Player Matchup

Medusa
Medusa
HerbalSamuray
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,381 Elo+
Party 3
Freya
Freya
SakamotoShizui
Freya
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,251 Elo+
Solo
Cthulhu
Cthulhu
TayuyaD
Cthulhu
Level 16
God Stats
2W - 2L
1,311 SR
Queue Stats
24W - 30L
1,402 Elo+
Solo
Anhur
Anhur
Wxdomain
Anhur
Level 11
God Stats
1W - 3L
1,306 SR
Queue Stats
12W - 25L
1,301 Elo+
Party 3
Cliodhna
Cliodhna
ataque_abnegado1
Cliodhna
Level 18
God Stats
4W - 4L
1,502 SR
Queue Stats
67W - 77L
1,389 Elo+
Solo
Team Averages
Level 11
1,424 SR
1,345 Elo+

VS

Team Averages
Level 8
1,410 SR
1,380 Elo+
Nox
Nox
ALLEXISTER
Nox
Level 7
God Stats
5W - 4L
1,371 SR
Queue Stats
8W - 17L
1,125 Elo+
Solo
Loki
Loki
Anphetamina
Loki
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Chaac
Chaac
Bynholokao
Chaac
Level 9
God Stats
2W - 1L
1,426 SR
Queue Stats
4W - 2L
1,580 Elo+
Party 2
Zhong Kui
Zhong Kui
ChitonBR
Zhong Kui
Level 2
God Stats
0W - 2L
1,252 SR
Queue Stats
3W - 2L
1,195 Elo+
Party 2
Nemesis
Nemesis
F1r3y_Po1son341
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 14
10,986
1,099
15,850
10,913
3,976
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 4 / 22
12,824
1,282
25,034
15,233
6,663
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
TayuyaD
Cthulhu
20
3 / 0 / 29
12,578
1,258
14,866
10,742
11,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Wxdomain
Anhur
18
7 / 6 / 14
11,378
1,138
9,028
12,324
4,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
13 / 2 / 16
12,765
1,277
12,527
6,383
2,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

241

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 10 / 10
10,240
1,024
4,008
14,080
4,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 10 / 10
11,198
1,120
10,764
14,022
4,977
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
16
3 / 8 / 9
10,482
1,048
15,955
18,983
14,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
ChitonBR
Zhong Kui
17
7 / 8 / 9
11,985
1,199
16,167
24,323
14,102
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 8 / 6
8,867
887
5,244
14,579
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
62
43
Kills
18
18
Deaths
44
95
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
10
10
0.7
L
6
10
10
1.1
L
Chaac
3
8
9
0.94
L
Zhong Kui
ChitonBR
Zhong Kui
7
8
9
1.44
L
0
8
6
0.38
W
6
6
14
2.17
W
14
4
22
6.25
W
Cthulhu
TayuyaD
Cthulhu
3
0
29
17.5
W
Anhur
Wxdomain
Anhur
7
6
14
2.33
W
13
2
16
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,305
Damage
52,138
55,595
Taken
85,987
29,311
Mitigated
42,950
12,160
Healing
8,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,008
1,785
0
0
14,080
4,584
0
5,781
8,059
17,368
0
L
10,764
3,655
0
0
14,022
4,977
0
7,565
6,234
0
17,454
L
Chaac
15,955
2,374
0
1,664
18,983
14,499
0
6,454
12,377
550
29,092
L
Zhong Kui
ChitonBR
Zhong Kui
16,167
3,170
0
5,428
24,323
14,102
0
8,978
14,782
45,917
0
L
5,244
1,630
0
1,079
14,579
4,788
0
9,598
4,340
0
11,499
W
15,850
7,598
0
185
10,913
3,976
0
4,903
5,782
0
30,418
W
25,034
10,277
0
4,959
15,233
6,663
0
6,835
8,347
35,143
0
W
Cthulhu
TayuyaD
Cthulhu
14,866
897
336
5,160
10,742
11,979
0
2,833
7,450
41,141
0
W
Anhur
Wxdomain
Anhur
9,028
5,639
0
1,520
12,324
4,174
0
4,107
7,848
0
20,046
W
12,527
1,646
0
0
6,383
2,519
0
1,985
4,270
0
14,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,531
Gold Earned
52,772
169
Minions Killed
150
4
Camps Cleared
6
880,801
Distance Traveled
839,389
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,240
1,024
21
2
1
135,713
0
L
Loki
11,198
1,120
12
1
0
165,231
0
L
Chaac
10,482
1,048
38
4
1
207,961
0
L
Zhong Kui
11,985
1,199
70
7
1
154,412
0
L
Nemesis
8,867
887
9
1
3
176,072
1
W
Medusa
10,986
1,099
31
3
0
142,612
2
W
Freya
12,824
1,282
30
3
0
179,708
0
W
Cthulhu
12,578
1,258
76
8
2
210,996
0
W
Anhur
11,378
1,138
24
2
0
151,092
1
W
Cliodhna
12,765
1,277
8
1
2
196,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role