Player Matchup

Izanami
Izanami
 
Izanami
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
AniimatedAllure_
Chiron
Level 104
God Stats
9W - 7L
1,254 SR
Queue Stats
411W - 416L
1,470 Elo+
Party 1
Ganesha
Ganesha
AniimatedPrimal
Ganesha
Level 93
God Stats
21W - 21L
1,464 SR
Queue Stats
460W - 473L
1,457 Elo+
Party 1
Jormungandr
Jormungandr
MegasMilks
Jormungandr
Level 27
God Stats
3W - 3L
1,479 SR
Queue Stats
137W - 132L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
Nutation
Cthulhu
Level 4
God Stats
2W - 2L
1,760 SR
Queue Stats
6W - 2L
1,853 Elo+
Party 1
Team Averages
Level 50
1,491 SR
1,543 Elo+

VS

Team Averages
Level 21
1,524 SR
1,509 Elo+
Ra
Ra
ANG04d
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,637 Elo+
Party 2
Thanatos
Thanatos
C4pit4nRex
Thanatos
Level 28
God Stats
4W - 3L
1,513 SR
Queue Stats
112W - 143L
1,395 Elo+
Party 2
Sun Wukong
Sun Wukong
TakenShadow44
Sun Wukong
Level 28
God Stats
18W - 10L
1,568 SR
Queue Stats
36W - 34L
1,541 Elo+
Solo
Neith
Neith
eleone
Neith
Level 23
God Stats
10W - 12L
1,538 SR
Queue Stats
12W - 17L
1,492 Elo+
Solo
Sylvanus
Sylvanus
keise2
Sylvanus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 180L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
10 / 2 / 0
7,806
710
5,191
6,083
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 0 / 3
6,778
616
4,467
5,988
1,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 3
6,341
576
3,713
7,362
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Jormungandr
MegasMilks
Jormungandr
12
4 / 0 / 0
7,543
686
4,232
5,588
4,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Nutation
Cthulhu
9
4 / 0 / 6
6,657
605
4,577
6,698
3,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
7
0 / 9 / 1
4,792
436
2,236
6,225
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
C4pit4nRex
Thanatos
9
2 / 5 / 1
5,434
494
2,368
8,434
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
TakenShadow44
Sun Wukong
10
1 / 1 / 1
5,952
541
3,815
5,455
1,987
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
eleone
Neith
6
1 / 3 / 0
5,017
456
1,476
3,812
656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
keise2
Sylvanus
7
0 / 3 / 1
4,489
408
3,511
8,202
3,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
21
Kills
4
4
Deaths
21
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
2
0
5
L
Ra
0
9
1
0.06
W
3
0
3
4.5
W
0
2
3
0.75
L
Thanatos
C4pit4nRex
Thanatos
2
5
1
0.5
W
Jormungandr
MegasMilks
Jormungandr
4
0
0
4
W
Cthulhu
Nutation
Cthulhu
4
0
6
7
L
Sun Wukong
TakenShadow44
Sun Wukong
1
1
1
1.5
L
Neith
eleone
Neith
1
3
0
0.33
L
Sylvanus
keise2
Sylvanus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,180
Damage
13,406
31,719
Taken
32,128
14,585
Mitigated
9,933
11,225
Healing
9,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,191
3,706
362
2,578
6,083
2,045
2,565
1,458
4,425
0
50,917
L
Ra
2,236
679
23
82
6,225
1,324
228
1,119
5,106
11,612
0
W
4,467
1,635
527
2,219
5,988
1,757
2,014
913
5,069
0
34,245
W
3,713
1,014
0
2,767
7,362
2,689
0
876
6,486
29,156
0
L
Thanatos
C4pit4nRex
Thanatos
2,368
341
0
5,530
8,434
2,206
0
3,475
4,959
0
19,126
W
Jormungandr
MegasMilks
Jormungandr
4,232
1,990
0
1,170
5,588
4,202
390
550
5,006
36,988
0
W
Cthulhu
Nutation
Cthulhu
4,577
808
136
1,466
6,698
3,892
221
1,633
4,986
17,051
0
L
Sun Wukong
TakenShadow44
Sun Wukong
3,815
946
0
1,111
5,455
1,987
0
3,310
2,145
0
31,229
L
Neith
eleone
Neith
1,476
647
0
1,034
3,812
656
0
958
2,854
0
10,710
L
Sylvanus
keise2
Sylvanus
3,511
1,220
148
1,386
8,202
3,760
0
3,660
4,542
9,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,125
Gold Earned
25,684
355
Minions Killed
165
0
Camps Cleared
0
1,060,447
Distance Traveled
889,955
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,806
710
101
9
0
206,723
1
L
Ra
4,792
436
22
2
0
138,673
0
W
Chiron
6,778
616
73
7
0
223,474
1
W
Ganesha
6,341
576
63
6
0
221,785
4
L
Thanatos
5,434
494
45
4
0
198,825
0
W
Jormungandr
7,543
686
91
8
0
202,924
0
W
Cthulhu
6,657
605
27
2
0
205,541
1
L
Sun Wukong
5,952
541
71
6
0
234,387
2
L
Neith
5,017
456
17
2
0
116,665
1
L
Sylvanus
4,489
408
10
1
0
201,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role