
38,872
W
12,868
402
168
960
7,666
2,962
1,272
2,923
4,743
40,065
0
L
Medusa
5,188
2,884
13
1,491
8,527
3,523
0
1,911
6,057
0
32,257
W
5,394
743
0
2,836
7,451
5,454
664
1,197
6,254
6,237
32,572
L
Olorun
Hyts987
Olorun
7,536
3,548
460
3,020
7,978
2,896
0
4,236
3,292
34,827
4,042
L
2,167
831
0
0
11,502
2,878
0
5,387
5,693
0
6,123
L
Zeus
Pedr9k
Zeus
80
80
0
1,500
5,036
979
0
761
4,113
17,141
0
L
Hun Batz
Vitê
Hun Batz
2,079
432
0
2,430
11,135
3,371
0
3,843
6,955
0
32,300
W
Kali
3,077
1,069
0
3,292
8,819
3,561
164
1,494
7,325
0
44,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,183
Gold Earned
37,922
246
Minions Killed
310
0
Camps Cleared
0
1,289,000
Distance Traveled
1,541,586
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,971
465
31
2
0
286,714
0
W
Susano
7,627
508
69
5
0
313,486
0
W
Nox
8,332
555
71
5
0
313,006
0
L
Medusa
7,650
510
68
5
0
276,309
3
W
Mulan
7,882
525
77
5
0
322,480
0
L
Olorun
7,129
475
64
4
0
276,863
6
L
Thor
5,032
335
5
0
0
216,183
0
L
Zeus
5,508
367
36
2
0
229,080
3
L
Hun Batz
6,864
458
73
5
0
290,565
3
W
Kali
7,110
474
62
4
0
305,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role