Player Matchup

Merlin
Merlin
Kankomi
Merlin
Level 22
God Stats
3W - 3L
1,500 SR
Queue Stats
10W - 13L
1,382 Elo+
Party 2
Gilgamesh
Gilgamesh
Mahaweilo
Gilgamesh
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 9L
1,431 Elo+
Party 2
Scylla
Scylla
TraumaticWaffle
Scylla
Level 6
God Stats
2W - 0L
1,725 SR
Queue Stats
13W - 6L
1,673 Elo+
Solo
Tsukuyomi
Tsukuyomi
bucuftw
Tsukuyomi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,492 Elo+
Party 1
Ymir
Ymir
cdarius740
Ymir
Level 26
God Stats
2W - 0L
1,773 SR
Queue Stats
11W - 15L
1,511 Elo+
Party 1
Team Averages
Level 21
1,600 SR
1,498 Elo+

VS

Team Averages
Level 5
1,481 SR
1,441 Elo+
Amaterasu
Amaterasu
BarkeyS
Amaterasu
Level 12
God Stats
2W - 1L
1,660 SR
Queue Stats
3W - 5L
1,638 Elo+
Party 3
Fenrir
Fenrir
Koleni123
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,638 Elo+
Party 3
Anhur
Anhur
MasterYoran
Anhur
Level 4
God Stats
0W - 2L
1,245 SR
Queue Stats
0W - 4L
1,128 Elo+
Solo
Yemoja
Yemoja
Ovan978
Yemoja
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,163 Elo+
Solo
Vulcan
Vulcan
Schammy0
Vulcan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kankomi
Merlin
20
6 / 2 / 32
13,585
1,132
20,706
12,754
5,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Mahaweilo
Gilgamesh
20
12 / 1 / 26
14,923
1,244
26,649
23,237
23,640
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 3 / 23
13,091
1,091
15,541
8,293
3,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tsukuyomi
bucuftw
Tsukuyomi
20
17 / 6 / 13
13,684
1,140
24,306
14,923
6,244
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
6 / 6 / 27
13,890
1,158
15,323
24,159
30,151
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

185

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BarkeyS
Amaterasu
19
2 / 10 / 13
12,026
1,002
17,269
29,964
21,332
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Koleni123
Fenrir
19
7 / 11 / 8
13,460
1,122
20,510
25,065
21,382
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
0 / 12 / 10
11,016
918
9,166
20,678
10,949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
Ovan978
Yemoja
18
0 / 7 / 10
11,722
977
5,800
20,198
21,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Schammy0
Vulcan
19
9 / 7 / 5
13,720
1,143
23,405
15,102
5,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
64
47
Kills
18
18
Deaths
47
121
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BarkeyS
Amaterasu
2
10
13
0.85
W
Merlin
Kankomi
Merlin
6
2
32
11
L
Fenrir
Koleni123
Fenrir
7
11
8
1
W
Gilgamesh
Mahaweilo
Gilgamesh
12
1
26
25
L
0
12
10
0.42
L
Yemoja
Ovan978
Yemoja
0
7
10
0.71
L
Vulcan
Schammy0
Vulcan
9
7
5
1.64
W
6
3
23
5.83
W
Tsukuyomi
bucuftw
Tsukuyomi
17
6
13
3.92
W
6
6
27
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,525
Damage
76,150
83,366
Taken
111,007
68,897
Mitigated
81,017
11,296
Healing
10,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BarkeyS
Amaterasu
17,269
6,146
0
4,669
29,964
21,332
0
16,357
13,607
9,180
19,436
W
Merlin
Kankomi
Merlin
20,706
3,503
610
2,395
12,754
5,744
0
4,158
8,596
51,078
0
L
Fenrir
Koleni123
Fenrir
20,510
6,516
0
1,641
25,065
21,382
0
11,103
13,678
0
33,139
W
Gilgamesh
Mahaweilo
Gilgamesh
26,649
8,011
2,580
3,745
23,237
23,640
0
8,764
14,473
10,843
26,797
L
9,166
6,967
0
0
20,678
10,949
0
7,969
12,709
0
24,310
L
Yemoja
Ovan978
Yemoja
5,800
1,242
2,873
1,052
20,198
21,806
0
13,233
6,965
21,707
0
L
Vulcan
Schammy0
Vulcan
23,405
7,101
0
474
15,102
5,548
0
8,750
6,352
54,149
0
W
15,541
1,552
0
16
8,293
3,118
0
3,007
5,286
43,866
0
W
Tsukuyomi
bucuftw
Tsukuyomi
24,306
8,413
0
702
14,923
6,244
0
6,002
8,921
0
33,680
W
15,323
1,887
0
1,248
24,159
30,151
0
11,343
12,816
25,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,173
Gold Earned
61,944
220
Minions Killed
180
2
Camps Cleared
2
1,064,809
Distance Traveled
1,087,358
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
12,026
1,002
28
2
0
233,567
0
W
Merlin
13,585
1,132
70
6
0
213,995
0
L
Fenrir
13,460
1,122
17
1
1
253,245
1
W
Gilgamesh
14,923
1,244
19
2
0
237,571
0
L
Anhur
11,016
918
33
3
0
169,570
1
L
Yemoja
11,722
977
29
2
0
195,061
0
L
Vulcan
13,720
1,143
73
6
1
235,915
3
W
Scylla
13,091
1,091
88
7
1
187,914
1
W
Tsukuyomi
13,684
1,140
22
2
1
222,547
0
W
Ymir
13,890
1,158
21
2
0
202,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role