Player Matchup

Fafnir
Fafnir
DabbinDino
Fafnir
Level 154
God Stats
5W - 1L
1,491 SR
Queue Stats
386W - 244L
1,676 Elo+
Party 2
Sol
Sol
GLITCH x Draco
Sol
Level 140
God Stats
4W - 0L
1,800 SR
Queue Stats
205W - 129L
1,693 Elo+
Party 2
Medusa
Medusa
ShackDadddy
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,879 Elo+
Party 2
Team Averages
Level 103
1,597 SR
1,749 Elo+

VS

Team Averages
Level 47
1,528 SR
1,320 Elo+
Scylla
Scylla
Organ Dave
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,045 Elo+
Solo
Nu Wa
Nu Wa
Tifon_Delta
Nu Wa
Level 27
God Stats
1W - 7L
1,317 SR
Queue Stats
2W - 10L
1,370 Elo+
Party 1
Hercules
Hercules
gabrielyllo-13
Hercules
Level 108
God Stats
1W - 1L
1,768 SR
Queue Stats
90W - 101L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DabbinDino
Fafnir
12
5 / 0 / 15
8,397
840
4,746
7,793
7,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
10 / 0 / 10
8,934
893
14,692
5,753
2,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
12
6 / 0 / 13
8,174
817
6,979
4,424
1,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Organ Dave
Scylla
9
0 / 8 / 0
5,633
563
2,546
7,676
2,210
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 8 / 0
5,621
562
3,223
9,824
2,698
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
9
0 / 5 / 0
5,721
572
3,461
12,184
9,273
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
0
21
Kills
0
0
Deaths
21
38
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
DabbinDino
Fafnir
5
0
15
12.5
W
10
0
10
15
L
Scylla
Organ Dave
Scylla
0
8
0
0
W
Medusa
6
0
13
12.5
L
0
8
0
0
L
Hercules
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,417
Damage
9,230
17,970
Taken
29,684
11,560
Mitigated
14,181
9,235
Healing
2,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
DabbinDino
Fafnir
4,746
1,170
394
4,557
7,793
7,740
126
1,821
5,972
10,990
0
W
14,692
5,161
0
3,412
5,753
2,221
1,601
2,068
3,685
43,428
3,557
L
Scylla
Organ Dave
Scylla
2,546
613
0
100
7,676
2,210
0
4,753
2,756
13,405
0
W
Medusa
6,979
2,360
0
872
4,424
1,599
707
2,222
2,202
0
29,451
L
3,223
1,201
0
606
9,824
2,698
0
4,602
4,834
14,762
0
L
Hercules
3,461
369
205
1,770
12,184
9,273
0
8,178
3,789
0
10,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,505
Gold Earned
16,975
132
Minions Killed
56
8
Camps Cleared
2
553,450
Distance Traveled
412,991
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,397
840
14
1
1
187,422
1
W
Sol
8,934
893
82
8
2
175,607
1
L
Scylla
5,633
563
22
2
0
126,023
1
W
Medusa
8,174
817
36
4
5
190,421
1
L
Nu Wa
5,621
562
22
2
0
128,168
0
L
Hercules
5,721
572
12
1
2
158,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role