Player Matchup

Olorun
Olorun
Cturner280297
Olorun
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 97L
1,148 Elo+
Solo
Ne Zha
Ne Zha
Royal_Poison_
Ne Zha
Level 66
God Stats
1W - 3L
1,187 SR
Queue Stats
21W - 36L
1,236 Elo+
Solo
Cthulhu
Cthulhu
icarushorizon
Cthulhu
Level 81
God Stats
19W - 12L
1,515 SR
Queue Stats
202W - 243L
1,316 Elo+
Solo
Anhur
Anhur
themohawk514
Anhur
Level 56
God Stats
19W - 20L
1,392 SR
Queue Stats
156W - 205L
1,287 Elo+
Solo
Athena
Athena
volti6129
Athena
Level 89
God Stats
11W - 14L
1,364 SR
Queue Stats
385W - 490L
1,290 Elo+
Solo
Team Averages
Level 66
1,392 SR
1,255 Elo+

VS

Team Averages
Level 77
1,435 SR
1,377 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Bairam888
Bakasura
Level 74
God Stats
18W - 10L
1,620 SR
Queue Stats
115W - 126L
1,360 Elo+
Solo
Agni
Agni
PEWDS318
Agni
Level 94
God Stats
1W - 2L
1,318 SR
Queue Stats
17W - 16L
1,361 Elo+
Solo
Fenrir
Fenrir
Vracol
Fenrir
Level 67
God Stats
0W - 2L
1,229 SR
Queue Stats
19W - 32L
1,330 Elo+
Solo
Hel
Hel
sangeputin
Hel
Level 112
God Stats
11W - 12L
1,510 SR
Queue Stats
187W - 217L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 0
9,122
570
5,549
11,379
4,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 0 / 3
9,443
590
4,358
10,774
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
13
4 / 5 / 1
8,607
538
6,874
11,404
9,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
9 / 2 / 2
10,182
636
10,041
12,655
4,501
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
volti6129
Athena
11
2 / 3 / 8
7,885
493
3,378
16,975
10,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
1 / 7 / 1
6,203
388
6,710
11,036
1,764
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Bairam888
Bakasura
16
8 / 2 / 1
9,864
617
9,183
11,694
5,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
10
0 / 8 / 0
6,323
395
4,521
9,659
1,552
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Vracol
Fenrir
7
1 / 4 / 1
5,767
360
809
6,816
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 2 / 5
8,449
528
9,923
7,336
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
22
Kills
11
12
Deaths
23
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
7
1
0.21
L
Bakasura
Bairam888
Bakasura
8
2
1
4.25
W
2
2
0
1
L
Agni
0
8
0
0
W
5
0
3
6.5
L
Fenrir
Vracol
Fenrir
1
4
1
0.38
W
Cthulhu
4
5
1
0.9
L
1
2
5
1.75
W
9
2
2
5
W
Athena
volti6129
Athena
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,200
Damage
31,146
63,187
Taken
46,541
32,287
Mitigated
12,465
23,249
Healing
12,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,710
5,652
0
563
11,036
1,764
76
2,478
8,558
0
24,961
L
Bakasura
Bairam888
Bakasura
9,183
5,720
0
4,448
11,694
5,144
948
4,957
6,257
0
52,702
W
5,549
2,542
303
6,541
11,379
4,490
1,076
5,897
4,491
49,017
0
L
Agni
4,521
401
136
1,777
9,659
1,552
558
1,358
8,301
36,265
0
W
4,358
1,666
0
5,515
10,774
3,664
0
413
10,246
0
74,647
L
Fenrir
Vracol
Fenrir
809
249
0
2,066
6,816
1,838
0
2,909
3,365
0
8,075
W
Cthulhu
6,874
1,032
0
2,249
11,404
9,282
648
463
10,640
42,299
0
L
9,923
752
394
3,481
7,336
2,167
0
3,077
4,259
52,674
0
W
10,041
7,358
241
6,494
12,655
4,501
3,916
4,032
8,569
0
58,627
W
Athena
volti6129
Athena
3,378
1,139
157
1,749
16,975
10,350
18
3,113
13,706
13,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,239
Gold Earned
36,606
413
Minions Killed
338
0
Camps Cleared
0
1,548,615
Distance Traveled
1,361,193
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,203
388
36
2
0
308,332
4
L
Bakasura
9,864
617
116
7
0
313,807
0
W
Olorun
9,122
570
94
6
0
285,150
0
L
Agni
6,323
395
59
4
0
265,480
2
W
Ne Zha
9,443
590
122
8
0
344,496
0
L
Fenrir
5,767
360
20
1
0
173,913
1
W
Cthulhu
8,607
538
74
5
0
296,965
2
L
Hel
8,449
528
107
7
0
299,661
0
W
Anhur
10,182
636
101
6
0
294,102
0
W
Athena
7,885
493
22
1
0
327,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role