Player Matchup

Neith
Neith
Angel_Bale_11
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 65L
1,409 Elo+
Party 3
Jing Wei
Jing Wei
Kiing_Jo
Jing Wei
Level 28
God Stats
18W - 13L
1,569 SR
Queue Stats
90W - 95L
1,440 Elo+
Party 3
Fafnir
Fafnir
Not_FelixSoooS
Fafnir
Level 31
God Stats
4W - 5L
1,490 SR
Queue Stats
189W - 212L
1,380 Elo+
Solo
Loki
Loki
Stydt
Loki
Level 29
God Stats
1W - 3L
1,658 SR
Queue Stats
141W - 147L
1,447 Elo+
Party 1
Baron Samedi
Baron Samedi
karchiron
Baron Samedi
Level 22
God Stats
6W - 3L
1,728 SR
Queue Stats
53W - 50L
1,416 Elo+
Party 1
Team Averages
Level 27
1,589 SR
1,418 Elo+

VS

Team Averages
Level 22
1,487 SR
1,509 Elo+
Yemoja
Yemoja
 
Yemoja
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Skadi
Skadi
AmmanuelJ
Skadi
Level 37
God Stats
4W - 0L
1,753 SR
Queue Stats
33W - 21L
1,476 Elo+
Party 2
Ne Zha
Ne Zha
LP_Risky
Ne Zha
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 32L
1,430 Elo+
Party 4
Olorun
Olorun
MoreEverything
Olorun
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 14L
1,591 Elo+
Party 2
Odin
Odin
slimpapi96
Odin
Level 15
God Stats
2W - 0L
1,184 SR
Queue Stats
26W - 18L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
7,457
466
4,774
10,263
5,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
Kiing_Jo
Jing Wei
12
2 / 3 / 0
7,477
467
6,289
11,670
4,223
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 0 / 3
7,651
478
4,023
10,139
10,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Loki
Stydt
Loki
13
3 / 4 / 3
7,839
490
8,584
12,212
3,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
karchiron
Baron Samedi
12
0 / 5 / 0
7,504
469
4,091
8,790
5,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 1 / 4
7,533
471
5,016
8,152
6,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
AmmanuelJ
Skadi
12
2 / 3 / 1
6,820
426
6,127
8,027
2,387
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
LP_Risky
Ne Zha
17
10 / 2 / 4
9,954
622
12,286
12,627
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
4 / 2 / 3
8,530
533
7,131
8,160
3,445
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 0 / 8
7,594
475
3,609
6,381
2,687
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
8
Kills
17
17
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
4
2
W
Skadi
AmmanuelJ
Skadi
2
3
1
0.83
L
2
5
1
0.5
L
Jing Wei
Kiing_Jo
Jing Wei
2
3
0
0.67
W
Ne Zha
LP_Risky
Ne Zha
10
2
4
6
W
4
2
3
2.75
L
1
0
3
2.5
L
Loki
Stydt
Loki
3
4
3
1.13
L
Baron Samedi
karchiron
Baron Samedi
0
5
0
0
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,761
Damage
34,169
53,074
Taken
43,347
29,834
Mitigated
19,627
13,327
Healing
15,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,016
1,719
842
3,814
8,152
6,269
264
1,354
6,798
25,373
0
W
Skadi
AmmanuelJ
Skadi
6,127
3,069
0
1,836
8,027
2,387
758
1,705
6,322
0
35,520
L
4,774
2,042
0
1,462
10,263
5,221
0
3,590
6,673
0
26,523
L
Jing Wei
Kiing_Jo
Jing Wei
6,289
4,433
0
4,018
11,670
4,223
1,131
4,628
7,042
0
37,702
W
Ne Zha
LP_Risky
Ne Zha
12,286
4,481
0
4,267
12,627
4,839
848
1,389
11,238
0
68,009
W
7,131
2,801
0
3,576
8,160
3,445
0
187
7,973
51,066
0
L
4,023
1,448
0
2,598
10,139
10,863
292
2,389
7,750
24,960
0
L
Loki
Stydt
Loki
8,584
2,159
0
4,068
12,212
3,556
0
346
11,866
0
48,813
L
Baron Samedi
karchiron
Baron Samedi
4,091
791
135
1,046
8,790
5,971
0
1,194
7,596
34,866
0
W
3,609
1,563
0
1,365
6,381
2,687
199
3,479
2,902
0
19,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,928
Gold Earned
40,431
314
Minions Killed
363
0
Camps Cleared
0
1,382,178
Distance Traveled
1,474,350
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,533
471
27
2
0
266,130
0
W
Skadi
6,820
426
71
4
0
263,949
1
L
Neith
7,457
466
47
3
0
265,310
1
L
Jing Wei
7,477
467
67
4
0
277,550
0
W
Ne Zha
9,954
622
115
7
0
339,750
0
W
Olorun
8,530
533
95
6
0
301,281
0
L
Fafnir
7,651
478
37
2
0
281,845
4
L
Loki
7,839
490
93
6
0
299,680
0
L
Baron Samedi
7,504
469
70
4
0
257,793
0
W
Odin
7,594
475
55
3
0
303,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role