Player Matchup

Kali
Kali
MandosPopote
Kali
Level 142
God Stats
5W - 8L
1,427 SR
Queue Stats
233W - 201L
1,472 Elo+
Solo
Mulan
Mulan
McPixel91
Mulan
Level 112
God Stats
14W - 8L
1,717 SR
Queue Stats
392W - 386L
1,528 Elo+
Solo
Merlin
Merlin
SAMURAIKANJI
Merlin
Level 129
God Stats
4W - 2L
1,746 SR
Queue Stats
100W - 134L
1,481 Elo+
Solo
Tiamat
Tiamat
W1P3OUT JR
Tiamat
Level 147
God Stats
4W - 8L
1,441 SR
Queue Stats
170W - 177L
1,505 Elo+
Solo
Chiron
Chiron
ZoinksMoore
Chiron
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,296 Elo+
Solo
Team Averages
Level 128
1,566 SR
1,456 Elo+

VS

Team Averages
Level 108
1,539 SR
1,487 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
LordC-Zar
Mulan
Level 127
God Stats
1W - 0L
1,423 SR
Queue Stats
4W - 3L
1,471 Elo+
Party 1
Da Ji
Da Ji
Ordinary55
Da Ji
Level 102
God Stats
17W - 18L
1,552 SR
Queue Stats
187W - 200L
1,526 Elo+
Solo
Medusa
Medusa
TowelBoy169
Medusa
Level 97
God Stats
2W - 2L
1,684 SR
Queue Stats
22W - 24L
1,445 Elo+
Party 1
Geb
Geb
trouble33
Geb
Level 129
God Stats
23W - 20L
1,538 SR
Queue Stats
360W - 354L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
7,994
500
6,022
12,388
5,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mulan
McPixel91
Mulan
12
2 / 1 / 3
7,102
444
4,774
19,038
11,382
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Merlin
13
3 / 2 / 3
8,014
501
8,416
8,301
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
W1P3OUT JR
Tiamat
12
1 / 4 / 3
7,227
452
7,227
9,587
7,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
11
2 / 5 / 3
7,122
445
7,226
11,309
2,675
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 3 / 3
7,012
438
7,304
5,662
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
LordC-Zar
Mulan
14
4 / 2 / 5
8,796
550
12,659
13,610
10,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
15
5 / 2 / 3
8,974
561
8,540
13,789
5,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
15
4 / 2 / 2
8,514
532
8,801
9,568
3,634
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 6
7,427
464
7,659
9,521
6,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
12
Kills
17
17
Deaths
12
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
3
3
0.83
W
Mulan
LordC-Zar
Mulan
4
2
5
3.25
L
4
5
2
1
L
Mulan
McPixel91
Mulan
2
1
3
3.5
W
Da Ji
5
2
3
3.25
L
Merlin
3
2
3
2.25
W
Medusa
4
2
2
2.5
L
Tiamat
W1P3OUT JR
Tiamat
1
4
3
0.63
L
Chiron
2
5
3
0.7
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,665
Damage
44,963
60,623
Taken
52,150
30,182
Mitigated
28,241
20,951
Healing
19,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,304
397
0
640
5,662
1,983
221
1,610
3,944
38,542
0
W
Mulan
LordC-Zar
Mulan
12,659
1,771
0
7,481
13,610
10,774
153
6,086
7,320
0
55,873
L
6,022
3,419
0
3,889
12,388
5,968
0
2,249
9,792
0
55,294
L
Mulan
McPixel91
Mulan
4,774
840
423
7,724
19,038
11,382
0
4,307
13,998
0
38,723
W
Da Ji
8,540
2,607
0
7,048
13,789
5,434
56
3,415
10,226
0
53,093
L
Merlin
8,416
535
63
1,825
8,301
3,044
294
2,863
5,150
49,742
0
W
Medusa
8,801
5,432
0
3,792
9,568
3,634
1,285
648
8,834
0
57,824
L
Tiamat
W1P3OUT JR
Tiamat
7,227
568
0
2,683
9,587
7,113
260
1,137
7,932
33,875
0
L
Chiron
7,226
3,354
240
4,104
11,309
2,675
0
2,866
7,816
0
30,684
W
7,659
612
0
875
9,521
6,416
411
3,104
6,183
26,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,459
Gold Earned
40,723
387
Minions Killed
426
0
Camps Cleared
0
1,504,821
Distance Traveled
1,535,002
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,012
438
59
4
0
283,800
3
W
Mulan
8,796
550
117
7
0
308,741
3
L
Kali
7,994
500
92
6
0
336,395
0
L
Mulan
7,102
444
79
5
0
306,918
3
W
Da Ji
8,974
561
103
6
0
315,385
5
L
Merlin
8,014
501
91
6
0
293,306
7
W
Medusa
8,514
532
106
7
0
282,973
5
L
Tiamat
7,227
452
68
4
0
288,724
2
L
Chiron
7,122
445
57
4
0
279,478
3
W
Geb
7,427
464
41
3
0
344,103
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role