Player Matchup

Hercules
Hercules
BeardedEagle
Hercules
Level 122
God Stats
15W - 15L
1,486 SR
Queue Stats
836W - 624L
1,582 Elo+
Party 1
Jormungandr
Jormungandr
Icontracstds
Jormungandr
Level 115
God Stats
26W - 23L
1,580 SR
Queue Stats
799W - 623L
1,534 Elo+
Party 1
Ares
Ares
JarJarSpinx
Ares
Level 10
God Stats
11W - 16L
1,377 SR
Queue Stats
11W - 16L
1,442 Elo+
Party 1
Team Averages
Level 82
1,481 SR
1,519 Elo+

VS

Team Averages
Level 5
1,458 SR
1,573 Elo+
Chiron
Chiron
LoboGris04
Chiron
Level 5
God Stats
0W - 1L
1,375 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Parmid
Hun Batz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
ßåmba
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BeardedEagle
Hercules
16
12 / 1 / 15
12,479
780
19,527
17,616
14,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
Icontracstds
Jormungandr
17
13 / 1 / 13
12,688
793
11,588
11,200
8,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 5
10,052
628
3,184
5,206
3,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LoboGris04
Chiron
11
0 / 9 / 1
8,444
528
5,966
14,345
4,714
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Parmid
Hun Batz
9
0 / 9 / 3
8,562
535
4,996
11,943
3,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
ßåmba
Anubis
12
3 / 10 / 0
10,071
629
3,578
12,564
4,901
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
28
Kills
3
3
Deaths
28
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
BeardedEagle
Hercules
12
1
15
19.5
W
Jormungandr
Icontracstds
Jormungandr
13
1
13
19.5
W
3
1
5
5.5
L
Chiron
LoboGris04
Chiron
0
9
1
0.06
L
Hun Batz
Parmid
Hun Batz
0
9
3
0.17
L
Anubis
ßåmba
Anubis
3
10
0
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,299
Damage
14,540
34,022
Taken
38,852
27,245
Mitigated
13,377
8,888
Healing
3,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BeardedEagle
Hercules
19,527
5,697
0
5,892
17,616
14,461
1,384
2,158
14,710
8,852
32,610
W
Jormungandr
Icontracstds
Jormungandr
11,588
2,801
0
969
11,200
8,977
887
1,699
9,501
52,862
0
W
3,184
189
0
2,027
5,206
3,807
180
1,005
4,201
11,748
0
L
Chiron
LoboGris04
Chiron
5,966
2,570
249
2,280
14,345
4,714
0
6,086
7,827
0
31,119
L
Hun Batz
Parmid
Hun Batz
4,996
1,687
68
575
11,943
3,762
0
6,558
5,050
0
9,799
L
Anubis
ßåmba
Anubis
3,578
714
0
781
12,564
4,901
0
4,250
7,916
18,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,219
Gold Earned
27,077
124
Minions Killed
96
11
Camps Cleared
2
745,143
Distance Traveled
639,922
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,479
780
40
3
1
293,757
3
W
Jormungandr
12,688
793
75
5
9
282,883
1
W
Ares
10,052
628
9
1
1
168,503
0
L
Chiron
8,444
528
46
3
1
237,875
3
L
Hun Batz
8,562
535
11
1
1
172,024
1
L
Anubis
10,071
629
39
2
0
230,023
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role