Player Matchup

Artio
Artio
goose413
Artio
Level 21
God Stats
10W - 10L
1,830 SR
Queue Stats
120W - 158L
1,094 Elo+
Solo
Thor
Thor
ibomert02
Thor
Level 5
God Stats
0W - 1L
1,708 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Charybdis
Charybdis
valdezvic
Charybdis
Level 124
God Stats
31W - 47L
1,429 SR
Queue Stats
168W - 192L
1,379 Elo+
Solo
Team Averages
Level 50
1,656 SR
1,324 Elo+

VS

Team Averages
Level 30
1,353 SR
1,282 Elo+
Baron Samedi
Baron Samedi
CrabMan0418
Baron Samedi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,084 Elo+
Solo
Gilgamesh
Gilgamesh
Unstoppable28_-
Gilgamesh
Level 26
God Stats
12W - 13L
1,420 SR
Queue Stats
146W - 152L
1,418 Elo+
Solo
Thanatos
Thanatos
byzer2000
Thanatos
Level 35
God Stats
2W - 4L
1,141 SR
Queue Stats
49W - 61L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
goose413
Artio
9
0 / 5 / 1
6,217
622
2,043
9,479
6,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
7
0 / 8 / 1
5,807
581
1,973
9,761
5,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
valdezvic
Charybdis
10
1 / 4 / 0
6,426
643
5,382
8,258
2,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrabMan0418
Baron Samedi
11
5 / 0 / 12
7,737
774
7,581
4,829
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Unstoppable28_-
Gilgamesh
12
3 / 0 / 13
7,500
750
7,720
7,541
3,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
byzer2000
Thanatos
12
9 / 1 / 6
8,208
821
6,626
5,349
2,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
1
Kills
17
17
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CrabMan0418
Baron Samedi
5
0
12
11
W
Gilgamesh
Unstoppable28_-
Gilgamesh
3
0
13
9.5
W
Thanatos
byzer2000
Thanatos
9
1
6
12
L
Artio
goose413
Artio
0
5
1
0.1
L
Thor
0
8
1
0.06
L
Charybdis
valdezvic
Charybdis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,398
Damage
21,927
27,498
Taken
17,719
14,099
Mitigated
7,917
2,510
Healing
9,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CrabMan0418
Baron Samedi
7,581
1,178
791
2,158
4,829
1,739
455
873
3,956
23,401
0
W
Gilgamesh
Unstoppable28_-
Gilgamesh
7,720
2,264
0
2,276
7,541
3,503
0
980
6,561
0
31,894
W
Thanatos
byzer2000
Thanatos
6,626
1,435
0
4,635
5,349
2,675
0
781
4,568
0
13,688
L
Artio
goose413
Artio
2,043
231
433
1,284
9,479
6,962
290
3,739
5,740
8,521
0
L
Thor
1,973
724
0
137
9,761
5,086
0
2,749
7,012
0
5,756
L
Charybdis
valdezvic
Charybdis
5,382
1,792
0
656
8,258
2,051
0
1,609
6,649
0
22,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,450
Gold Earned
23,445
74
Minions Killed
85
2
Camps Cleared
7
449,835
Distance Traveled
534,771
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,737
774
34
3
0
140,168
1
W
Gilgamesh
7,500
750
36
4
6
201,001
1
W
Thanatos
8,208
821
15
2
1
193,602
0
L
Artio
6,217
622
8
1
0
155,677
1
L
Thor
5,807
581
12
1
1
127,181
0
L
Charybdis
6,426
643
54
5
1
166,977
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role