Player Matchup

Artio
Artio
GoldenShotgun6
Artio
Level 43
God Stats
3W - 3L
1,534 SR
Queue Stats
94W - 84L
1,416 Elo+
Party 2
Fenrir
Fenrir
OverlordWater
Fenrir
Level 28
God Stats
6W - 10L
1,396 SR
Queue Stats
76W - 100L
1,350 Elo+
Party 3
Scylla
Scylla
SaLes7
Scylla
Level 48
God Stats
10W - 9L
1,563 SR
Queue Stats
121W - 157L
1,441 Elo+
Solo
King Arthur
King Arthur
TraudRaid
King Arthur
Level 45
God Stats
12W - 10L
1,669 SR
Queue Stats
176W - 176L
1,472 Elo+
Party 3
Izanami
Izanami
xMoistyy
Izanami
Level 49
God Stats
30W - 27L
1,575 SR
Queue Stats
93W - 112L
1,392 Elo+
Party 2
Team Averages
Level 43
1,548 SR
1,414 Elo+

VS

Team Averages
Level 46
1,570 SR
1,451 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DarkPanda476
Gilgamesh
Level 47
God Stats
11W - 10L
1,536 SR
Queue Stats
216W - 205L
1,473 Elo+
Solo
Jing Wei
Jing Wei
ODILaydeez69
Jing Wei
Level 25
God Stats
31W - 27L
1,484 SR
Queue Stats
54W - 57L
1,367 Elo+
Party 1
Sol
Sol
ODShifty
Sol
Level 106
God Stats
3W - 0L
1,812 SR
Queue Stats
353W - 316L
1,483 Elo+
Party 1
Anubis
Anubis
ODSkitzo
Anubis
Level 27
God Stats
22W - 24L
1,517 SR
Queue Stats
67W - 65L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,462
462
3,191
10,450
8,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 6 / 1
6,475
463
3,818
9,689
3,164
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
SaLes7
Scylla
13
2 / 5 / 1
7,763
555
4,034
6,801
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
TraudRaid
King Arthur
12
0 / 3 / 1
7,204
515
3,329
7,975
4,071
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
xMoistyy
Izanami
11
3 / 6 / 0
7,182
513
6,553
8,294
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 1 / 4
7,169
512
3,120
6,332
2,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
DarkPanda476
Gilgamesh
15
8 / 2 / 2
8,914
637
7,233
9,485
4,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
ODILaydeez69
Jing Wei
12
3 / 3 / 4
7,842
560
6,121
11,367
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
10 / 0 / 8
9,142
653
11,027
9,421
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
ODSkitzo
Anubis
12
2 / 1 / 8
7,213
515
4,538
6,308
2,761
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
7
Kills
24
24
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
4
3
W
Gilgamesh
DarkPanda476
Gilgamesh
8
2
2
4.5
L
0
4
3
0.38
W
Jing Wei
ODILaydeez69
Jing Wei
3
3
4
1.67
W
10
0
8
14
W
Anubis
ODSkitzo
Anubis
2
1
8
6
L
2
6
1
0.42
L
Scylla
SaLes7
Scylla
2
5
1
0.5
L
King Arthur
TraudRaid
King Arthur
0
3
1
0.17
L
Izanami
xMoistyy
Izanami
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,925
Damage
32,039
43,209
Taken
42,913
20,120
Mitigated
16,492
9,233
Healing
18,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,120
534
0
1,147
6,332
2,653
0
215
6,077
0
28,307
W
Gilgamesh
DarkPanda476
Gilgamesh
7,233
1,973
0
2,244
9,485
4,749
0
1,188
8,205
0
57,138
L
3,191
465
707
3,055
10,450
8,694
0
3,669
6,781
12,878
0
W
Jing Wei
ODILaydeez69
Jing Wei
6,121
5,622
0
5,028
11,367
3,543
504
2,081
9,286
0
54,125
W
11,027
4,651
0
7,011
9,421
2,786
3,866
2,134
7,249
58,368
0
W
Anubis
ODSkitzo
Anubis
4,538
374
0
2,998
6,308
2,761
340
1,614
4,594
29,461
0
L
3,818
815
0
2,528
9,689
3,164
0
4,117
5,572
0
26,242
L
Scylla
SaLes7
Scylla
4,034
320
0
745
6,801
1,764
774
2,244
4,557
47,943
0
L
King Arthur
TraudRaid
King Arthur
3,329
385
0
1,586
7,975
4,071
282
3,043
4,932
498
37,129
L
Izanami
xMoistyy
Izanami
6,553
4,132
0
612
8,294
2,427
0
2,492
5,802
0
44,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,086
Gold Earned
40,280
336
Minions Killed
418
0
Camps Cleared
0
1,289,172
Distance Traveled
1,376,406
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,169
512
68
5
0
279,803
1
W
Gilgamesh
8,914
637
104
7
0
297,912
1
L
Artio
6,462
462
18
1
0
264,014
1
W
Jing Wei
7,842
560
99
7
0
258,547
0
W
Sol
9,142
653
103
7
0
257,952
1
W
Anubis
7,213
515
44
3
0
282,192
2
L
Fenrir
6,475
463
46
3
0
253,265
0
L
Scylla
7,763
555
96
7
0
241,578
2
L
King Arthur
7,204
515
85
6
0
285,443
6
L
Izanami
7,182
513
91
7
0
244,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role