Player Matchup

Anhur
Anhur
Grandmaster
Botrossbot
Anhur
Grandmaster
Level 65
God Stats
68W - 25L
1,949 SR
Queue Stats
292W - 82L
3,266 MMR
Party 1
Artio
Artio
Grandmaster
Oisift
Artio
Grandmaster
Level 160
God Stats
15W - 1L
1,975 SR
Queue Stats
852W - 51L
3,500 MMR
Party 1
Ra
Ra
Grandmaster
Vortex Godzzz
Ra
Grandmaster
Level 158
God Stats
14W - 1L
2,002 SR
Queue Stats
395W - 106L
3,489 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 128
1,975 SR
3,418 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 148
2,073 SR
3,188 MMR
Hachiman
Hachiman
Grandmaster
Auraid
Hachiman
Grandmaster
Level 158
God Stats
1W - 1L
1,839 SR
Queue Stats
149W - 5L
3,173 MMR
Party 2
Ares
Ares
Grandmaster
KumbhaGarner
Ares
Grandmaster
Level 142
God Stats
25W - 2L
2,204 SR
Queue Stats
152W - 5L
3,219 MMR
Party 2
Sobek
Sobek
Grandmaster
Redanian
Sobek
Grandmaster
Level 145
God Stats
5W - 1L
2,176 SR
Queue Stats
149W - 5L
3,173 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
5 / 1 / 9
11,106
740
20,468
14,838
6,522
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Oisift
Artio
13
2 / 3 / 9
9,703
647
10,903
25,224
27,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
7 / 3 / 7
11,132
742
8,763
9,012
3,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ah Muzen CabThothSolOdinGeb

VS

Bans
GilgameshCthulhuAchillesBaron SamediChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Auraid
Hachiman
14
5 / 5 / 2
10,239
683
22,294
12,600
4,806
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 5 / 4
9,397
626
8,570
17,223
18,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
Redanian
Sobek
12
0 / 4 / 5
8,534
569
6,364
19,454
19,792
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
14
Kills
6
7
Deaths
14
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Auraid
Hachiman
5
5
2
1.2
W
Anhur
5
1
9
9.5
L
1
5
4
0.6
W
Artio
Oisift
Artio
2
3
9
2.17
L
Sobek
Redanian
Sobek
0
4
5
0.63
W
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,134
Damage
37,228
49,074
Taken
49,277
37,899
Mitigated
43,050
24,341
Healing
14,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Auraid
Hachiman
22,294
12,965
0
4,258
12,600
4,806
0
5,500
6,634
0
68,178
W
Anhur
20,468
11,792
0
4,504
14,838
6,522
3,045
5,645
9,193
0
45,610
L
8,570
314
0
3,585
17,223
18,452
0
5,893
10,344
17,677
0
W
Artio
Oisift
Artio
10,903
850
2,235
9,018
25,224
27,432
216
6,923
18,301
24,378
0
L
Sobek
Redanian
Sobek
6,364
322
330
6,065
19,454
19,792
0
6,101
12,534
19,310
0
W
8,763
826
5,612
2,972
9,012
3,945
555
2,630
6,382
57,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,941
Gold Earned
28,170
206
Minions Killed
155
10
Camps Cleared
2
859,599
Distance Traveled
840,898
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,239
683
123
8
1
245,227
4
W
Anhur
11,106
740
55
4
4
272,877
4
L
Ares
9,397
626
15
1
1
290,008
4
W
Artio
9,703
647
24
2
2
277,269
7
L
Sobek
8,534
569
17
1
0
305,663
3
W
Ra
11,132
742
127
8
4
309,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role