Player Matchup

Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Blurbzzz
Terra
Level 66
God Stats
0W - 2L
1,160 SR
Queue Stats
151W - 176L
1,418 Elo+
Solo
Achilles
Achilles
ClausVanBurgen
Achilles
Level 76
God Stats
7W - 9L
1,505 SR
Queue Stats
158W - 161L
1,431 Elo+
Solo
Discordia
Discordia
Hunor420
Discordia
Level 102
God Stats
2W - 1L
1,868 SR
Queue Stats
465W - 681L
1,413 Elo+
Party 2
Hun Batz
Hun Batz
uciii
Hun Batz
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
503W - 555L
1,447 Elo+
Party 2
Team Averages
Level 90
1,506 SR
1,442 Elo+

VS

Team Averages
Level 107
1,494 SR
1,446 Elo+
Discordia
Discordia
 
Discordia
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
 
Hou Yi
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
LeoniaJi
Sylvanus
Level 116
God Stats
11W - 24L
1,361 SR
Queue Stats
307W - 336L
1,409 Elo+
Party 1
Chang'e
Chang'e
austea
Chang'e
Level 59
God Stats
8W - 8L
1,471 SR
Queue Stats
224W - 241L
1,417 Elo+
Solo
Pele
Pele
oF TraqZ
Pele
Level 118
God Stats
7W - 8L
1,638 SR
Queue Stats
314W - 347L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 4 / 1
6,474
432
8,328
9,419
1,731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Blurbzzz
Terra
10
0 / 1 / 3
6,298
420
1,587
8,156
5,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
12
2 / 1 / 0
6,875
458
6,701
10,498
8,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Hunor420
Discordia
11
0 / 4 / 1
6,730
449
4,789
8,546
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
uciii
Hun Batz
11
1 / 7 / 1
6,924
462
6,222
12,253
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
1 / 1 / 6
8,401
560
5,442
7,671
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
 
Hou Yi
14
2 / 1 / 4
7,802
520
8,101
8,460
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
LeoniaJi
Sylvanus
13
3 / 2 / 4
7,152
477
5,896
10,652
5,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
austea
Chang'e
14
0 / 1 / 2
7,897
526
5,607
9,880
4,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
15
11 / 0 / 1
8,907
594
8,109
9,185
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
17
17
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
1
0.63
W
Discordia
 
Discordia
1
1
6
4
W
Hou Yi
 
Hou Yi
2
1
4
4
L
Terra
Blurbzzz
Terra
0
1
3
1.5
L
Achilles
2
1
0
2
L
Discordia
Hunor420
Discordia
0
4
1
0.13
W
Sylvanus
LeoniaJi
Sylvanus
3
2
4
2.5
W
Chang'e
austea
Chang'e
0
1
2
1
W
Pele
11
0
1
11.5
L
Hun Batz
uciii
Hun Batz
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,627
Damage
33,155
48,872
Taken
45,848
21,210
Mitigated
19,165
10,595
Healing
22,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,328
2,586
0
2,423
9,419
1,731
0
1,607
7,812
0
39,998
W
Discordia
 
Discordia
5,442
200
0
2,772
7,671
2,661
204
3,446
4,225
54,196
0
W
Hou Yi
 
Hou Yi
8,101
2,601
0
2,970
8,460
2,557
0
587
7,873
0
58,626
L
Terra
Blurbzzz
Terra
1,587
318
587
4,148
8,156
5,662
0
2,400
5,756
19,306
0
L
Achilles
6,701
1,499
0
1,019
10,498
8,163
0
4,973
5,031
0
29,099
L
Discordia
Hunor420
Discordia
4,789
226
0
830
8,546
2,303
0
3,101
5,063
39,058
0
W
Sylvanus
LeoniaJi
Sylvanus
5,896
2,103
1,592
3,669
10,652
5,920
0
1,210
9,442
27,170
8,202
W
Chang'e
austea
Chang'e
5,607
1,056
228
6,224
9,880
4,953
664
0
9,880
40,836
0
W
Pele
8,109
2,447
0
5,503
9,185
3,074
0
1,133
8,052
0
57,380
L
Hun Batz
uciii
Hun Batz
6,222
1,599
0
1,588
12,253
3,351
0
3,051
9,074
0
45,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,301
Gold Earned
40,159
339
Minions Killed
474
0
Camps Cleared
0
1,319,595
Distance Traveled
1,408,993
10
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,474
432
71
5
0
258,986
1
W
Discordia
8,401
560
117
8
0
277,838
8
W
Hou Yi
7,802
520
99
7
0
270,818
7
L
Terra
6,298
420
39
3
0
315,614
7
L
Achilles
6,875
458
66
4
0
244,328
0
L
Discordia
6,730
449
75
5
0
246,425
2
W
Sylvanus
7,152
477
71
5
0
258,203
8
W
Chang'e
7,897
526
93
6
0
258,495
4
W
Pele
8,907
594
94
6
0
343,639
1
L
Hun Batz
6,924
462
88
6
0
254,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role