Player Matchup

Bastet
Bastet
DevilPeace1
Bastet
Level 29
God Stats
3W - 0L
1,831 SR
Queue Stats
163W - 102L
1,692 Elo+
Party 1
Bacchus
Bacchus
GaiusTheokoles
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,822 Elo+
Solo
Zeus
Zeus
Lokeria
Zeus
Level 7
God Stats
14W - 9L
1,755 SR
Queue Stats
15W - 11L
1,611 Elo+
Solo
Gilgamesh
Gilgamesh
ReliantShadow
Gilgamesh
Level 28
God Stats
7W - 6L
1,492 SR
Queue Stats
135W - 75L
1,700 Elo+
Party 1
Ganesha
Ganesha
SuperSenelis
Ganesha
Level 28
God Stats
3W - 1L
1,645 SR
Queue Stats
122W - 64L
1,699 Elo+
Party 1
Team Averages
Level 24
1,644 SR
1,705 Elo+

VS

Team Averages
Level 22
1,611 SR
1,588 Elo+
Merlin
Merlin
AlexRPTV
Merlin
Level 25
God Stats
16W - 10L
1,726 SR
Queue Stats
96W - 60L
1,670 Elo+
Solo
Ra
Ra
Fairky
Ra
Level 21
God Stats
5W - 7L
1,530 SR
Queue Stats
17W - 16L
1,609 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JunglePWR
Ah Muzen Cab
Level 28
God Stats
5W - 1L
1,832 SR
Queue Stats
16W - 10L
1,577 Elo+
Solo
Hun Batz
Hun Batz
MASTERHOLLAND
Hun Batz
Level 29
God Stats
1W - 1L
1,692 SR
Queue Stats
69W - 46L
1,646 Elo+
Solo
Ares
Ares
Shupasharco
Ares
Level 9
God Stats
1W - 11L
1,277 SR
Queue Stats
13W - 37L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
19
15 / 2 / 12
13,593
1,236
19,118
11,259
5,016
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

19
4 / 3 / 21
12,241
1,113
9,334
11,745
16,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
Lokeria
Zeus
20
19 / 1 / 14
13,899
1,264
33,688
6,679
2,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
ReliantShadow
Gilgamesh
19
3 / 4 / 24
11,894
1,081
14,841
16,719
16,159
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
SuperSenelis
Ganesha
19
0 / 1 / 31
12,275
1,116
10,427
13,325
18,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

201

VS

Team 2 Tickets

36

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlexRPTV
Merlin
16
1 / 7 / 9
10,231
930
9,589
16,444
5,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
16
4 / 9 / 5
11,056
1,005
13,101
18,640
6,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
JunglePWR
Ah Muzen Cab
16
3 / 6 / 4
10,379
944
11,261
16,221
5,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
MASTERHOLLAND
Hun Batz
17
1 / 10 / 8
10,660
969
14,832
20,815
7,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 9 / 5
9,777
889
4,961
19,512
18,635
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
42
41
Kills
11
11
Deaths
41
102
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
AlexRPTV
Merlin
1
7
9
0.79
W
Bastet
15
2
12
10.5
L
Ra
4
9
5
0.72
W
4
3
21
4.83
L
Ah Muzen Cab
JunglePWR
Ah Muzen Cab
3
6
4
0.83
W
Zeus
Lokeria
Zeus
19
1
14
26
L
Hun Batz
MASTERHOLLAND
Hun Batz
1
10
8
0.5
W
Gilgamesh
ReliantShadow
Gilgamesh
3
4
24
3.75
L
2
9
5
0.5
W
Ganesha
SuperSenelis
Ganesha
0
1
31
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,408
Damage
53,744
59,727
Taken
91,632
58,338
Mitigated
44,553
10,296
Healing
7,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AlexRPTV
Merlin
9,589
187
70
630
16,444
5,800
0
8,264
8,180
34,192
0
W
Bastet
19,118
6,739
0
1,820
11,259
5,016
0
5,030
6,229
0
25,834
L
Ra
13,101
1,017
2,434
2,834
18,640
6,706
0
11,615
7,025
30,716
0
W
9,334
925
0
1,362
11,745
16,623
0
5,407
6,338
21,574
0
L
Ah Muzen Cab
JunglePWR
Ah Muzen Cab
11,261
2,571
0
1,060
16,221
5,902
0
9,840
6,381
0
42,673
W
Zeus
Lokeria
Zeus
33,688
3,267
0
1,039
6,679
2,462
0
2,296
4,383
71,727
0
L
Hun Batz
MASTERHOLLAND
Hun Batz
14,832
5,365
0
360
20,815
7,510
0
14,387
6,428
0
37,666
W
Gilgamesh
ReliantShadow
Gilgamesh
14,841
3,360
2,357
2,162
16,719
16,159
0
7,072
9,647
7,934
21,269
L
4,961
760
0
0
19,512
18,635
0
12,501
7,011
10,654
0
W
Ganesha
SuperSenelis
Ganesha
10,427
708
0
1,556
13,325
18,078
0
7,846
5,479
19,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,902
Gold Earned
52,103
199
Minions Killed
218
8
Camps Cleared
8
1,114,342
Distance Traveled
939,003
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,231
930
39
4
0
198,664
0
W
Bastet
13,593
1,236
24
2
4
245,297
0
L
Ra
11,056
1,005
44
4
0
210,735
0
W
Bacchus
12,241
1,113
46
4
1
212,491
0
L
Ah Muzen Cab
10,379
944
55
5
3
199,322
0
W
Zeus
13,899
1,264
94
9
3
219,724
0
L
Hun Batz
10,660
969
68
6
5
193,699
2
W
Gilgamesh
11,894
1,081
30
3
0
220,940
0
L
Ares
9,777
889
12
1
0
136,583
0
W
Ganesha
12,275
1,116
5
0
0
215,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role