Player Matchup

Bakasura
Bakasura
JoPHG
Bakasura
Level 7
God Stats
1W - 4L
1,207 SR
Queue Stats
1W - 5L
1,187 Elo+
Solo
Bellona
Bellona
Panzer_Dolphin
Bellona
Level 14
God Stats
1W - 3L
1,438 SR
Queue Stats
33W - 57L
1,222 Elo+
Solo
Medusa
Medusa
Trippyhippy5041
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,388 Elo+
Solo
Chaac
Chaac
Voidfunk
Chaac
Level 27
God Stats
2W - 1L
1,738 SR
Queue Stats
112W - 94L
1,525 Elo+
Solo
Ra
Ra
ibejam
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,324 Elo+
Solo
Team Averages
Level 14
1,477 SR
1,329 Elo+

VS

Team Averages
Level 25
1,559 SR
1,436 Elo+
Athena
Athena
DixieNormousxxx
Athena
Level 28
God Stats
4W - 3L
1,733 SR
Queue Stats
52W - 51L
1,460 Elo+
Solo
Hou Yi
Hou Yi
Insほへ
Hou Yi
Level 29
God Stats
16W - 17L
1,599 SR
Queue Stats
146W - 164L
1,466 Elo+
Solo
King Arthur
King Arthur
KingCrimson46
King Arthur
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
26W - 34L
1,326 Elo+
Solo
Ra
Ra
Natec2021
Ra
Level 17
God Stats
1W - 0L
1,273 SR
Queue Stats
58W - 54L
1,453 Elo+
Party 1
Set
Set
Pima09
Set
Level 26
God Stats
23W - 11L
1,690 SR
Queue Stats
68W - 70L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JoPHG
Bakasura
11
2 / 9 / 1
7,811
434
3,064
15,182
5,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
3 / 9 / 0
8,452
470
8,370
21,993
16,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

1
0 / 1 / 0
4,967
276
382
783
74
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Voidfunk
Chaac
12
1 / 1 / 1
7,232
402
7,085
11,005
6,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ra
13
3 / 7 / 4
8,467
470
6,912
12,530
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 10
9,459
526
3,359
9,446
7,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Insほへ
Hou Yi
17
9 / 0 / 3
10,969
609
8,558
8,696
3,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
KingCrimson46
King Arthur
16
4 / 4 / 4
10,029
557
10,506
13,723
8,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 5 / 5
9,619
534
9,898
11,156
4,509
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Set
Pima09
Set
17
11 / 2 / 6
11,445
636
11,820
14,288
6,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
9
Kills
27
27
Deaths
11
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
0
0
10
5
W
Hou Yi
Insほへ
Hou Yi
9
0
3
10.5
L
Bakasura
JoPHG
Bakasura
2
9
1
0.28
W
King Arthur
KingCrimson46
King Arthur
4
4
4
1.5
W
3
5
5
1.1
L
3
9
0
0.33
W
Set
Pima09
Set
11
2
6
7
L
0
1
0
0
L
Chaac
Voidfunk
Chaac
1
1
1
1.5
L
Ra
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,813
Damage
44,141
61,493
Taken
57,309
32,648
Mitigated
30,787
13,928
Healing
16,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,359
1,220
0
2,439
9,446
7,439
683
945
8,435
22,763
0
W
Hou Yi
Insほへ
Hou Yi
8,558
4,164
0
5,641
8,696
3,545
3,869
279
8,371
0
91,779
L
Bakasura
JoPHG
Bakasura
3,064
2,018
0
3,619
15,182
5,506
0
3,635
11,547
0
30,792
W
King Arthur
KingCrimson46
King Arthur
10,506
3,402
0
2,487
13,723
8,449
1,529
0
13,723
0
54,101
W
9,898
2,455
752
3,234
11,156
4,509
1,815
4,724
6,017
47,393
0
L
8,370
5,591
0
4,885
21,993
16,625
625
0
21,993
0
43,426
W
Set
Pima09
Set
11,820
5,598
0
2,056
14,288
6,845
2,264
992
13,134
0
64,127
L
382
305
168
109
783
74
0
58
725
0
1,706
L
Chaac
Voidfunk
Chaac
7,085
1,319
211
2,040
11,005
6,479
0
3,428
7,577
1,579
40,234
L
Ra
6,912
815
589
2,307
12,530
3,964
235
6,469
6,061
43,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,929
Gold Earned
51,521
328
Minions Killed
456
0
Camps Cleared
0
1,268,705
Distance Traveled
1,663,961
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,459
526
36
2
0
339,336
0
W
Hou Yi
10,969
609
148
8
0
319,561
0
L
Bakasura
7,811
434
82
5
0
356,697
3
W
King Arthur
10,029
557
90
5
0
331,064
0
W
Ra
9,619
534
81
5
0
311,829
1
L
Bellona
8,452
470
86
5
0
269,566
0
W
Set
11,445
636
101
6
0
362,171
5
L
Medusa
4,967
276
5
0
0
22,609
0
L
Chaac
7,232
402
60
3
0
329,928
3
L
Ra
8,467
470
95
5
0
289,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role