Player Matchup

Ra
Ra
Askei34
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Giri_Van
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Malteqay
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
XxSarpexX
Chaac
Level 26
God Stats
11W - 20L
1,432 SR
Queue Stats
81W - 122L
1,257 Elo+
Solo
Medusa
Medusa
firefish_redstar
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 7
1,486 SR
1,451 Elo+

VS

Team Averages
Level 18
1,336 SR
1,182 Elo+
Achilles
Achilles
InSaNiTy-_ALFA_-
Achilles
Level 29
God Stats
5W - 4L
1,351 SR
Queue Stats
81W - 61L
1,381 Elo+
Solo
Bellona
Bellona
michaeldrider10
Bellona
Level 14
God Stats
2W - 5L
1,235 SR
Queue Stats
3W - 6L
1,136 Elo+
Party 1
Cthulhu
Cthulhu
numericable4a44
Cthulhu
Level 15
God Stats
7W - 11L
1,411 SR
Queue Stats
12W - 17L
1,185 Elo+
Party 1
Jormungandr
Jormungandr
scarnadog
Jormungandr
Level 17
God Stats
3W - 3L
1,422 SR
Queue Stats
11W - 13L
1,189 Elo+
Party 1
Fenrir
Fenrir
unfoxtail
Fenrir
Level 15
God Stats
1W - 1L
1,262 SR
Queue Stats
2W - 5L
1,018 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 3
7,878
415
9,824
10,328
3,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Giri_Van
Jormungandr
11
1 / 4 / 0
7,066
372
3,338
13,470
8,184
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hun Batz
Malteqay
Hun Batz
12
5 / 12 / 4
8,556
450
6,464
14,783
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
XxSarpexX
Chaac
2
0 / 0 / 0
5,382
283
0
420
120
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
4 / 5 / 0
8,016
422
3,967
8,563
2,621
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 2
11,001
579
11,449
10,887
7,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 4 / 1
8,474
446
4,129
9,722
5,832
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 3 / 3
9,275
488
6,798
13,348
10,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
scarnadog
Jormungandr
13
5 / 4 / 3
9,140
481
6,385
11,046
8,538
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
unfoxtail
Fenrir
14
6 / 4 / 4
9,677
509
3,863
14,079
5,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
14
Kills
24
27
Deaths
15
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
L
Jormungandr
Giri_Van
Jormungandr
1
4
0
0.25
W
7
0
2
8
L
Hun Batz
Malteqay
Hun Batz
5
12
4
0.58
L
Chaac
XxSarpexX
Chaac
0
0
0
0
L
4
5
0
0.8
W
2
4
1
0.63
W
4
3
3
1.83
W
Jormungandr
scarnadog
Jormungandr
5
4
3
1.63
W
Fenrir
unfoxtail
Fenrir
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,593
Damage
32,624
47,564
Taken
59,082
19,242
Mitigated
38,191
1,669
Healing
12,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,824
1,358
219
376
10,328
3,304
657
4,196
5,725
36,497
0
L
Jormungandr
Giri_Van
Jormungandr
3,338
895
0
295
13,470
8,184
168
1,924
11,497
30,230
0
W
11,449
2,928
0
5,099
10,887
7,740
562
2,430
8,309
0
88,174
L
Hun Batz
Malteqay
Hun Batz
6,464
1,863
0
684
14,783
5,013
299
3,745
10,991
0
38,865
L
Chaac
XxSarpexX
Chaac
0
0
0
0
420
120
0
0
420
0
733
L
3,967
2,613
0
95
8,563
2,621
1,890
3,147
5,009
0
30,502
W
4,129
1,719
0
910
9,722
5,832
1,422
2,288
7,390
0
36,209
W
6,798
252
221
1,512
13,348
10,209
1,319
2,305
10,872
39,330
0
W
Jormungandr
scarnadog
Jormungandr
6,385
1,792
0
170
11,046
8,538
1,016
2,342
8,465
37,633
0
W
Fenrir
unfoxtail
Fenrir
3,863
1,689
0
4,230
14,079
5,872
1,159
2,959
10,884
0
43,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,898
Gold Earned
47,567
215
Minions Killed
405
0
Camps Cleared
0
1,284,894
Distance Traveled
1,859,315
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,878
415
68
4
0
322,853
1
L
Jormungandr
7,066
372
36
2
0
313,709
2
W
Achilles
11,001
579
124
7
0
406,500
0
L
Hun Batz
8,556
450
65
3
0
331,941
0
L
Chaac
5,382
283
2
0
0
14,510
0
L
Medusa
8,016
422
44
2
0
301,881
1
W
Bellona
8,474
446
61
3
0
369,144
0
W
Cthulhu
9,275
488
83
4
0
365,988
1
W
Jormungandr
9,140
481
62
3
0
327,402
0
W
Fenrir
9,677
509
75
4
0
390,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role