Player Matchup

Set
Set
Chimp110702
Set
Level 13
God Stats
1W - 1L
1,491 SR
Queue Stats
1W - 2L
1,662 Elo+
Party 1
Cthulhu
Cthulhu
Karutozen
Cthulhu
Level 8
God Stats
2W - 4L
1,365 SR
Queue Stats
4W - 12L
1,216 Elo+
Solo
Fenrir
Fenrir
Mohawkgrenade
Fenrir
Level 17
God Stats
1W - 1L
1,730 SR
Queue Stats
1W - 1L
1,662 Elo+
Party 1
Bellona
Bellona
mikeruharushi
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,662 Elo+
Party 1
Ra
Ra
wewawawe
Ra
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,662 Elo+
Party 1
Team Averages
Level 9
1,517 SR
1,573 Elo+

VS

Team Averages
Level 38
1,507 SR
1,572 Elo+
Thanatos
Thanatos
ButtHurtious
Thanatos
Level 3
God Stats
1W - 1L
1,706 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
Patricius379
Yemoja
Level 27
God Stats
6W - 4L
1,275 SR
Queue Stats
37W - 39L
1,657 Elo+
Solo
Arachne
Arachne
RonTheBird
Arachne
Level 108
God Stats
6W - 3L
1,627 SR
Queue Stats
118W - 100L
1,629 Elo+
Party 2
Anhur
Anhur
TTVthekinger55
Anhur
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 122L
1,486 Elo+
Solo
Merlin
Merlin
Xromos
Merlin
Level 29
God Stats
1W - 0L
1,426 SR
Queue Stats
7W - 4L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 6
8,078
505
8,947
11,384
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Karutozen
Cthulhu
4
0 / 2 / 2
5,144
322
767
3,666
965
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
8 / 3 / 4
8,668
542
9,878
10,854
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
10
1 / 4 / 5
6,361
398
3,725
8,484
4,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 7 / 4
9,205
575
9,056
9,787
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ButtHurtious
Thanatos
15
6 / 7 / 3
9,799
612
7,944
13,304
5,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
13
1 / 3 / 6
8,860
554
3,895
9,156
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
RonTheBird
Arachne
18
10 / 2 / 1
10,918
682
9,647
13,750
5,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 3
8,679
542
4,059
9,875
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Xromos
Merlin
14
2 / 3 / 1
8,696
544
3,635
5,704
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
34
19
Kills
20
20
Deaths
19
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ButtHurtious
Thanatos
6
7
3
1.07
L
3
4
6
1.5
L
Cthulhu
Karutozen
Cthulhu
0
2
2
0.5
L
8
3
4
3.33
W
Yemoja
1
3
6
1.33
W
Arachne
RonTheBird
Arachne
10
2
1
5.25
W
1
4
3
0.63
W
Merlin
Xromos
Merlin
2
3
1
0.83
L
Bellona
1
4
5
0.88
L
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,373
Damage
29,180
44,175
Taken
51,789
17,058
Mitigated
25,617
10,280
Healing
16,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ButtHurtious
Thanatos
7,944
3,593
0
5,411
13,304
5,556
2,526
5,142
7,952
0
40,575
L
8,947
3,289
0
2,110
11,384
4,379
0
3,094
8,100
0
46,917
L
Cthulhu
Karutozen
Cthulhu
767
356
0
1,112
3,666
965
135
0
3,666
6,636
0
L
9,878
3,476
0
5,026
10,854
4,137
0
955
9,883
0
56,651
W
Yemoja
3,895
768
1,864
1,180
9,156
10,484
1,153
895
8,155
20,158
0
W
Arachne
RonTheBird
Arachne
9,647
6,506
0
5,562
13,750
5,036
146
2,425
11,185
0
75,488
W
4,059
1,477
0
1,816
9,875
2,964
3,275
92
9,783
0
55,583
W
Merlin
Xromos
Merlin
3,635
65
0
988
5,704
1,577
2,414
757
4,891
40,638
0
L
Bellona
3,725
1,043
0
0
8,484
4,743
0
1,737
6,707
0
14,707
L
9,056
1,790
369
1,663
9,787
2,834
954
1,926
7,727
46,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,456
Gold Earned
46,952
302
Minions Killed
459
0
Camps Cleared
0
1,309,174
Distance Traveled
1,475,403
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,799
612
75
5
0
273,975
0
L
Set
8,078
505
94
6
0
317,339
0
L
Cthulhu
5,144
322
5
0
0
103,048
0
L
Fenrir
8,668
542
89
6
0
337,238
1
W
Yemoja
8,860
554
40
3
0
269,990
0
W
Arachne
10,918
682
135
8
0
372,711
4
W
Anhur
8,679
542
113
7
0
250,317
3
W
Merlin
8,696
544
96
6
0
308,410
7
L
Bellona
6,361
398
26
2
0
304,924
0
L
Ra
9,205
575
88
6
0
246,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role