Player Matchup

Kukulkan
Kukulkan
Diamond II
 
Kukulkan
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
GhuldenRais
Anhur
Diamond II
Level 159
God Stats
75W - 78L
1,599 SR
Queue Stats
350W - 330L
2,397 MMR
Party 1
Sylvanus
Sylvanus
Diamond II
Phyx1us
Sylvanus
Diamond II
Level 160
God Stats
39W - 29L
1,616 SR
Queue Stats
230W - 212L
2,293 MMR
Party 1
Da Ji
Da Ji
Diamond II
Vhelran
Da Ji
Diamond II
Level 108
God Stats
11W - 10L
1,710 SR
Queue Stats
419W - 423L
2,230 MMR
Solo
Bacchus
Bacchus
Diamond III
lBuTToWsKi
Bacchus
Diamond III
Level 157
God Stats
2W - 4L
1,418 SR
Queue Stats
425W - 453L
2,278 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,569 SR
2,140 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 115
1,641 SR
2,113 MMR
Nemesis
Nemesis
Diamond I
 
Nemesis
Diamond I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Diamond IV
AlfaDelta
Yemoja
Diamond IV
Level 83
God Stats
1W - 1L
1,826 SR
Queue Stats
64W - 52L
2,223 MMR
Party 2
Hou Yi
Hou Yi
Diamond V
DarkGanjah
Hou Yi
Diamond V
Level 156
God Stats
5W - 3L
1,576 SR
Queue Stats
139W - 143L
2,011 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
MisakaMikotoOP
Gilgamesh
Diamond III
Level 76
God Stats
3W - 3L
1,650 SR
Queue Stats
37W - 28L
2,370 MMR
Party 2
Scylla
Scylla
Diamond I
PollyDeRevivalS
Scylla
Diamond I
Level 160
God Stats
10W - 12L
1,655 SR
Queue Stats
357W - 332L
2,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
3 / 3 / 8
8,860
591
7,296
6,511
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 1
9,467
631
8,007
9,089
2,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Phyx1us
Sylvanus
15
3 / 2 / 6
9,106
607
10,279
11,725
6,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
Vhelran
Da Ji
15
9 / 2 / 6
9,293
620
10,400
11,427
5,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
lBuTToWsKi
Bacchus
12
2 / 2 / 8
7,403
494
6,552
9,352
9,295
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GebCliodhnaSet

VS

Bans
KhepriLokiMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 5 / 2
7,498
500
8,271
11,882
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
AlfaDelta
Yemoja
10
0 / 4 / 8
7,119
475
4,543
11,452
7,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hou Yi
DarkGanjah
Hou Yi
13
3 / 4 / 3
7,857
524
5,342
12,080
1,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
MisakaMikotoOP
Gilgamesh
14
1 / 4 / 4
7,885
526
8,481
14,834
9,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 4 / 3
8,535
569
5,833
7,659
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
31
21
Kills
11
11
Deaths
21
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
3
8
2.33
L
Nemesis
 
Nemesis
3
5
2
0.8
L
Yemoja
AlfaDelta
Yemoja
0
4
8
1
L
Hou Yi
DarkGanjah
Hou Yi
3
4
3
1.13
W
4
2
1
2.25
L
Gilgamesh
MisakaMikotoOP
Gilgamesh
1
4
4
0.75
W
Sylvanus
Phyx1us
Sylvanus
3
2
6
3
L
4
4
3
1.38
W
Da Ji
Vhelran
Da Ji
9
2
6
6
W
Bacchus
lBuTToWsKi
Bacchus
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,534
Damage
32,470
48,104
Taken
57,907
25,890
Mitigated
24,691
15,833
Healing
14,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,296
1,279
0
646
6,511
2,536
633
2,397
3,956
62,144
0
L
Nemesis
 
Nemesis
8,271
3,163
0
3,480
11,882
3,680
0
5,021
6,759
0
40,469
L
Yemoja
AlfaDelta
Yemoja
4,543
875
2,283
1,880
11,452
7,514
0
5,569
5,859
16,096
0
L
Hou Yi
DarkGanjah
Hou Yi
5,342
3,050
0
3,049
12,080
1,943
0
1,234
10,846
0
51,524
W
8,007
5,729
0
4,200
9,089
2,155
0
1,942
7,147
0
76,793
L
Gilgamesh
MisakaMikotoOP
Gilgamesh
8,481
2,375
0
2,971
14,834
9,230
0
6,274
8,560
0
47,907
W
Sylvanus
Phyx1us
Sylvanus
10,279
3,316
2,366
5,114
11,725
6,508
0
718
10,543
53,581
12,914
L
5,833
633
0
390
7,659
2,324
800
4,698
2,961
54,573
0
W
Da Ji
Vhelran
Da Ji
10,400
3,145
0
2,021
11,427
5,396
0
1,885
9,283
0
62,856
W
Bacchus
lBuTToWsKi
Bacchus
6,552
1,214
185
1,301
9,352
9,295
0
3,188
6,007
21,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,129
Gold Earned
38,894
535
Minions Killed
428
0
Camps Cleared
0
1,530,816
Distance Traveled
1,418,385
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,860
591
134
9
0
301,348
4
L
Nemesis
7,498
500
84
6
0
301,229
1
L
Yemoja
7,119
475
14
1
0
259,380
8
L
Hou Yi
7,857
524
121
8
0
272,352
6
W
Anhur
9,467
631
154
10
0
281,496
9
L
Gilgamesh
7,885
526
100
7
0
297,348
2
W
Sylvanus
9,106
607
134
9
0
292,381
3
L
Scylla
8,535
569
109
7
0
288,076
7
W
Da Ji
9,293
620
92
6
0
339,241
5
W
Bacchus
7,403
494
21
1
0
316,350
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role