Player Matchup

Loki
Loki
ACI00
Loki
Level 135
God Stats
37W - 17L
1,676 SR
Queue Stats
192W - 164L
1,483 Elo+
Party 1
Izanami
Izanami
Bogsmann
Izanami
Level 51
God Stats
5W - 1L
1,749 SR
Queue Stats
27W - 30L
1,439 Elo+
Party 1
Erlang Shen
Erlang Shen
ImMxtro
Erlang Shen
Level 64
God Stats
4W - 0L
1,805 SR
Queue Stats
186W - 160L
1,449 Elo+
Party 1
Khepri
Khepri
Lonely Reese
Khepri
Level 94
God Stats
24W - 25L
1,523 SR
Queue Stats
470W - 677L
1,372 Elo+
Party 1
Zhong Kui
Zhong Kui
Teyuun
Zhong Kui
Level 55
God Stats
36W - 24L
1,596 SR
Queue Stats
272W - 236L
1,444 Elo+
Party 1
Team Averages
Level 80
1,670 SR
1,437 Elo+

VS

Team Averages
Level 128
1,502 SR
1,517 Elo+
Fenrir
Fenrir
 
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AlphaLethl
Danzaburou
Level 136
God Stats
3W - 4L
1,631 SR
Queue Stats
110W - 121L
1,536 Elo+
Solo
Nike
Nike
CuChuTrainnn
Nike
Level 142
God Stats
9W - 11L
1,652 SR
Queue Stats
433W - 401L
1,530 Elo+
Solo
Raijin
Raijin
iFrobama
Raijin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 162L
1,533 Elo+
Solo
Cthulhu
Cthulhu
supreme_link
Cthulhu
Level 108
God Stats
3W - 9L
1,228 SR
Queue Stats
111W - 110L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ACI00
Loki
20
16 / 2 / 3
12,297
586
20,004
13,724
5,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Izanami
Bogsmann
Izanami
17
1 / 2 / 5
9,928
473
7,679
10,087
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
ImMxtro
Erlang Shen
18
3 / 4 / 4
11,428
544
9,985
16,769
12,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
15
2 / 0 / 5
9,890
471
1,962
7,663
7,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
Teyuun
Zhong Kui
18
3 / 1 / 9
10,693
509
14,101
13,496
10,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
2 / 6 / 3
9,652
460
7,939
16,981
8,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
AlphaLethl
Danzaburou
15
2 / 4 / 0
9,545
455
7,770
10,328
3,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 5 / 1
10,834
516
11,626
15,479
11,537
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
iFrobama
Raijin
14
1 / 8 / 2
9,033
430
5,392
15,641
5,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
supreme_link
Cthulhu
13
0 / 2 / 2
8,524
406
9,318
15,613
17,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
25
Kills
9
9
Deaths
25
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
3
0.58
W
Loki
ACI00
Loki
16
2
3
8.75
L
Danzaburou
AlphaLethl
Danzaburou
2
4
0
0.5
W
Izanami
Bogsmann
Izanami
1
2
5
1.75
L
4
5
1
0.9
W
Erlang Shen
ImMxtro
Erlang Shen
3
4
4
1.25
W
Khepri
2
0
5
4.5
W
Zhong Kui
Teyuun
Zhong Kui
3
1
9
7.5
L
Raijin
iFrobama
Raijin
1
8
2
0.25
L
Cthulhu
supreme_link
Cthulhu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,731
Damage
42,045
61,739
Taken
74,042
39,293
Mitigated
46,410
25,540
Healing
13,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,939
1,990
0
6,256
16,981
8,599
0
3,562
13,319
0
64,133
W
Loki
ACI00
Loki
20,004
8,147
0
4,950
13,724
5,137
622
1,846
11,756
0
90,354
L
Danzaburou
AlphaLethl
Danzaburou
7,770
3,121
0
558
10,328
3,772
0
929
9,359
0
72,812
W
Izanami
Bogsmann
Izanami
7,679
4,761
452
3,493
10,087
4,084
999
3,021
6,978
0
86,212
L
11,626
1,838
0
2,631
15,479
11,537
0
1,779
13,670
6,857
65,111
W
Erlang Shen
ImMxtro
Erlang Shen
9,985
2,922
0
4,546
16,769
12,619
0
1,950
14,819
7,978
67,156
W
Khepri
1,962
118
3,342
2,689
7,663
7,249
789
2,319
5,304
18,662
0
W
Zhong Kui
Teyuun
Zhong Kui
14,101
1,600
0
6,068
13,496
10,204
2,263
6,998
6,108
80,280
0
L
Raijin
iFrobama
Raijin
5,392
723
0
1,581
15,641
5,496
0
5,091
10,272
58,833
0
L
Cthulhu
supreme_link
Cthulhu
9,318
434
486
2,272
15,613
17,006
0
5,316
10,007
28,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,236
Gold Earned
47,588
638
Minions Killed
537
0
Camps Cleared
0
1,981,552
Distance Traveled
1,885,060
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,652
460
94
4
0
367,934
8
W
Loki
12,297
586
125
6
0
448,738
0
L
Danzaburou
9,545
455
133
6
0
373,122
3
W
Izanami
9,928
473
149
7
0
371,137
2
L
Nike
10,834
516
153
7
0
368,096
2
W
Erlang Shen
11,428
544
155
7
0
391,359
1
W
Khepri
9,890
471
42
2
0
364,193
4
W
Zhong Kui
10,693
509
167
8
0
406,125
10
L
Raijin
9,033
430
123
6
0
352,322
6
L
Cthulhu
8,524
406
34
2
0
423,586
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role