Player Matchup

Aphrodite
Aphrodite
Algiu
Aphrodite
Level 160
God Stats
1W - 0L
1,533 SR
Queue Stats
83W - 66L
1,631 Elo+
Party 1
Bacchus
Bacchus
COLAC145
Bacchus
Level 109
God Stats
7W - 2L
1,590 SR
Queue Stats
43W - 42L
1,602 Elo+
Party 1
Neith
Neith
DumiAndrei
Neith
Level 26
God Stats
2W - 1L
1,652 SR
Queue Stats
12W - 17L
1,417 Elo+
Party 1
Loki
Loki
Shαdy
Loki
Level 127
God Stats
8W - 6L
1,585 SR
Queue Stats
11W - 9L
1,640 Elo+
Party 1
Fenrir
Fenrir
ìDenny
Fenrir
Level 127
God Stats
2W - 0L
1,559 SR
Queue Stats
39W - 33L
1,663 Elo+
Party 1
Team Averages
Level 110
1,584 SR
1,591 Elo+

VS

Team Averages
Level 32
1,455 SR
1,336 Elo+
Hel
Hel
Ananthe
Hel
Level 43
God Stats
1W - 2L
1,535 SR
Queue Stats
8W - 17L
1,292 Elo+
Party 2
Yemoja
Yemoja
Cheewiie
Yemoja
Level 17
God Stats
8W - 11L
1,406 SR
Queue Stats
8W - 15L
1,322 Elo+
Party 2
Apollo
Apollo
Mightynandui
Apollo
Level 17
God Stats
8W - 12L
1,429 SR
Queue Stats
8W - 15L
1,322 Elo+
Party 2
Ratatoskr
Ratatoskr
SerWeebsALot
Ratatoskr
Level 36
God Stats
17W - 8L
1,502 SR
Queue Stats
32W - 30L
1,452 Elo+
Party 2
Merlin
Merlin
Zaedriel
Merlin
Level 49
God Stats
6W - 11L
1,404 SR
Queue Stats
8W - 17L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Algiu
Aphrodite
16
13 / 3 / 7
10,797
568
23,590
17,613
7,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bacchus
COLAC145
Bacchus
14
4 / 0 / 9
9,344
492
6,719
11,989
18,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
18
4 / 0 / 4
11,129
586
10,271
7,839
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Shαdy
Loki
17
11 / 0 / 5
10,733
565
8,552
10,586
4,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
ìDenny
Fenrir
15
6 / 2 / 5
10,160
535
7,324
13,411
12,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
10
0 / 7 / 2
7,123
375
4,493
12,990
7,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yemoja
Cheewiie
Yemoja
8
0 / 6 / 1
6,239
328
2,557
11,459
8,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
11
1 / 8 / 1
7,400
389
2,808
15,098
5,608
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
SerWeebsALot
Ratatoskr
13
2 / 8 / 1
8,942
471
9,227
17,881
7,140
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Zaedriel
Merlin
10
0 / 9 / 2
6,731
354
5,960
11,266
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
10
38
Kills
3
5
Deaths
38
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Algiu
Aphrodite
13
3
7
5.5
L
Hel
0
7
2
0.14
W
Bacchus
COLAC145
Bacchus
4
0
9
8.5
L
Yemoja
Cheewiie
Yemoja
0
6
1
0.08
W
Neith
4
0
4
6
L
Apollo
1
8
1
0.19
L
Ratatoskr
SerWeebsALot
Ratatoskr
2
8
1
0.31
W
Loki
Shαdy
Loki
11
0
5
13.5
L
Merlin
Zaedriel
Merlin
0
9
2
0.11
W
Fenrir
ìDenny
Fenrir
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,456
Damage
25,045
61,438
Taken
68,694
47,417
Mitigated
31,774
31,083
Healing
10,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Algiu
Aphrodite
23,590
2,718
7,427
13,360
17,613
7,748
0
4,781
12,797
74,151
0
L
Hel
4,493
145
1,391
3,280
12,990
7,129
0
4,317
8,627
27,964
0
W
Bacchus
COLAC145
Bacchus
6,719
804
0
1,065
11,989
18,300
520
2,829
8,971
19,143
0
L
Yemoja
Cheewiie
Yemoja
2,557
605
1,311
551
11,459
8,028
0
6,006
5,246
13,759
3,355
W
Neith
10,271
4,491
0
2,603
7,839
4,403
7,074
993
6,846
0
83,532
L
Apollo
2,808
1,643
0
441
15,098
5,608
832
5,989
8,898
0
25,649
L
Ratatoskr
SerWeebsALot
Ratatoskr
9,227
1,969
0
3,734
17,881
7,140
0
7,585
10,156
0
44,726
W
Loki
Shαdy
Loki
8,552
2,629
0
3,214
10,586
4,211
2,902
1,803
8,735
0
64,274
L
Merlin
Zaedriel
Merlin
5,960
301
0
0
11,266
3,869
0
6,412
4,709
24,369
0
W
Fenrir
ìDenny
Fenrir
7,324
1,494
0
3,414
13,411
12,755
120
2,338
10,969
0
45,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,163
Gold Earned
36,435
500
Minions Killed
253
0
Camps Cleared
0
1,827,643
Distance Traveled
1,669,514
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,797
568
104
5
0
338,885
0
L
Hel
7,123
375
61
3
0
308,301
5
W
Bacchus
9,344
492
22
1
0
356,370
0
L
Yemoja
6,239
328
30
2
0
315,007
0
W
Neith
11,129
586
167
9
0
370,647
0
L
Apollo
7,400
389
48
3
0
351,013
4
L
Ratatoskr
8,942
471
75
4
0
380,091
1
W
Loki
10,733
565
112
6
0
422,931
0
L
Merlin
6,731
354
39
2
0
315,102
3
W
Fenrir
10,160
535
95
5
0
338,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role