Player Matchup

Bastet
Bastet
diegopro234
Bastet
Level 143
God Stats
6W - 2L
1,446 SR
Queue Stats
119W - 108L
1,602 Elo+
Party 1
Chaac
Chaac
joyeriasL
Chaac
Level 124
God Stats
23W - 29L
1,489 SR
Queue Stats
697W - 1,171L
1,295 Elo+
Party 1
Thoth
Thoth
oroburus-99
Thoth
Level 141
God Stats
1W - 0L
1,269 SR
Queue Stats
93W - 72L
1,597 Elo+
Party 1
Team Averages
Level 136
1,401 SR
1,498 Elo+

VS

Team Averages
Level 87
1,522 SR
1,481 Elo+
Ra
Ra
Haji
Ra
Level 107
God Stats
7W - 9L
1,512 SR
Queue Stats
123W - 121L
1,523 Elo+
Party 2
Bacchus
Bacchus
Kakol021
Bacchus
Level 26
God Stats
22W - 18L
1,528 SR
Queue Stats
96W - 96L
1,485 Elo+
Party 2
Bastet
Bastet
Tututata
Bastet
Level 128
God Stats
47W - 43L
1,526 SR
Queue Stats
1,178W - 1,681L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
12 / 6 / 1
18,113
671
38,166
32,530
9,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
joyeriasL
Chaac
19
1 / 3 / 9
15,886
588
12,600
21,964
26,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 6 / 8
16,073
595
22,370
19,983
4,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
Haji
Ra
20
5 / 6 / 7
16,070
595
17,608
23,165
11,002
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Kakol021
Bacchus
18
3 / 1 / 10
16,736
620
17,202
30,572
59,069
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
Tututata
Bastet
19
7 / 8 / 4
16,002
593
25,091
28,861
13,300
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
36
15
Kills
15
15
Deaths
15
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ra
Haji
Ra
5
6
7
1.42
L
Bacchus
Kakol021
Bacchus
3
1
10
8
L
Bastet
Tututata
Bastet
7
8
4
1.13
W
Bastet
12
6
1
2.08
W
Chaac
joyeriasL
Chaac
1
3
9
1.83
W
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,136
Damage
59,901
74,477
Taken
82,598
41,564
Mitigated
83,371
29,905
Healing
17,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
Haji
Ra
17,608
731
5,713
5,932
23,165
11,002
0
8,764
14,313
94,344
0
L
Bacchus
Kakol021
Bacchus
17,202
1,634
0
2,430
30,572
59,069
0
6,422
22,695
28,683
0
L
Bastet
Tututata
Bastet
25,091
3,877
0
3,251
28,861
13,300
0
7,640
20,966
136
60,730
W
Bastet
38,166
9,733
0
12,253
32,530
9,879
1,362
14,301
18,229
0
89,474
W
Chaac
joyeriasL
Chaac
12,600
1,494
499
13,392
21,964
26,929
0
12,818
9,146
0
55,059
W
22,370
296
94
3,667
19,983
4,756
766
8,897
11,086
75,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,072
Gold Earned
48,808
306
Minions Killed
281
14
Camps Cleared
6
1,511,906
Distance Traveled
1,441,287
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
16,070
595
170
6
2
432,731
2
L
Bacchus
16,736
620
24
1
0
511,385
9
L
Bastet
16,002
593
87
3
4
497,171
5
W
Bastet
18,113
671
87
3
9
544,716
0
W
Chaac
15,886
588
81
3
2
512,726
4
W
Thoth
16,073
595
138
5
3
454,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role